本文整理汇总了C++中Point3::norm方法的典型用法代码示例。如果您正苦于以下问题:C++ Point3::norm方法的具体用法?C++ Point3::norm怎么用?C++ Point3::norm使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Point3
的用法示例。
在下文中一共展示了Point3::norm方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
/* ************************************************************************* */
double Pose3::range(const Point3& point, OptionalJacobian<1, 6> H1,
OptionalJacobian<1, 3> H2) const {
Matrix36 D_local_pose;
Matrix3 D_local_point;
Point3 local = transform_to(point, H1 ? &D_local_pose : 0, H2 ? &D_local_point : 0);
if (!H1 && !H2) {
return local.norm();
} else {
Matrix13 D_r_local;
const double r = local.norm(D_r_local);
if (H1) *H1 = D_r_local * D_local_pose;
if (H2) *H2 = D_r_local * D_local_point;
return r;
}
}
示例2: ComputeRayAngle
double ComputeRayAngle(Point2 p, Point2 q, const Camera& cam1, const Camera& cam2)
{
const Point3 p3n = cam1.GetIntrinsicMatrix().inverse() * EuclideanToHomogenous(p);
const Point3 q3n = cam2.GetIntrinsicMatrix().inverse() * EuclideanToHomogenous(q);
const Point2 pn = p3n.head<2>() / p3n.z();
const Point2 qn = q3n.head<2>() / q3n.z();
const Point3 p_w = cam1.m_R.transpose() * Point3{pn.x(), pn.y(), -1.0};
const Point3 q_w = cam2.m_R.transpose() * Point3{qn.x(), qn.y(), -1.0};
// Compute the angle between the rays
const double dot = p_w.dot(q_w);
const double mag = p_w.norm() * q_w.norm();
return acos(util::clamp((dot / mag), (-1.0 + 1.0e-8), (1.0 - 1.0e-8)));
}
示例3: norm_proxy
//*************************************************************************
double norm_proxy(const Point3& point) {
return double(point.norm());
}
示例4: assign_sample
#ifndef BTL_AO_NORM_POSE_HEADER
#define BTL_AO_NORM_POSE_HEADER
#include "common/OtherUtil.hpp"
#include <limits>
#include <Eigen/Dense>
#include "NormalAOPoseAdapter.hpp"
#include "AbsoluteOrientation.hpp"
using namespace Eigen;
using namespace std;
template<typename POSE_T, typename POINT_T>
Matrix<POSE_T, 3, 1> find_opt_cc(NormalAOPoseAdapter<POSE_T, POINT_T>& adapter)
{
//the R has been fixed, we need to find optimal cc, camera center, given n pairs of 2-3 correspondences
//Slabaugh, G., Schafer, R., & Livingston, M. (2001). Optimal Ray Intersection For Computing 3D Points From N -View Correspondences.
typedef Matrix<POSE_T, 3, 1> V3;
typedef Matrix<POSE_T, 3, 3> M3;
M3 Rwc = adapter.getRcw().inverse().matrix();
M3 AA; AA.setZero();
V3 bb; bb.setZero();
for (int i = 0; i < adapter.getNumberCorrespondences(); i++)
{
if (adapter.isInlier23(i)){
V3 vr_w = Rwc * adapter.getBearingVector(i).template cast<POSE_T>();
M3 A;
A(0,0) = 1 - vr_w(0)*vr_w(0);
A(1,0) = A(0,1) = - vr_w(0)*vr_w(1);
A(2,0) = A(0,2) = - vr_w(0)*vr_w(2);
A(1,1) = 1 - vr_w(1)*vr_w(1);
A(2,1) = A(1,2) = - vr_w(1)*vr_w(2);
A(2,2) = 1 - vr_w(2)*vr_w(2);
V3 b = A * adapter.getPointGlob(i).template cast<POSE_T>();
AA += A;
bb += b;
}
}
V3 c_w;
if (fabs(AA.determinant()) < POSE_T(0.0001))
c_w = V3(numeric_limits<POSE_T>::quiet_NaN(), numeric_limits<POSE_T>::quiet_NaN(), numeric_limits<POSE_T>::quiet_NaN());
else
c_w = AA.jacobiSvd(ComputeFullU | ComputeFullV).solve(bb);
return c_w;
}
template< typename POSE_T, typename POINT_T >
bool assign_sample(const NormalAOPoseAdapter<POSE_T, POINT_T>& adapter,
const vector<int>& selected_cols_,
Matrix<POINT_T, Dynamic, Dynamic>* p_X_w_, Matrix<POINT_T, Dynamic, Dynamic>* p_N_w_,
Matrix<POINT_T, Dynamic, Dynamic>* p_X_c_, Matrix<POINT_T, Dynamic, Dynamic>* p_N_c_, Matrix<POINT_T, Dynamic, Dynamic>* p_bv_){
int K = (int)selected_cols_.size() - 1;
bool use_shinji = false;
int nValid = 0;
for (int nSample = 0; nSample < K; nSample++) {
p_X_w_->col(nSample) = adapter.getPointGlob(selected_cols_[nSample]);
p_N_w_->col(nSample) = adapter.getNormalGlob(selected_cols_[nSample]);
p_bv_->col(nSample) = adapter.getBearingVector(selected_cols_[nSample]);
if (adapter.isValid(selected_cols_[nSample])){
p_X_c_->col(nSample) = adapter.getPointCurr(selected_cols_[nSample]);
p_N_c_->col(nSample) = adapter.getNormalCurr(selected_cols_[nSample]);
nValid++;
}
}
if (nValid == K)
use_shinji = true;
//assign the fourth elements for
p_X_w_->col(3) = adapter.getPointGlob(selected_cols_[3]);
p_N_w_->col(3) = adapter.getNormalGlob(selected_cols_[3]);
p_bv_->col(3) = adapter.getBearingVector(selected_cols_[3]);
return use_shinji;
}
template<typename POSE_T, typename POINT_T>
void nl_2p( const Matrix<POINT_T,3,1>& pt1_c, const Matrix<POINT_T,3,1>& nl1_c, const Matrix<POINT_T,3,1>& pt2_c,
const Matrix<POINT_T,3,1>& pt1_w, const Matrix<POINT_T,3,1>& nl1_w, const Matrix<POINT_T,3,1>& pt2_w,
SE3Group<POSE_T>* p_solution){
//Drost, B., Ulrich, M., Navab, N., & Ilic, S. (2010). Model globally, match locally: Efficient and robust 3D object recognition. In CVPR (pp. 998?005). Ieee. http://doi.org/10.1109/CVPR.2010.5540108
typedef Matrix<POINT_T, Dynamic, Dynamic> MatrixX;
typedef Matrix<POSE_T, 3, 1> V3;
typedef SO3Group<POSE_T> ROTATION;
typedef SE3Group<POSE_T> RT;
V3 c_w = pt1_w.template cast<POSE_T>(); // c_w is the origin of coordinate g w.r.t. world
POSE_T alpha = acos(nl1_w(0)); // rotation nl1_c to x axis (1,0,0)
V3 axis( 0, nl1_w(2), -nl1_w(1)); //rotation axis between nl1_c to x axis (1,0,0) i.e. cross( nl1_w, x );
axis.normalized();
//verify quaternion and rotation matrix
Quaternion<POSE_T> q_g_f_w(AngleAxis<POSE_T>(alpha, axis));
//cout << q_g_f_w << endl;
ROTATION R_g_f_w(q_g_f_w);
//cout << R_g_f_w << endl;
V3 nl_x = R_g_f_w * nl1_w.template cast<POSE_T>();
axis.normalized();
//.........这里部分代码省略.........