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C++ Project::AddNode方法代码示例

本文整理汇总了C++中Project::AddNode方法的典型用法代码示例。如果您正苦于以下问题:C++ Project::AddNode方法的具体用法?C++ Project::AddNode怎么用?C++ Project::AddNode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Project的用法示例。


在下文中一共展示了Project::AddNode方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: run

bool Editor::run(IrrlichtDevice* irr_device, Configuration* conf,
		bool editor_is_installed)
{
	// Do Irrlicht Stuff
	device = irr_device;
	IVideoDriver *driver = device->getVideoDriver();
	ISceneManager *smgr = device->getSceneManager();
	IGUIEnvironment *guienv = device->getGUIEnvironment();
	device->setEventReceiver(this);
	device->setWindowCaption(L"Node Box Editor");

	if (!conf->getBool("fullscreen")) {
		device->setResizable(true);
	}

	// Project and state
	Project *proj = new Project();
	state = new EditorState(device, proj, conf);
	state->isInstalled = editor_is_installed;

	// Menu State
	state->menu = new MenuState(state);

	// Add editor modes
	state->AddMode(new NBEditor(state));
	state->AddMode(new NodeEditor(state));
	state->AddMode(new TextureEditor(state));

	// Set up project
	proj->AddNode(state, true, false);

	proj->media.debug();

	// Load user interface
	LoadScene();
	state->SelectMode(0);

	int LastX = driver->getScreenSize().Width;
	if (!state->settings->getBool("hide_sidebar")) {
			LastX -= 256;
	}
	int LastY = driver->getScreenSize().Height;
#ifdef _DEBUG
	int lastFPS = -1;
#endif

	bool dosleep = state->settings->getBool("use_sleep");
	u32 last = std::clock();
	double dtime = 0;
	while (device->run()) {
		if (state->NeedsClose()) {
			device->closeDevice();
			return true;
		}

		driver->beginScene(true, true, irr::video::SColor(255, 150, 150, 150));

		int ResX = driver->getScreenSize().Width;
		if (!state->settings->getBool("hide_sidebar"))
			ResX -= 256;

		int ResY = driver->getScreenSize().Height;

		if (currentWindow == -1) {
			bool newmoused = (state->mousedown && !click_handled);
			viewportTick(VIEW_TL, rect<s32>(0,      0,      ResX/2, ResY/2),
					newmoused, !middle_click_handled);
			viewportTick(VIEW_TR, rect<s32>(ResX/2, 0,      ResX,   ResY/2),
					newmoused, !middle_click_handled);
			viewportTick(VIEW_BL, rect<s32>(0,      ResY/2, ResX/2, ResY  ),
					newmoused, !middle_click_handled);
			viewportTick(VIEW_BR, rect<s32>(ResX/2, ResY/2, ResX,   ResY  ),
					newmoused, !middle_click_handled);

			// Draw separating lines
			driver->setViewPort(rect<s32>(0, 0, driver->getScreenSize().Width,
					driver->getScreenSize().Height));
			driver->draw2DLine(vector2d<irr::s32>(0, ResY/2),
					vector2d<irr::s32>(ResX, ResY/2), SColor(175,255,255,255));
			driver->draw2DLine(vector2d<irr::s32>(0, ResY/2-1),
					vector2d<irr::s32>(ResX, ResY/2-1), SColor(175,255,255,255));
			driver->draw2DLine(vector2d<irr::s32>(ResX/2, 0),
					vector2d<irr::s32>(ResX/2, ResY), SColor(175,255,255,255));
			driver->draw2DLine(vector2d<irr::s32>(ResX/2+1, 0),
					vector2d<irr::s32>(ResX/2+1, ResY), SColor(175,255,255,255));
		} else if (camera[currentWindow]) {
			viewportTick((Viewport)currentWindow, rect<s32>(0, 0, ResX, ResY),
					(state->mousedown && !click_handled), !middle_click_handled);
		}

		if (state->menu) {
			state->menu->draw(driver);
		}
		if (state->Mode()) {
			state->Mode()->draw(driver);
		}

		if (state->project && state->project->GetCurrentNode()) {
			vector3df pos = vector3df(
				(f32)state->project->GetCurrentNode()->position.X,
//.........这里部分代码省略.........
开发者ID:asl97,项目名称:NodeBoxEditor,代码行数:101,代码来源:Editor.cpp

示例2: run

bool Editor::run(IrrlichtDevice* irr_device,Configuration* conf){
	// Do Irrlicht Stuff
	_device = irr_device;
	IVideoDriver* driver = GetDevice()->getVideoDriver();
	ISceneManager* smgr = GetDevice()->getSceneManager();
	IGUIEnvironment* guienv = GetDevice()->getGUIEnvironment();	
	GetDevice()->setEventReceiver(this);

	if (!conf->getSettingAsBool("fullscreen"))
		GetDevice()->setResizable(true);

	// Project and state
	Project* proj = new Project();
	_state = new EditorState(GetDevice(),proj,conf);

	// Menu State
	MenuState* ms = new MenuState(GetState());
	GetState()->SetMenu(ms);

	// Add editor modes
	GetState()->AddMode(new NBEditor(GetState()));

	// Set up project
	proj->AddNode(new Node(GetDevice(),GetState()));
	proj->SelectNode(0);

	// Load user interface
	LoadScene();	
	GetState()->Menu()->init();
	GetState()->Mode()->load();
	printf("Complete!\n");

	int LastX = driver->getScreenSize().Width;
	if (!GetState()->Settings()->getSettingAsBool("hide_sidebar"))
			LastX -= 256;
	int LastY = driver->getScreenSize().Height;
	int lastFPS = -1;
	while (GetDevice()->run()){
		if (GetState()->NeedsClose()){
			GetDevice()->closeDevice();
			return true;
		}

		driver->beginScene(true, true, irr::video::SColor(255,150,150,150));

		int ResX = driver->getScreenSize().Width;
		if (!GetState()->Settings()->getSettingAsBool("hide_sidebar"))
			ResX -= 256;
		
		int ResY = driver->getScreenSize().Height;

		if (currentWindow == -1)
		{
			// Draw Camera 0
			if (camera[0]){
				smgr->setActiveCamera(camera[0]);
				rect<s32> offset = rect<s32>(0,0,ResX/2,ResY/2);
				driver->setViewPort(offset);
				smgr->drawAll();

				if (GetState()->Mode())
					GetState()->Mode()->viewportTick(EVIEW_PERS, driver, offset);
			}

			// Draw Camera 1
			if (camera[1]){
				smgr->setActiveCamera(camera[1]);
				rect<s32> offset = rect<s32>(ResX/2,0,ResX,ResY/2);
				driver->setViewPort(offset);
				smgr->drawAll();

				if (GetState()->Mode())
					GetState()->Mode()->viewportTick(EVIEW_XZ, driver, offset);
			}

			// Draw Camera 2
			if (camera[2]){
				smgr->setActiveCamera(camera[2]);
				rect<s32> offset = rect<s32>(0,ResY/2,ResX/2,ResY);
				driver->setViewPort(offset);
				smgr->drawAll();

				if (GetState()->Mode())
					GetState()->Mode()->viewportTick(EVIEW_XY, driver, offset);

			}

			// Draw Camera 3
			if (camera[3]){
				smgr->setActiveCamera(camera[3]);
				rect<s32> offset = rect<s32>(ResX/2,ResY/2,ResX,ResY);
				driver->setViewPort(offset);
				smgr->drawAll();

				if (GetState()->Mode())
					GetState()->Mode()->viewportTick(EVIEW_ZY, driver, offset);
			}

			// Draw GUI
			driver->setViewPort(rect<s32>(0,0,driver->getScreenSize().Width,driver->getScreenSize().Height));
//.........这里部分代码省略.........
开发者ID:jmf,项目名称:The-NodeBox-Generator,代码行数:101,代码来源:Editor.cpp

示例3: run

bool Editor::run(IrrlichtDevice* irr_device,Configuration* conf)
{
	// Do Irrlicht Stuff
	device = irr_device;
	IVideoDriver *driver = device->getVideoDriver();
	ISceneManager *smgr = device->getSceneManager();
	IGUIEnvironment *guienv = device->getGUIEnvironment();	
	device->setEventReceiver(this);
	device->setWindowCaption(L"Node Box Editor");

	if (!conf->getBool("fullscreen")) {
		device->setResizable(true);
	}

	// Project and state
	Project *proj = new Project();
	state = new EditorState(device, proj, conf);

	// Menu State
	state->menu = new MenuState(state);

	// Add editor modes
	state->AddMode(new NBEditor(state));
	state->AddMode(new NodeEditor(state));

	// Set up project
	proj->AddNode(state, true, false);

	// Load user interface
	LoadScene();	
	state->SelectMode(0);

	int LastX = driver->getScreenSize().Width;
	if (!state->settings->getBool("hide_sidebar")) {
			LastX -= 256;
	}
	int LastY = driver->getScreenSize().Height;
#ifdef _DEBUG
	int lastFPS = -1;
#endif

	bool dosleep = state->settings->getBool("use_sleep");
	u32 last = std::clock();
	double dtime = 0;
	while (device->run()) {
		if (state->NeedsClose()) {
			device->closeDevice();
			return true;
		}

		driver->beginScene(true, true, irr::video::SColor(255, 150, 150, 150));

		int ResX = driver->getScreenSize().Width;
		if (!state->settings->getBool("hide_sidebar"))
			ResX -= 256;
		
		int ResY = driver->getScreenSize().Height;

		if (currentWindow == -1) {
			// Draw Camera 0
			if (camera[0]) {
				smgr->setActiveCamera(camera[0]);
				rect<s32> offset = rect<s32>(0, 0, ResX/2, ResY/2);
				driver->setViewPort(offset);
				smgr->drawAll();

				if (state->Mode())
					state->Mode()->viewportTick(VIEW_PERS, driver, offset);
			}

			// Draw Camera 1
			if (camera[1]) {
				smgr->setActiveCamera(camera[1]);
				rect<s32> offset = rect<s32>(ResX/2, 0, ResX, ResY/2);
				driver->setViewPort(offset);
				smgr->drawAll();

				if (state->Mode())
					state->Mode()->viewportTick(VIEW_XZ, driver, offset);
			}

			// Draw Camera 2
			if (camera[2]) {
				smgr->setActiveCamera(camera[2]);
				rect<s32> offset = rect<s32>(0, ResY/2, ResX/2, ResY);
				driver->setViewPort(offset);
				smgr->drawAll();

				if (state->Mode())
					state->Mode()->viewportTick(VIEW_XY, driver, offset);

			}

			// Draw Camera 3
			if (camera[3]) {
				smgr->setActiveCamera(camera[3]);
				rect<s32> offset = rect<s32>(ResX/2, ResY/2, ResX, ResY);
				driver->setViewPort(offset);
				smgr->drawAll();

//.........这里部分代码省略.........
开发者ID:stormchaser3000,项目名称:NodeBoxEditor,代码行数:101,代码来源:Editor.cpp


注:本文中的Project::AddNode方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。