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C++ Protocol::disposeIncomingPacket方法代码示例

本文整理汇总了C++中Protocol::disposeIncomingPacket方法的典型用法代码示例。如果您正苦于以下问题:C++ Protocol::disposeIncomingPacket方法的具体用法?C++ Protocol::disposeIncomingPacket怎么用?C++ Protocol::disposeIncomingPacket使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Protocol的用法示例。


在下文中一共展示了Protocol::disposeIncomingPacket方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnReceiveComplete

void Dispatcher::OnReceiveComplete(PhysicalConnection* pChannel, int dwIoSize)
{
    int status = pChannel->ReadReceivedBytes(dwIoSize);

    if (status < PhysicalConnection::Connected)
    {
        pChannel->decrementIoWorkersReferenceCounter();
        return;
    }

    bool isClient = !pChannel->isObserverChannel();

    //Channel is either connected or attached.
    if (dwIoSize == 0)//Peer wants to close the connection.
    {
        pChannel->Close(false);
        if (status == PhysicalConnection::Attached)
        {
            if (isClient)
            {
                pServerImpl->getClientFactory()->onClientDisconnected(pChannel->getLogicalConnection());
            }
            else
            {
                //TODO notify observer is out.
            }
        }
        pChannel->decrementIoWorkersReferenceCounter();
        return;
    }

    if (isClient)
    {
        stats.addToCumul(ServerStats::BandwidthInbound, dwIoSize);
        stats.addToKeyedDuration(ServerStats::BandwidthInboundPerConnection, (unsigned int) pChannel, dwIoSize);
    }

    //The Processing Loop.
    int uCommandID;
    IncomingPacket* pPacket;
    int iResult;
    unsigned int uExtractedBytes;
    Protocol* pProtocol = pChannel->getProtocol();
    DataBuffer& sourceBuffer = pChannel->GetReceiveBuffer();

    bool bProcessDataInQueue = true;
    while (bProcessDataInQueue)
    {

        iResult = pProtocol->tryDeserializeIncomingPacket(sourceBuffer, pPacket, uCommandID, uExtractedBytes);

        if (iResult == Protocol::Success)
        {
            pChannel->GetReceiveBuffer().Pop(uExtractedBytes);
            if (status == PhysicalConnection::Attached)
            {
                if (isClient)
                    dispatchRequest(uCommandID, pChannel->getLogicalConnection(), *pPacket, uExtractedBytes);
                else
                    HandleMonitorRequest(pChannel, *pPacket);
            }
            else if (status == PhysicalConnection::Connected)
            {
                if (isClient)
                    ProcessFirstPacket(pChannel, uCommandID, *pPacket, uExtractedBytes);
                else
                    ProcessMonitorFirstPacket(pChannel, *pPacket);
            }
            else
            {
                //Status changed by another thread eg ::disconnect.
                bProcessDataInQueue = false;
            }
            pProtocol->disposeIncomingPacket(pPacket);
        }
        else if (iResult == Protocol::eDecodingFailure)
        {
            pChannel->GetReceiveBuffer().Pop(uExtractedBytes);
        }
        else
            break;
    }
    //
    if (iResult == Protocol::eIncompletePacket &&
            pChannel->getStatus() >= PhysicalConnection::Connected)
    {
        ioQueue.RearmSocketInputEvents(pChannel->getSocket(), pChannel);
        pChannel->incrementIoWorkersReferenceCounter();
        //pChannel->PostReceive();
    }

    pChannel->decrementIoWorkersReferenceCounter();
}
开发者ID:carapas,项目名称:WebSocketServer,代码行数:93,代码来源:Dispatcher_Linux.cpp


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