本文整理汇总了C++中PositionalAudioStream::getLastPopOutputTrailingLoudness方法的典型用法代码示例。如果您正苦于以下问题:C++ PositionalAudioStream::getLastPopOutputTrailingLoudness方法的具体用法?C++ PositionalAudioStream::getLastPopOutputTrailingLoudness怎么用?C++ PositionalAudioStream::getLastPopOutputTrailingLoudness使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PositionalAudioStream
的用法示例。
在下文中一共展示了PositionalAudioStream::getLastPopOutputTrailingLoudness方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: addStreamToMixForListeningNodeWithStream
//.........这里部分代码省略.........
// we'll repeat the last block until it has a block to mix
// and we'll gradually fade that repeated block into silence.
// calculate its fade factor, which depends on how many times it's already been repeated.
repeatedFrameFadeFactor = calculateRepeatedFrameFadeFactor(streamToAdd.getConsecutiveNotMixedCount() - 1);
if (repeatedFrameFadeFactor > 0.0f) {
// apply the repeatedFrameFadeFactor to the gain
gain *= repeatedFrameFadeFactor;
forceSilentBlock = false;
}
}
if (forceSilentBlock) {
// we're deciding not to repeat either since we've already done it enough times or repetition with fade is disabled
// in this case we will call renderSilent with a forced silent block
// this ensures the correct tail from the previously mixed block and the correct spatialization of first block
// of any upcoming audio
if (!streamToAdd.isStereo() && !isEcho) {
// get the existing listener-source HRTF object, or create a new one
auto& hrtf = listenerNodeData.hrtfForStream(sourceNodeID, streamToAdd.getStreamIdentifier());
// this is not done for stereo streams since they do not go through the HRTF
static int16_t silentMonoBlock[AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL] = {};
hrtf.renderSilent(silentMonoBlock, _mixedSamples, HRTF_DATASET_INDEX, azimuth, distance, gain,
AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL);
++_hrtfSilentRenders;;
}
return;
}
}
// grab the stream from the ring buffer
AudioRingBuffer::ConstIterator streamPopOutput = streamToAdd.getLastPopOutput();
if (streamToAdd.isStereo() || isEcho) {
// this is a stereo source or server echo so we do not pass it through the HRTF
// simply apply our calculated gain to each sample
if (streamToAdd.isStereo()) {
for (int i = 0; i < AudioConstants::NETWORK_FRAME_SAMPLES_STEREO; ++i) {
_mixedSamples[i] += float(streamPopOutput[i] * gain / AudioConstants::MAX_SAMPLE_VALUE);
}
++_manualStereoMixes;
} else {
for (int i = 0; i < AudioConstants::NETWORK_FRAME_SAMPLES_STEREO; i += 2) {
auto monoSample = float(streamPopOutput[i / 2] * gain / AudioConstants::MAX_SAMPLE_VALUE);
_mixedSamples[i] += monoSample;
_mixedSamples[i + 1] += monoSample;
}
++_manualEchoMixes;
}
return;
}
// get the existing listener-source HRTF object, or create a new one
auto& hrtf = listenerNodeData.hrtfForStream(sourceNodeID, streamToAdd.getStreamIdentifier());
static int16_t streamBlock[AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL];
streamPopOutput.readSamples(streamBlock, AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL);
// if the frame we're about to mix is silent, simply call render silent and move on
if (streamToAdd.getLastPopOutputLoudness() == 0.0f) {
// silent frame from source
// we still need to call renderSilent via the HRTF for mono source
hrtf.renderSilent(streamBlock, _mixedSamples, HRTF_DATASET_INDEX, azimuth, distance, gain,
AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL);
++_hrtfSilentRenders;
return;
}
if (_performanceThrottlingRatio > 0.0f
&& streamToAdd.getLastPopOutputTrailingLoudness() / glm::length(relativePosition) <= _minAudibilityThreshold) {
// the mixer is struggling so we're going to drop off some streams
// we call renderSilent via the HRTF with the actual frame data and a gain of 0.0
hrtf.renderSilent(streamBlock, _mixedSamples, HRTF_DATASET_INDEX, azimuth, distance, 0.0f,
AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL);
++_hrtfStruggleRenders;
return;
}
++_hrtfRenders;
// mono stream, call the HRTF with our block and calculated azimuth and gain
hrtf.render(streamBlock, _mixedSamples, HRTF_DATASET_INDEX, azimuth, distance, gain,
AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL);
}