本文整理汇总了C++中PropStream::getShort方法的典型用法代码示例。如果您正苦于以下问题:C++ PropStream::getShort方法的具体用法?C++ PropStream::getShort怎么用?C++ PropStream::getShort使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PropStream
的用法示例。
在下文中一共展示了PropStream::getShort方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: readAttr
Attr_ReadValue Depot::readAttr(AttrTypes_t attr, PropStream& propStream)
{
if(attr != ATTR_DEPOT_ID)
return Item::readAttr(attr, propStream);
uint16_t depotId;
if(!propStream.getShort(depotId))
return ATTR_READ_ERROR;
setAttribute("depotid", depotId);
return ATTR_READ_CONTINUE;
}
示例2: unserializeMap
bool ItemAttributes::unserializeMap(PropStream& stream)
{
uint16_t n;
if(!stream.getShort(n))
return true;
createAttributes();
while(n--)
{
std::string key;
if(!stream.getString(key))
return false;
ItemAttribute attr;
if(!attr.unserialize(stream))
return false;
(*attributes)[key] = attr;
}
return true;
}
示例3: loadItem
bool IOMapSerialize::loadItem(PropStream& propStream, Cylinder* parent, bool depotTransfer/* = false*/)
{
Tile* tile = NULL;
if(!parent->getItem())
tile = parent->getTile();
uint16_t id = 0;
propStream.getShort(id);
Item* item = NULL;
const ItemType& iType = Item::items[id];
if(iType.movable || iType.forceSerialize || (!depotTransfer && !tile))
{
if(!(item = Item::CreateItem(id)))
return true;
if(!item->unserializeAttr(propStream))
{
std::clog << "[Warning - IOMapSerialize::loadItem] Unserialization error [0] for item type " << id << std::endl;
delete item;
return false;
}
if(Container* container = item->getContainer())
{
if(!loadContainer(propStream, container))
{
delete item;
return false;
}
}
if(parent)
{
parent->__internalAddThing(item);
item->__startDecaying();
}
else
delete item;
return true;
}
if(tile)
{
//Stationary items
if(TileItemVector* items = tile->getItemList())
{
for(ItemVector::iterator it = items->begin(); it != items->end(); ++it)
{
if((*it)->getID() == id)
{
item = *it;
break;
}
if(iType.isBed() && (*it)->getBed())
{
item = *it;
break;
}
if(iType.isDoor() && (*it)->getDoor())
{
item = *it;
break;
}
}
}
}
if(item)
{
if(item->unserializeAttr(propStream))
{
Container* container = item->getContainer();
if(container && !loadContainer(propStream, container))
return false;
if(!item->getDoor() || item->getID() == iType.transformUseTo)
item = g_game.transformItem(item, id);
}
else
std::clog << "[Warning - IOMapSerialize::loadItem] Unserialization error [1] for item type " << id << std::endl;
return true;
}
//The map changed since the last save, just read the attributes
if(!(item = Item::CreateItem(id)))
return true;
item->unserializeAttr(propStream);
if(Container* container = item->getContainer())
{
if(!loadContainer(propStream, container))
{
delete item;
return false;
}
//.........这里部分代码省略.........
示例4: loadMapBinaryTileBased
bool IOMapSerialize::loadMapBinaryTileBased(Map* map)
{
Database* db = Database::getInstance();
DBResult* result;
DBQuery query;
query << "SELECT `house_id`, `data` FROM `tile_store` WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID);
if(!(result = db->storeQuery(query.str())))
return false;
House* house = NULL;
do
{
int32_t houseId = result->getDataInt("house_id");
house = Houses::getInstance()->getHouse(houseId);
uint64_t attrSize = 0;
const char* attr = result->getDataStream("data", attrSize);
PropStream propStream;
propStream.init(attr, attrSize);
while(propStream.size())
{
uint16_t x = 0, y = 0;
uint8_t z = 0;
propStream.getShort(x);
propStream.getShort(y);
propStream.getByte(z);
uint32_t itemCount = 0;
propStream.getLong(itemCount);
Position pos(x, y, (int16_t)z);
if(house && house->hasPendingTransfer())
{
if(Player* player = g_game.getPlayerByGuidEx(house->getOwner()))
{
while(itemCount--)
loadItem(propStream, player->getInbox(), true);
if(player->isVirtual())
{
IOLoginData::getInstance()->savePlayer(player);
delete player;
}
}
}
else if(Tile* tile = map->getTile(pos))
{
while(itemCount--)
loadItem(propStream, tile, false);
}
else
{
std::clog << "[Error - IOMapSerialize::loadMapBinary] Unserialization of invalid tile"
<< " at position " << pos << std::endl;
break;
}
}
}
while(result->next());
result->free();
return true;
}
示例5: readAttr
Attr_ReadValue Item::readAttr(AttrTypes_t attr, PropStream& propStream)
{
switch(attr)
{
case ATTR_COUNT:
{
uint8_t _count;
if(!propStream.getByte(_count))
return ATTR_READ_ERROR;
setSubType((uint16_t)_count);
break;
}
case ATTR_ACTION_ID:
{
uint16_t aid;
if(!propStream.getShort(aid))
return ATTR_READ_ERROR;
setAttribute("aid", aid);
break;
}
case ATTR_UNIQUE_ID:
{
uint16_t uid;
if(!propStream.getShort(uid))
return ATTR_READ_ERROR;
setUniqueId(uid);
break;
}
case ATTR_NAME:
{
std::string name;
if(!propStream.getString(name))
return ATTR_READ_ERROR;
setAttribute("name", name);
break;
}
case ATTR_PLURALNAME:
{
std::string name;
if(!propStream.getString(name))
return ATTR_READ_ERROR;
setAttribute("pluralname", name);
break;
}
case ATTR_ARTICLE:
{
std::string article;
if(!propStream.getString(article))
return ATTR_READ_ERROR;
setAttribute("article", article);
break;
}
case ATTR_ATTACK:
{
int32_t attack;
if(!propStream.getLong((uint32_t&)attack))
return ATTR_READ_ERROR;
setAttribute("attack", attack);
break;
}
case ATTR_EXTRAATTACK:
{
int32_t attack;
if(!propStream.getLong((uint32_t&)attack))
return ATTR_READ_ERROR;
setAttribute("extraattack", attack);
break;
}
case ATTR_DEFENSE:
{
int32_t defense;
if(!propStream.getLong((uint32_t&)defense))
return ATTR_READ_ERROR;
setAttribute("defense", defense);
break;
}
case ATTR_EXTRADEFENSE:
{
int32_t defense;
if(!propStream.getLong((uint32_t&)defense))
return ATTR_READ_ERROR;
//.........这里部分代码省略.........