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C++ ProgramState类代码示例

本文整理汇总了C++中ProgramState的典型用法代码示例。如果您正苦于以下问题:C++ ProgramState类的具体用法?C++ ProgramState怎么用?C++ ProgramState使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了ProgramState类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main(int argc,char** argv) {
	cout << "Hello Lord Firal" << endl;
	int i;
	// create program state
	ProgramState* state = new ProgramState();
	state->setRunning(true);
	// read in flags
	while((i=getopt(argc,argv,"tu:")) != EOF) {
		switch(i) {
			case 'u': {
				state->setRunning(false);
				break;
			}
			case 'l': {
				// load in the parameter
				break;
			}
			default:
				break;
		}
	}
	// process flags
	// run the program
	if(state->getRunning()) {
		Lazy* program = new Lazy(state);
		program->run();
		delete program;
	}
	return 0;
}
开发者ID:ZackMisso,项目名称:ClassGenerator,代码行数:30,代码来源:main.cpp

示例2: ProgramStateRelease

/// Decrement the number of times this state is referenced.
void ProgramStateRelease(const ProgramState *state) {
    assert(state->refCount > 0);
    ProgramState *s = const_cast<ProgramState*>(state);
    if (--s->refCount == 0) {
        ProgramStateManager &Mgr = s->getStateManager();
        Mgr.StateSet.RemoveNode(s);
        s->~ProgramState();
        Mgr.freeStates.push_back(s);
    }
}
开发者ID:tomtor,项目名称:freebsd,代码行数:11,代码来源:ProgramState.cpp

示例3: recycleUnusedStates

void ProgramStateManager::recycleUnusedStates() {
  for (std::vector<ProgramState*>::iterator i = recentlyAllocatedStates.begin(),
       e = recentlyAllocatedStates.end(); i != e; ++i) {
    ProgramState *state = *i;
    if (state->referencedByExplodedNode())
      continue;
    StateSet.RemoveNode(state);
    freeStates.push_back(state);
    state->~ProgramState();
  }
  recentlyAllocatedStates.clear();
}
开发者ID:Bootz,项目名称:multicore-opimization,代码行数:12,代码来源:ProgramState.cpp

示例4: execute

void IfStatement::execute(ProgramState &state) {
	bool evalTrue = false;
	switch (op) {
		case EQ:
			evalTrue = state.getValueOf(variableName) == value;
			break;
		case NEQ:
			evalTrue = state.getValueOf(variableName) != value;
			break;
		case LT:
			evalTrue = state.getValueOf(variableName) < value;
			break;
		case LEQ:
			evalTrue = state.getValueOf(variableName) <= value;
			break;
		case GT:
			evalTrue = state.getValueOf(variableName) > value;
			break;
		case GEQ:
			evalTrue = state.getValueOf(variableName) >= value;
			break;
	}
	if(evalTrue) {
		state.setPC(lineNumber);
	} 
	else {
		state.incrementPC();
	}
}
开发者ID:willmlam,项目名称:Facile,代码行数:29,代码来源:IfStatement.cpp

示例5: getPersistentState

ProgramStateRef 
ProgramStateManager::removeDeadBindings(ProgramStateRef state,
                                   const StackFrameContext *LCtx,
                                   SymbolReaper& SymReaper) {

  // This code essentially performs a "mark-and-sweep" of the VariableBindings.
  // The roots are any Block-level exprs and Decls that our liveness algorithm
  // tells us are live.  We then see what Decls they may reference, and keep
  // those around.  This code more than likely can be made faster, and the
  // frequency of which this method is called should be experimented with
  // for optimum performance.
  ProgramState NewState = *state;

  NewState.Env = EnvMgr.removeDeadBindings(NewState.Env, SymReaper, state);

  // Clean up the store.
  StoreRef newStore = StoreMgr->removeDeadBindings(NewState.getStore(), LCtx,
                                                   SymReaper);
  NewState.setStore(newStore);
  SymReaper.setReapedStore(newStore);
  
  return getPersistentState(NewState);
}
开发者ID:phjy007,项目名称:memport,代码行数:23,代码来源:ProgramState.cpp

示例6: new

ProgramStateRef ProgramStateManager::getPersistentState(ProgramState &State) {

    llvm::FoldingSetNodeID ID;
    State.Profile(ID);
    void *InsertPos;

    if (ProgramState *I = StateSet.FindNodeOrInsertPos(ID, InsertPos))
        return I;

    ProgramState *newState = nullptr;
    if (!freeStates.empty()) {
        newState = freeStates.back();
        freeStates.pop_back();
    }
    else {
        newState = (ProgramState*) Alloc.Allocate<ProgramState>();
    }
    new (newState) ProgramState(State);
    StateSet.InsertNode(newState, InsertPos);
    return newState;
}
开发者ID:tomtor,项目名称:freebsd,代码行数:21,代码来源:ProgramState.cpp

示例7: execute

void ReturnStatement::execute(ProgramState &state) {
	state.popPC();
}
开发者ID:willmlam,项目名称:Facile,代码行数:3,代码来源:ReturnStatement.cpp

示例8: execute

void GotoStatement::execute(ProgramState &state) {
    state.setPC(lineNumber);
}
开发者ID:willmlam,项目名称:Facile,代码行数:3,代码来源:GotoStatement.cpp

示例9: SetUpOrLoadInitialState

void SetUpOrLoadInitialState(CommandLineOpts &inception_state, SeqListClass &my_keys, TrackProgress &my_progress, ImageSpecClass &my_image_spec, SlicedPrequel& my_prequel_setup)
{

  if ( !inception_state.bkg_control.signal_chunks.restart_from.empty() )
  {
    // restarting from saved computational state
    // beadfind, bfmask.bin and beadfind.h5 will be ignored

    // note that if we are here we will never load the separator data
    inception_state.sys_context.GenerateContext (); // find our directories
    inception_state.sys_context.SetUpAnalysisLocation();

    LoadBeadFindState(inception_state, my_keys, my_image_spec);
  }
  else if (inception_state.mod_control.reusePriorBeadfind && inception_state.bkg_control.signal_chunks.restart_from.empty())
  {
    // starting execution fresh, justBeadFind already run
    
    // get any state from beadFind
    LoadBeadFindState(inception_state, my_keys, my_image_spec);

	// save current command line options to state file
	std::string stateFile = inception_state.sys_context.analysisLocation + "/analysisState.json";
    if (rename(stateFile.c_str(),(inception_state.sys_context.analysisLocation+"/analysisState_beadfind.json").c_str()) )
    {
      fprintf(stdout, "Unable to copy beadfind analysisState.json");
    }

    SetUpKeys(my_keys, inception_state.key_context, inception_state.flow_context);
    ProgramState state ( stateFile );
    state.Save ( inception_state,my_keys,my_image_spec );
    state.WriteState();

    // region layout saved in inception_state.loc_context
    // region definitions in background model via my_prequel_setup
    my_prequel_setup.SetRegions ( inception_state.loc_context.numRegions,
				  my_image_spec.rows,my_image_spec.cols,
				  inception_state.loc_context.regionXSize,
				  inception_state.loc_context.regionYSize );
    my_prequel_setup.FileLocations ( inception_state.sys_context.analysisLocation );

  }
 else
 {  
   // starting execution fresh, justBeadFind not run
   inception_state.SetUpProcessing();

   CreateResultsFolder (inception_state.sys_context.GetResultsFolder());
   inception_state.sys_context.SetUpAnalysisLocation();
    
   // convert from old key representatino to more useful modern style  
   SetUpKeys(my_keys, inception_state.key_context, inception_state.flow_context);
  
   //@TODO: side effects here on the entire image class
   // after this point, Images will behave differently when read in
   SetUpToProcessImages ( my_image_spec, inception_state );

   // region layout saved into inception_state.loc_context
   SetUpRegionsForAnalysis ( my_image_spec.rows, my_image_spec.cols, inception_state.loc_context );

   // region layout shared in background model and beadfind via my_prequel_setup
   my_prequel_setup.SetRegions ( inception_state.loc_context.numRegions,
				 my_image_spec.rows,my_image_spec.cols,
				 inception_state.loc_context.regionXSize,
				 inception_state.loc_context.regionYSize );
   my_prequel_setup.FileLocations ( inception_state.sys_context.analysisLocation );
 }
  strncpy(ImageTransformer::PCATest,inception_state.img_control.PCATest,sizeof(ImageTransformer::PCATest)-1);

  fprintf(stdout, "Analysis region size is width %d, height %d\n", inception_state.loc_context.regionXSize, inception_state.loc_context.regionYSize);
}
开发者ID:Lingrui,项目名称:TS,代码行数:71,代码来源:SetUpForProcessing.cpp

示例10: getStateManager

const ProgramState *ProgramState::makeWithStore(const StoreRef &store) const {
  ProgramState NewSt = *this;
  NewSt.setStore(store);
  return getStateManager().getPersistentState(NewSt);
}
开发者ID:Bootz,项目名称:multicore-opimization,代码行数:5,代码来源:ProgramState.cpp

示例11: main

int main(int argc, char* argv[])
{
	if (argc == 1) {
		// We don't have arguments, we start the graphical interface.

	    QApplication a(argc, argv);
	    ComplexNetsGui::MainWindow w;
	    w.show();
	    return a.exec();

	} else {
		// We read the arguments sent at the command line.
		ProgramState *state = new ProgramState();

		struct gengetopt_args_info *args_info = (struct gengetopt_args_info *) malloc(sizeof(struct gengetopt_args_info));
		
		if (cmdline_parser(argc, argv, args_info) != 0) {
			usageErrorMessage("There was an error reading from the command line.");
			ERROR_EXIT;
		}

		if (args_info->input_file_given) {
			if (args_info->erdos_given || args_info->barabasi_given || args_info->hot_given || args_info->molloy_given || args_info->hyperbolic_given) {
				usageErrorMessage("Cannot load a graph from an input file and generate a model at the same time.");
				ERROR_EXIT;
			}

			if (args_info->weighted_given) {
				state->setWeighted(true);
			} 
			
			if (args_info->digraph_given) {
				state->setDigraph(true);
			} 

			string path = args_info->input_file_arg;

			try {
				state->readGraphFromFile(path.c_str());
				cout << "Succesfully read graph from file " + path + "\n";
			} catch (const FileNotFoundException& e) {
				errorMessage("The specified input was not found in the filesystem.");
				ERROR_EXIT;
			} catch (const DuplicatedEdgeLoading& ex) {
				errorMessage("The specified input file has duplicated edges.");
				ERROR_EXIT;
			} catch (...) {
				errorMessage("There were problems reading the input file.");
				ERROR_EXIT;
			}

		} else if (args_info->erdos_given) {
			if (!args_info->n_given) {
				usageErrorMessage("Erdos-Renyi graph generation requires a number of nodes.");
				ERROR_EXIT;
			}

			if (!args_info->p_given) {
				usageErrorMessage("Erdos-Renyi graph generation requires a probability.");
				ERROR_EXIT;
			}

			int n = args_info->n_arg;
			float p = args_info->p_arg;
			VALIDATE_POS(n);
			VALIDATE_P(p);

			state->setErdosRenyiGraph(n, p);
			cout << "Succesfully created an Erdos-Renyi graph with " + to_string(n) + " nodes.\n";

		} else if (args_info->barabasi_given) {
			if (!args_info->m0_given) {
				usageErrorMessage("Barabasi-Albert graph generation requires an initial number of nodes.");
				ERROR_EXIT;
			}

			if (!args_info->m_given) {
				usageErrorMessage("Barabasi-Albert graph generation requires a number of nodes to attach with new nodes.");
				ERROR_EXIT;
			}

			if (!args_info->n_given) {
				usageErrorMessage("Barabasi-Albert graph generation requires a number of nodes.");
				ERROR_EXIT;
			}

			int n = args_info->n_arg;
			int m0 = args_info->m0_arg;
			int m = args_info->m_arg;
			VALIDATE_POS(n);
			VALIDATE_POS(m0);
			VALIDATE_POS(m);

			if (m > m0) {
				usageErrorMessage("The number of nodes to attach cannot be greater than the initial number of nodes.");
				ERROR_EXIT;
			}

			state->setBarabasiAlbertGraph(m0, m, n);
			cout << "Succesfully created a Barabasi-Albert graph with " + to_string(n) + " nodes.\n";
//.........这里部分代码省略.........
开发者ID:alemedve,项目名称:complexnets,代码行数:101,代码来源:main.cpp


注:本文中的ProgramState类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。