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C++ ProjectPtr::SetSettings方法代码示例

本文整理汇总了C++中ProjectPtr::SetSettings方法的典型用法代码示例。如果您正苦于以下问题:C++ ProjectPtr::SetSettings方法的具体用法?C++ ProjectPtr::SetSettings怎么用?C++ ProjectPtr::SetSettings使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ProjectPtr的用法示例。


在下文中一共展示了ProjectPtr::SetSettings方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: showSettingsDialogFor


//.........这里部分代码省略.........
                projPath.SetFullName(wxT(""));
                const wxString projectDirName = projPath.GetFullPath();
                wxString iconFileDest = projectDirName + wxT("/") + configDlg.getIconDestName();

                // sips doesn't like double slashes in path names
                iconFileDest.Replace(wxT("//"), wxT("/"));

                std::cout << "Copying icon '" << iconSourcePath.mb_str() << "' to project\n";

                if(iconSourcePath.EndsWith(wxT(".icns"))) {
                    if(not wxCopyFile(iconSourcePath, iconFileDest)) {
                        wxMessageBox(_("Sorry, could not copy icon"));
                    }
                } else {
                    wxString cmd =
                        wxT("sips -s format icns '") + iconSourcePath + wxT("' --out '") + iconFileDest + wxT("'");
                    std::cout << cmd.mb_str() << std::endl;
                    wxExecute(cmd, wxEXEC_SYNC);
                    if(not wxFileExists(iconFileDest)) {
                        wxMessageBox(_("Sorry, could not convert selected icon to icns format"));
                    }
                }

                // FIXME: if the file was already present, it will be added again and appear twice in the file tree
                if(wxFileExists(iconFileDest)) {
                    wxArrayString paths;
                    paths.Add(iconFileDest);
                    m_mgr->CreateVirtualDirectory(project->GetName(), wxT("osx"));
                    m_mgr->AddFilesToVirtualFolder(project->GetName() + wxT(":osx"), paths);
                }
            } // end if icon not null
        }     // end if generate icon
    }
    if(!accepted) return;

    for(int n = 0; n < targetsToSet.GetCount(); n++) {
        BuildConfigPtr buildConfig = configs[targetsToSet[n]];

        wxString outputFileName = buildConfig->GetOutputFileName();
        wxString output = wxT("$(ProjectName).app/Contents/MacOS/$(ProjectName)");
        buildConfig->SetOutputFileName(wxT("$(IntermediateDirectory)/") + output);
        buildConfig->SetCommand(wxT("./") + output);

        if(generateInfoPlistFile or generateIcon) {
            // get existing custom makefile targets, if any
            wxString customPreBuild = buildConfig->GetPreBuildCustom();

            wxString deps, rules;
            deps = customPreBuild.BeforeFirst(wxT('\n'));
            rules = customPreBuild.AfterFirst(wxT('\n'));

            rules = rules.Trim();
            rules = rules.Trim(false);

            deps = deps.Trim();
            deps = deps.Trim(false);

            if(generateInfoPlistFile) {
                // augment existing rules with new rules to manage Info.plist file
                deps.Append(wxT(" $(IntermediateDirectory)/$(ProjectName).app/Contents/Info.plist"));
                rules.Append(wxString(wxT("\n## rule to copy the Info.plist file into the bundle\n")) +
                             wxT("$(IntermediateDirectory)/$(ProjectName).app/Contents/Info.plist: Info.plist\n") +
                             wxT("\tmkdir -p '$(IntermediateDirectory)/$(ProjectName).app/Contents' && cp -f "
                                 "Info.plist '$(IntermediateDirectory)/$(ProjectName).app/Contents/Info.plist'"));
            }
            if(generateIcon) {
                // augment existing rules with new rules to manage Info.plist file
                deps.Append(wxT(" $(IntermediateDirectory)/$(ProjectName).app/Contents/Resources/") + iconName);
                rules.Append(
                    wxT("\n## rule to copy the icon file into the "
                        "bundle\n$(IntermediateDirectory)/$(ProjectName).app/Contents/Resources/") +
                    iconName + wxT(": ") + iconName +
                    wxT("\n\tmkdir -p '$(IntermediateDirectory)/$(ProjectName).app/Contents/Resources/' && cp -f ") +
                    iconName + wxT(" '$(IntermediateDirectory)/$(ProjectName).app/Contents/Resources/") + iconName +
                    wxT("'"));
            }

            // set the new rules
            rules = rules.Trim();
            rules = rules.Trim(false);
            deps = deps.Trim();
            deps = deps.Trim(false);

            wxString prebuilstep;
            prebuilstep << deps << wxT("\n");
            prebuilstep << rules;
            prebuilstep << wxT("\n");

            // Set the content only if there is real content to add
            wxString tmpPreBuildStep(prebuilstep);
            tmpPreBuildStep.Trim().Trim(false);
            buildConfig->SetPreBuildCustom(prebuilstep);
        } // end if

        settings->SetBuildConfiguration(buildConfig);

    } // end for

    project->SetSettings(settings);
}
开发者ID:capturePointer,项目名称:codelite,代码行数:101,代码来源:macbundler.cpp

示例2: AddProjectToBuildMatrix

void clCxxWorkspace::AddProjectToBuildMatrix(ProjectPtr prj)
{
    if(!prj) {
        wxMessageBox(_("AddProjectToBuildMatrix was called with NULL project"), _("CodeLite"), wxICON_WARNING | wxOK);
        return;
    }

    BuildMatrixPtr matrix = GetBuildMatrix();
    wxString selConfName = matrix->GetSelectedConfigurationName();

    std::list<WorkspaceConfigurationPtr> wspList = matrix->GetConfigurations();
    std::list<WorkspaceConfigurationPtr>::iterator iter = wspList.begin();
    for(; iter != wspList.end(); iter++) {
        WorkspaceConfigurationPtr workspaceConfig = (*iter);
        WorkspaceConfiguration::ConfigMappingList prjList = workspaceConfig->GetMapping();
        wxString wspCnfName = workspaceConfig->GetName();

        ProjectSettingsCookie cookie;

        // getSettings is a bit misleading, since it actually create new instance which represents the layout
        // of the XML
        ProjectSettingsPtr settings = prj->GetSettings();
        BuildConfigPtr prjBldConf = settings->GetFirstBuildConfiguration(cookie);
        BuildConfigPtr matchConf;

        if(!prjBldConf) {
            // the project does not have any settings, create new one and add it
            prj->SetSettings(settings);

            settings = prj->GetSettings();
            prjBldConf = settings->GetFirstBuildConfiguration(cookie);
            matchConf = prjBldConf;

        } else {

            matchConf = prjBldConf;

            // try to locate the best match to add to the workspace
            while(prjBldConf) {
                wxString projBldConfName = prjBldConf->GetName();
                if(wspCnfName == projBldConfName) {
                    // we found a suitable match use it instead of the default one
                    matchConf = prjBldConf;
                    break;
                }
                prjBldConf = settings->GetNextBuildConfiguration(cookie);
            }
        }

        ConfigMappingEntry entry(prj->GetName(), matchConf->GetName());
        prjList.push_back(entry);
        (*iter)->SetConfigMappingList(prjList);
        matrix->SetConfiguration((*iter));
    }

    // and set the configuration name
    matrix->SetSelectedConfigurationName(selConfName);

    // this will also reset the build matrix pointer
    SetBuildMatrix(matrix);
}
开发者ID:capturePointer,项目名称:codelite,代码行数:61,代码来源:workspace.cpp

示例3: ConvertProject

bool VcImporter::ConvertProject(VcProjectData& data)
{
    wxXmlDocument doc(data.filepath);
    if(!doc.IsOk()) {
        return false;
    }

    // to create a project skeleton, we need the project type
    // since VS allows each configuration to be of different
    // type, while LE allows single type for all configurations
    // we use the first configuration type that we find
    wxXmlNode* configs = XmlUtils::FindFirstByTagName(doc.GetRoot(), wxT("Configurations"));
    if(!configs) {
        return false;
    }

    // find the first configuration node
    wxXmlNode* config = XmlUtils::FindFirstByTagName(configs, wxT("Configuration"));
    if(!config) return false;
    // read the configuration type, default is set to Executeable
    long type = XmlUtils::ReadLong(config, wxT("ConfigurationType"), 1);
    wxString projectType;
    wxString errMsg;
    switch(type) {
    case 2: // dll
        projectType = Project::DYNAMIC_LIBRARY;
        break;
    case 4: // static library
        projectType = Project::STATIC_LIBRARY;
        break;
    case 1: // exe
    default:
        projectType = Project::EXECUTABLE;
        break;
    }
    // now we can create the project
    wxFileName fn(data.filepath);
    fn.MakeAbsolute();
    if(!WorkspaceST::Get()->CreateProject(data.name, fn.GetPath(), projectType, true, errMsg)) {
        return false;
    }

    // get the new project instance
    ProjectPtr proj = WorkspaceST::Get()->FindProjectByName(data.name, errMsg);
    ProjectSettingsPtr le_settings(new ProjectSettings(NULL));
    // remove the default 'Debug' configuration
    le_settings->RemoveConfiguration(wxT("Debug"));
    le_settings->SetProjectType(projectType);

    while(config) {
        if(config->GetName() == wxT("Configuration")) {
            AddConfiguration(le_settings, config);
        }
        config = config->GetNext();
    }
    proj->SetSettings(le_settings);
    // add all virtual folders
    wxXmlNode* files = XmlUtils::FindFirstByTagName(doc.GetRoot(), wxT("Files"));
    if(files) {
        proj->BeginTranscation();
        CreateFiles(files, wxEmptyString, proj);
        proj->CommitTranscation();
    }
    return true;
}
开发者ID:Slasher006,项目名称:codelite,代码行数:65,代码来源:vcimporter.cpp

示例4: Import


//.........这里部分代码省略.........

                        for(GenericEnvVarsValueType envVar : cfg->envVars) {
                            envVars += envVar.first + wxT("=") + envVar.second + wxT("\n");
                        }

                        le_conf->SetEnvvars(envVars);
                        
                        BuildCommandList preBuildCommandList;
                        BuildCommandList postBuildCommandList;
                        
                        for (wxString preBuildCmd : cfg->preBuildCommands) {
                            BuildCommand preBuildCommand;
                            preBuildCommand.SetCommand(preBuildCmd);
                            preBuildCommand.SetEnabled(true);
                            
                            preBuildCommandList.push_back(preBuildCommand);
                        }
                        
                        for (wxString postBuildCmd : cfg->postBuildCommands) {
                            BuildCommand postBuildCommand;
                            postBuildCommand.SetCommand(postBuildCmd);
                            postBuildCommand.SetEnabled(true);
                        
                            postBuildCommandList.push_back(postBuildCommand);
                        }
                        
                        le_conf->SetPreBuildCommands(preBuildCommandList);
                        le_conf->SetPostBuildCommands(postBuildCommandList);

                        le_settings->SetBuildConfiguration(le_conf);

                        if(!project->deps.IsEmpty())
                            proj->SetDependencies(project->deps, cfg->name);
                    }

                    proj->SetSettings(le_settings);

                    proj->BeginTranscation();

                    // Delete default virtual directory
                    proj->DeleteVirtualDir("include");
                    proj->DeleteVirtualDir("src");

                    for(GenericProjectFilePtr file : project->files) {
                        wxString vpath;

                        if(file->vpath.IsEmpty()) {
                            wxFileName fileInfo(file->name);
                            wxString ext = fileInfo.GetExt().Lower();

                            if(ext == wxT("h") || ext == wxT("hpp") || ext == wxT("hxx") || ext == wxT("hh") ||
                               ext == wxT("inl") || ext == wxT("inc")) {
                                vpath = wxT("include");
                            } else if(ext == wxT("c") || ext == wxT("cpp") || ext == wxT("cxx") || ext == wxT("cc")) {
                                vpath = wxT("src");
                            } else if(ext == wxT("s") || ext == wxT("S") || ext == wxT("asm")) {
                                vpath = wxT("src");
                            } else {
                                vpath = wxT("resource");
                            }
                        } else {
                            vpath = file->vpath;

                            if(file->vpath.Contains(wxT("\\"))) {
                                vpath.Replace(wxT("\\"), wxT(":"));
                            } else if(file->vpath.Contains(wxT("/"))) {
                                vpath.Replace(wxT("/"), wxT(":"));
                            }
                        }

                        proj->CreateVirtualDir(vpath);
                        proj->AddFile(file->name, vpath);
                    }

                    proj->CommitTranscation();
                }

                if(clWorkspace) {
                    BuildMatrixPtr clMatrix = clWorkspace->GetBuildMatrix();

                    WorkspaceConfigurationPtr wsconf = clMatrix->GetConfigurationByName(wxT("Debug"));
                    if(wsconf) {
                        wsconf->SetConfigMappingList(cmlDebug);
                    }

                    wsconf = clMatrix->GetConfigurationByName(wxT("Release"));
                    if(wsconf) {
                        wsconf->SetConfigMappingList(cmlRelease);
                    }

                    clWorkspace->SetBuildMatrix(clMatrix);
                }

                return true;
            }
        }
    }

    return false;
}
开发者ID:Jactry,项目名称:codelite,代码行数:101,代码来源:WSImporter.cpp


注:本文中的ProjectPtr::SetSettings方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。