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C++ PortalLayout::getFloorMeshNumber方法代码示例

本文整理汇总了C++中PortalLayout::getFloorMeshNumber方法的典型用法代码示例。如果您正苦于以下问题:C++ PortalLayout::getFloorMeshNumber方法的具体用法?C++ PortalLayout::getFloorMeshNumber怎么用?C++ PortalLayout::getFloorMeshNumber使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PortalLayout的用法示例。


在下文中一共展示了PortalLayout::getFloorMeshNumber方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getWorldFloorCollision

float CollisionManager::getWorldFloorCollision(float x, float y, Zone* zone, bool testWater) {
	SortedVector<ManagedReference<QuadTreeEntry*> > closeObjects;
	zone->getInRangeObjects(x, y, 128, &closeObjects, true);

	PlanetManager* planetManager = zone->getPlanetManager();

	if (planetManager == NULL)
		return 0.f;

	float height = 0;

	TerrainManager* terrainManager = planetManager->getTerrainManager();

	//need to include exclude affectors in the terrain calcs
	height = terrainManager->getHeight(x, y);

	Vector3 rayStart(x, 16384.f, y);
	Vector3 rayEnd(x, -16384.f, y);

	Triangle* triangle = NULL;

	if (testWater) {
		float waterHeight;

		if (terrainManager->getWaterHeight(x, y, waterHeight))
			if (waterHeight > height)
				height = waterHeight;
	}

	float intersectionDistance;

	for (int i = 0; i < closeObjects.size(); ++i) {
		BuildingObject* building = dynamic_cast<BuildingObject*>(closeObjects.get(i).get());

		if (building == NULL)
			continue;

		//building->getObjectTemplate()->get

		SharedObjectTemplate* templateObject = building->getObjectTemplate();

		if (templateObject == NULL)
			continue;

		PortalLayout* portalLayout = templateObject->getPortalLayout();

		if (portalLayout == NULL)
			continue;

		if (portalLayout->getFloorMeshNumber() == 0)
			continue;

		//find nearest entrance
		FloorMesh* exteriorFloorMesh = portalLayout->getFloorMesh(0); // get outside layout
		AABBTree* aabbTree = exteriorFloorMesh->getAABBTree();

		if (aabbTree == NULL)
			continue;

		Ray ray = convertToModelSpace(rayStart, rayEnd, building);

		if (aabbTree->intersects(ray, 16384 * 2, intersectionDistance, triangle, true)) {
			float floorHeight = 16384 - intersectionDistance;

			if (floorHeight > height)
				height = floorHeight;
		}
	}

	return height;
}
开发者ID:Chilastra-Reborn,项目名称:Chilastra-source-code,代码行数:71,代码来源:CollisionManager.cpp


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