本文整理汇总了C++中PointSet::sortPSet方法的典型用法代码示例。如果您正苦于以下问题:C++ PointSet::sortPSet方法的具体用法?C++ PointSet::sortPSet怎么用?C++ PointSet::sortPSet使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PointSet
的用法示例。
在下文中一共展示了PointSet::sortPSet方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: runCDT
void Mesh::runCDT()
{
PointSet *ps = new PointSet();
for(uint i = 0; i < this->pNum; i++)
ps->addPoint(new Point(i, this->vertexBuffer[i*9], this->vertexBuffer[i*9+1]));
// Start with pointSet sorted by x
ps->sortPSet(X);
this->ps = ps;
printf("Start DT\n");
CDT(*ps);
#ifdef MESHSHADER
this->loadEdgeFromPointSet(*ps);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
this->shader->render(GL_ARRAY_BUFFER, this->VBid, this->assm, 0, this->pNum, true);
glfwSwapBuffers();
printf("End DT\n");
system("pause");
#endif
printf("Start Constrained\n");
boundConstraint(*ps);
#ifdef MESHSHADER
this->loadEdgeFromPointSet(*ps);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
this->shader->render(GL_ARRAY_BUFFER, this->VBid, this->assm, 0, this->pNum, true);
glfwSwapBuffers();
printf("End Constrained\n");
system("pause");
#endif
printf("Creating Spine\n");
int baseID = pruneAndSpine(*ps);
#ifdef MESHSHADER
this->loadEdgeFromPointSet(*ps);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
this->shader->render(GL_ARRAY_BUFFER, this->VBid, this->assm, 0, this->pNum, true);
glfwSwapBuffers();
printf("End Creating\n");
system("pause");
#endif
printf("Bubbling Up\n");
vector<Point*> spine = getSpine(*ps, baseID);
bubbleUp(*ps, spine, 1);
bubbleUp(*ps, spine, -1);
#ifdef MESHSHADER
this->loadEdgeFromPointSet(*ps);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
this->shader->render(GL_ARRAY_BUFFER, this->VBid, this->assm, 0, this->pNum, true);
glfwSwapBuffers();
printf("End Bubbling\n");
system("pause");
#endif
cleanSpineBase(*ps, spine);
setAllPointNormal(*ps);
printf("Finished\n");
this->loadTriangleFromPointSet(*ps);
}