本文整理汇总了C++中Protocol::disposeIncomingPacket方法的典型用法代码示例。如果您正苦于以下问题:C++ Protocol::disposeIncomingPacket方法的具体用法?C++ Protocol::disposeIncomingPacket怎么用?C++ Protocol::disposeIncomingPacket使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Protocol
的用法示例。
在下文中一共展示了Protocol::disposeIncomingPacket方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnReceiveComplete
void Dispatcher::OnReceiveComplete(PhysicalConnection* pChannel, int dwIoSize)
{
int status = pChannel->ReadReceivedBytes(dwIoSize);
if (status < PhysicalConnection::Connected)
{
pChannel->decrementIoWorkersReferenceCounter();
return;
}
bool isClient = !pChannel->isObserverChannel();
//Channel is either connected or attached.
if (dwIoSize == 0)//Peer wants to close the connection.
{
pChannel->Close(false);
if (status == PhysicalConnection::Attached)
{
if (isClient)
{
pServerImpl->getClientFactory()->onClientDisconnected(pChannel->getLogicalConnection());
}
else
{
//TODO notify observer is out.
}
}
pChannel->decrementIoWorkersReferenceCounter();
return;
}
if (isClient)
{
stats.addToCumul(ServerStats::BandwidthInbound, dwIoSize);
stats.addToKeyedDuration(ServerStats::BandwidthInboundPerConnection, (unsigned int) pChannel, dwIoSize);
}
//The Processing Loop.
int uCommandID;
IncomingPacket* pPacket;
int iResult;
unsigned int uExtractedBytes;
Protocol* pProtocol = pChannel->getProtocol();
DataBuffer& sourceBuffer = pChannel->GetReceiveBuffer();
bool bProcessDataInQueue = true;
while (bProcessDataInQueue)
{
iResult = pProtocol->tryDeserializeIncomingPacket(sourceBuffer, pPacket, uCommandID, uExtractedBytes);
if (iResult == Protocol::Success)
{
pChannel->GetReceiveBuffer().Pop(uExtractedBytes);
if (status == PhysicalConnection::Attached)
{
if (isClient)
dispatchRequest(uCommandID, pChannel->getLogicalConnection(), *pPacket, uExtractedBytes);
else
HandleMonitorRequest(pChannel, *pPacket);
}
else if (status == PhysicalConnection::Connected)
{
if (isClient)
ProcessFirstPacket(pChannel, uCommandID, *pPacket, uExtractedBytes);
else
ProcessMonitorFirstPacket(pChannel, *pPacket);
}
else
{
//Status changed by another thread eg ::disconnect.
bProcessDataInQueue = false;
}
pProtocol->disposeIncomingPacket(pPacket);
}
else if (iResult == Protocol::eDecodingFailure)
{
pChannel->GetReceiveBuffer().Pop(uExtractedBytes);
}
else
break;
}
//
if (iResult == Protocol::eIncompletePacket &&
pChannel->getStatus() >= PhysicalConnection::Connected)
{
ioQueue.RearmSocketInputEvents(pChannel->getSocket(), pChannel);
pChannel->incrementIoWorkersReferenceCounter();
//pChannel->PostReceive();
}
pChannel->decrementIoWorkersReferenceCounter();
}