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C++ PolycodeShaderModule::getShaderType方法代码示例

本文整理汇总了C++中PolycodeShaderModule::getShaderType方法的典型用法代码示例。如果您正苦于以下问题:C++ PolycodeShaderModule::getShaderType方法的具体用法?C++ PolycodeShaderModule::getShaderType怎么用?C++ PolycodeShaderModule::getShaderType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PolycodeShaderModule的用法示例。


在下文中一共展示了PolycodeShaderModule::getShaderType方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: atoi

Shader *MaterialManager::createShaderFromXMLNode(TiXmlNode *node) {
	Shader *retShader = NULL;
	
	
	if(node->ToElement()->Attribute("type")) {
		String shaderType = node->ToElement()->Attribute("type");
//		Logger::log("Attempting to create %s shader\n", shaderType.c_str());
		for(int m=0; m < shaderModules.size(); m++) {
			PolycodeShaderModule *shaderModule = shaderModules[m];
			if(shaderModule->getShaderType() == shaderType) {
				retShader = shaderModule->createShader(node);
			}
		}		
	}

	int numAreaLights = 0;
	int numSpotLights = 0;
		
	if(node->ToElement()->Attribute("numAreaLights")) {
		numAreaLights = atoi(node->ToElement()->Attribute("numAreaLights"));
	}
	if(node->ToElement()->Attribute("numSpotLights")) {
		numSpotLights = atoi(node->ToElement()->Attribute("numSpotLights"));
	}
	
	if(retShader) {
		retShader->numAreaLights = numAreaLights;
		retShader->numSpotLights = numSpotLights;		
	}	
	
	return retShader;
}
开发者ID:Flapstah,项目名称:Polycode,代码行数:32,代码来源:PolyMaterialManager.cpp

示例2: atoi

Shader *MaterialManager::createShaderFromXMLNode(TiXmlNode *node) {
	TiXmlElement *nodeElement = node->ToElement();
	if (!nodeElement) return NULL; // Skip comment nodes
	
	Shader *retShader = NULL;
	
	if(nodeElement->Attribute("type")) {
		String shaderType = nodeElement->Attribute("type");
//		Logger::log("Attempting to create %s shader\n", shaderType.c_str());
		for(int m=0; m < shaderModules.size(); m++) {
			PolycodeShaderModule *shaderModule = shaderModules[m];
			if(shaderModule->getShaderType() == shaderType) {
				retShader = shaderModule->createShader(node);
			}
		}		
	}
	
	if (!retShader)
		return NULL;

	int numAreaLights = 0;
	int numSpotLights = 0;
		
	if(nodeElement->Attribute("numAreaLights")) {
		numAreaLights = atoi(nodeElement->Attribute("numAreaLights"));
	}
	if(nodeElement->Attribute("numSpotLights")) {
		numSpotLights = atoi(nodeElement->Attribute("numSpotLights"));
	}
	
	retShader->screenShader = false;
	
	if(nodeElement->Attribute("screen")) {
		if(String(nodeElement->Attribute("screen")) == "true") {
			retShader->screenShader = true;
		}
	}
	
	if(retShader) {
		retShader->numAreaLights = numAreaLights;
		retShader->numSpotLights = numSpotLights;		
	}	
	
	return retShader;
}
开发者ID:Avangelin,项目名称:Polycode,代码行数:45,代码来源:PolyMaterialManager.cpp

示例3:

Shader *MaterialManager::createShader(String shaderType, String name, String vpName, String fpName, bool screenShader) {
	Shader *retShader = NULL;
	
	for(int m=0; m < shaderModules.size(); m++) {
		PolycodeShaderModule *shaderModule = shaderModules[m];
		if(shaderModule->getShaderType() == shaderType) {
			retShader = shaderModule->createShader(name, vpName, fpName);
		}
	}
	
	if(retShader) {
		retShader->screenShader = screenShader;
		retShader->numAreaLights = 0;
		retShader->numSpotLights = 0;
	}
	
	return retShader;
}
开发者ID:Ravensdale,项目名称:Polycode,代码行数:18,代码来源:PolyMaterialManager.cpp


注:本文中的PolycodeShaderModule::getShaderType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。