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C++ Preferences::getJackSessionUUID方法代码示例

本文整理汇总了C++中Preferences::getJackSessionUUID方法的典型用法代码示例。如果您正苦于以下问题:C++ Preferences::getJackSessionUUID方法的具体用法?C++ Preferences::getJackSessionUUID怎么用?C++ Preferences::getJackSessionUUID使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Preferences的用法示例。


在下文中一共展示了Preferences::getJackSessionUUID方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: init

int JackOutput::init( unsigned /*nBufferSize*/ )
{
	Preferences* pref = Preferences::get_instance();
	output_port_name_1 = pref->m_sJackPortName1;
	output_port_name_2 = pref->m_sJackPortName2;

	QString sClientName = "Hydrogen";

#ifdef H2CORE_HAVE_NSMSESSION
	QString nsmClientId = pref->getNsmClientId();

	if(!nsmClientId.isEmpty()){
		sClientName = nsmClientId;
	}
#endif


	jack_status_t status;
	int tries = 2;  // Sometimes jackd doesn't stop and start fast enough.
	while ( tries > 0 ) {
		--tries;

#ifdef H2CORE_HAVE_JACKSESSION
		if (pref->getJackSessionUUID().isEmpty()){
			client = jack_client_open(
						 sClientName.toLocal8Bit(),
						 JackNullOption,
						 &status);
		} else {
			const QByteArray uuid = pref->getJackSessionUUID().toLocal8Bit();
			client = jack_client_open(
						 sClientName.toLocal8Bit(),
						 JackSessionID,
						 &status,
						 uuid.constData());
		}
#else
		client = jack_client_open(
					 sClientName.toLocal8Bit(),
					 JackNullOption,
					 &status);
#endif
		switch(status) {
			case JackFailure:
				CLIENT_FAILURE("unknown error");
				break;
			case JackInvalidOption:
				CLIENT_FAILURE("invalid option");
				break;
			case JackNameNotUnique:
				if (client) {
					sClientName = jack_get_client_name(client);
					CLIENT_SUCCESS(QString("Jack assigned the client name '%1'").arg(sClientName));
				} else {
					CLIENT_FAILURE("name not unique");
				}
				break;
			case JackServerStarted:
				CLIENT_SUCCESS("JACK Server started for Hydrogen.");
				break;
			case JackServerFailed:
				CLIENT_FAILURE("unable to connect");
				break;
			case JackServerError:
				CLIENT_FAILURE("communication error");
				break;
			case JackNoSuchClient:
				CLIENT_FAILURE("unknown client type");
				break;
			case JackLoadFailure:
				CLIENT_FAILURE("can't load internal client");
				break;
			case JackInitFailure:
				CLIENT_FAILURE("can't initialize client");
				break;
			case JackShmFailure:
				CLIENT_FAILURE("unable to access shared memory");
				break;
			case JackVersionError:
				CLIENT_FAILURE("client/server protocol version mismatch");
			default:
				if (status) {
					ERRORLOG("Unknown status with JACK server.");
					if (client) {
						CLIENT_SUCCESS("Client pointer is *not* null..."
									   " assuming we're OK");
					}
				} else {
					CLIENT_SUCCESS("Connected to JACK server");
				}
		}
	}

	if (client == 0) return -1;

	// Here, client should either be valid, or NULL.
	jack_server_sampleRate = jack_get_sample_rate ( client );
	jack_server_bufferSize = jack_get_buffer_size ( client );

	pref->m_nSampleRate = jack_server_sampleRate;
//.........这里部分代码省略.........
开发者ID:xjjx,项目名称:hydrogen,代码行数:101,代码来源:jack_output.cpp

示例2: init

int JackAudioDriver::init( unsigned bufferSize )
{
	// Destination ports the output of Hydrogen will be connected
	// to.
	Preferences* pPref = Preferences::get_instance();
	output_port_name_1 = pPref->m_sJackPortName1;
	output_port_name_2 = pPref->m_sJackPortName2;

	QString sClientName = "Hydrogen";

#ifdef H2CORE_HAVE_OSC
	QString sNsmClientId = pPref->getNsmClientId();

	if(!sNsmClientId.isEmpty()){
		sClientName = sNsmClientId;
	}
#endif

	// The address of the status object will be used by JACK to
	// return information from the open operation.
	jack_status_t status;
	// Sometimes jackd doesn't stop and start fast enough.
	int nTries = 2;
	while ( nTries > 0 ) {
		--nTries;

		// Open an external client session with the JACK
		// server.  The `jack_client_open' function is defined
		// in the jack/jack.h header. With it, clients may
		// choose which of several servers to connect, and
		// control whether and how to start the server
		// automatically, if it was not already running. Its
		// first argument _client_name_ of is at most
		// jack_client_name_size() characters. The name scope
		// is local to each server. Unless forbidden by the
		// JackUseExactName option, the server will modify
		// this name to create a unique variant, if
		// needed. The second argument _options_ is formed by
		// OR-ing together JackOptions bits. Only the
		// JackOpenOptions bits are allowed. _status_ (if
		// non-NULL) is an address for JACK to return
		// information from the open operation. This status
		// word is formed by OR-ing together the relevant
		// JackStatus bits.  Depending on the _status_, an
		// optional argument _server_name_ selects from among
		// several possible concurrent server
		// instances. Server names are unique to each user. It
		// returns an opaque client handle if successful. If
		// this is NULL, the open operation failed, *status
		// includes JackFailure and the caller is not a JACK
		// client.
#ifdef H2CORE_HAVE_JACKSESSION
		if (pPref->getJackSessionUUID().isEmpty()){
			m_pClient = jack_client_open( sClientName.toLocal8Bit(),
						      JackNullOption,
						      &status);
		} else {
			// Unique name of the JACK server used within
			// the JACK session.
			const QByteArray uuid = pPref->getJackSessionUUID().toLocal8Bit();
			// Using the JackSessionID option and the
			// supplied SessionID Token the sessionmanager
			// is able to identify the client again.
			m_pClient = jack_client_open( sClientName.toLocal8Bit(),
						      JackSessionID,
						      &status,
						      uuid.constData());
		}
#else
		m_pClient = jack_client_open( sClientName.toLocal8Bit(),
					      JackNullOption,
					      &status);
#endif
		// Check what did happen during the opening of the
		// client. CLIENT_SUCCESS sets the nTries variable
		// to 0 while CLIENT_FAILURE resets m_pClient to the
		// nullptr.
		switch(status) {
		case JackFailure:
			CLIENT_FAILURE("unknown error");
			break;
		case JackInvalidOption:
			CLIENT_FAILURE("invalid option");
			break;
		case JackNameNotUnique:
			if (m_pClient) {
				sClientName = jack_get_client_name(m_pClient);
				CLIENT_SUCCESS(QString("Jack assigned the client name '%1'").arg(sClientName));
			} else {
				CLIENT_FAILURE("name not unique");
			}
			break;
		case JackServerStarted:
			CLIENT_SUCCESS("JACK Server started for Hydrogen.");
			break;
		case JackServerFailed:
			CLIENT_FAILURE("unable to connect");
			break;
		case JackServerError:
			CLIENT_FAILURE("communication error");
//.........这里部分代码省略.........
开发者ID:hydrogen-music,项目名称:hydrogen,代码行数:101,代码来源:jack_audio_driver.cpp


注:本文中的Preferences::getJackSessionUUID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。