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C++ PolledTimer::StartMSecs方法代码示例

本文整理汇总了C++中PolledTimer::StartMSecs方法的典型用法代码示例。如果您正苦于以下问题:C++ PolledTimer::StartMSecs方法的具体用法?C++ PolledTimer::StartMSecs怎么用?C++ PolledTimer::StartMSecs使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PolledTimer的用法示例。


在下文中一共展示了PolledTimer::StartMSecs方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: WaitForMessage

void MessageConnection::WaitForMessage(int maxMSecsToWait) // [main thread]
{
    AssertInMainThreadContext();

    // If we have a message to process, no need to wait.
    if (inboundMessageQueue.Size() > 0)
        return;

    // Check the status of the connection worker thread.
    if (connectionState == ConnectionClosed)
    {
        if (socket)
            Close();
        return;
    }

    // Wait indefinitely until we get a new message, or the connection is torn down.
    if (maxMSecsToWait == 0)
    {
        ///\todo Log out warning if this takes AGES. Or rather, perhaps remove support for this altogether
        /// to avoid deadlocks.
        while(inboundMessageQueue.Size() == 0 && GetConnectionState() == ConnectionOK)
            Clock::Sleep(1); ///\todo Instead of waiting multiple 1msec slices, should wait for proper event.
    }
    else
    {
        PolledTimer timer;
        timer.StartMSecs((float)maxMSecsToWait);
        while(inboundMessageQueue.Size() == 0 && GetConnectionState() == ConnectionOK && !timer.Test())
            Clock::Sleep(1); ///\todo Instead of waiting multiple 1msec slices, should wait for proper event.

        if (timer.MSecsElapsed() >= 1000.f)
        {
            LOG(LogWaits, "MessageConnection::WaitForMessage: Waited %f msecs for a new message. ConnectionState: %s. %d messages in queue.",
                timer.MSecsElapsed(), ConnectionStateToString(GetConnectionState()).c_str(), (int)inboundMessageQueue.Size());
        }
    }
}
开发者ID:r8d8,项目名称:Urho3D,代码行数:38,代码来源:MessageConnection.cpp


注:本文中的PolledTimer::StartMSecs方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。