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C++ Point2d类代码示例

本文整理汇总了C++中Point2d的典型用法代码示例。如果您正苦于以下问题:C++ Point2d类的具体用法?C++ Point2d怎么用?C++ Point2d使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Point2d类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

inline Vec2d operator- (const Point2d & p1, const Point2d & p2)
  {
  return Vec2d (p1.X() - p2.X(), p1.Y() - p2.Y());
  }
开发者ID:AlexanderToifl,项目名称:viennamesh-dev,代码行数:4,代码来源:geom2d.hpp

示例2: Center

 inline Point2d Center () const
  { return Point2d( (p1.X()+p2.X()+p3.X())/3, (p1.Y()+p2.Y()+p3.Y())/3); }
开发者ID:AlexanderToifl,项目名称:viennamesh-dev,代码行数:2,代码来源:geom2d.hpp

示例3: setAB

void Segment::setAB(const Point2d &aa,const Point2d &bb) {
		a.set(aa.getX(),aa.getY(),0);
		b.set(bb.getX(),bb.getY(),0);
}
开发者ID:vidma,项目名称:snowman-game-3d,代码行数:4,代码来源:Segment.cpp

示例4: _hitTest

float MgDot::_hitTest(const Point2d& pt, float, MgHitResult& res) const
{
    res.nearpt = _point;
    return pt.distanceTo(_point);
}
开发者ID:codingBobo,项目名称:vgcore,代码行数:5,代码来源:mgline.cpp

示例5: IsLineInFreeZone2

int netrule :: IsLineInFreeZone2 (const Point2d & p1, const Point2d & p2) const
{
  int i;
  int left, right, allleft, allright;
  double nx, ny, nl, c;

  if (p1.X() > fzmaxx && p2.X() > fzmaxx ||
      p1.X() < fzminx && p2.X() < fzminx ||
      p1.Y() > fzmaxy && p2.Y() > fzmaxy ||
      p1.Y() < fzminy && p2.Y() < fzminy) return 0;

  for (i = 1; i <= transfreezone.Size(); i++)
    {
      if (freesetinequ.Get(i, 1) * p1.X() + freesetinequ.Get(i, 2) * p1.Y() +
	  freesetinequ.Get(i, 3) > -1e-6 &&
	  freesetinequ.Get(i, 1) * p2.X() + freesetinequ.Get(i, 2) * p2.Y() +
	  freesetinequ.Get(i, 3) > -1e-6
	  ) return 0;
    }

  nx =  (p2.Y() - p1.Y());
  ny = -(p2.X() - p1.X());
  nl = sqrt (nx * nx + ny * ny);
  if (nl > 1e-8)
    {
      nx /= nl;
      ny /= nl;
      c = - (p1.X() * nx + p1.Y() * ny);

      allleft = 1;
      allright = 1;

      for (i = 1; i <= transfreezone.Size(); i++)
	{
	  left  = transfreezone.Get(i).X() * nx + transfreezone.Get(i).Y() + c <  1e-7;
	  right = transfreezone.Get(i).X() * nx + transfreezone.Get(i).Y() + c > -1e-7;

	  if (!left) allleft = 0;
	  if (!right) allright = 0;
	}
      if (allleft || allright) return 0;
    }

  return 1;
}
开发者ID:AlexanderToifl,项目名称:viennamesh-dev,代码行数:45,代码来源:netrule2.cpp

示例6:

// 得到坐标系的原点origin,坐标轴矢量e0和e1
void Matrix2d::getCoordSystem(Vector2d& e0, Vector2d& e1, Point2d& origin) const
{
    e0.set(m11, m12);
    e1.set(m21, m22);
    origin.set(dx, dy);
}
开发者ID:arthur-zhang,项目名称:touchvg,代码行数:7,代码来源:mgmat.cpp

示例7: setCenterStartEnd

bool MgArc::setCenterStartEnd(const Point2d& center, const Point2d& start)
{
    float startAngle = (start - center).angle2();
    return setCenterRadius(center, start.distanceTo(center), startAngle, 0);
}
开发者ID:Vito2015,项目名称:vgcore,代码行数:5,代码来源:mgarc.cpp

示例8: ZERO

//-----------------------------------------------------------------------------
// Find all points where a line through a and b intersects our surface, and
// add them to the list. If seg is true then report only intersections that
// lie within the finite line segment (not including the endpoints); otherwise
// we work along the infinite line. And we report either just intersections
// inside the trim curve, or any intersection with u, v in [0, 1]. And we
// either disregard or report tangent points.
//-----------------------------------------------------------------------------
void SSurface::AllPointsIntersecting(Vector a, Vector b,
                                     List<SInter> *l,
                                     bool seg, bool trimmed, bool inclTangent)
{
    if(LineEntirelyOutsideBbox(a, b, seg)) return;

    Vector ba = b.Minus(a);
    double bam = ba.Magnitude();

    List<Inter> inters;
    ZERO(&inters);

    // All the intersections between the line and the surface; either special
    // cases that we can quickly solve in closed form, or general numerical.
    Vector center, axis, start, finish;
    double radius;
    if(degm == 1 && degn == 1) {
        // Against a plane, easy.
        Vector n = NormalAt(0, 0).WithMagnitude(1);
        double d = n.Dot(PointAt(0, 0));
        // Trim to line segment now if requested, don't generate points that
        // would just get discarded later.
        if(!seg ||
           (n.Dot(a) > d + LENGTH_EPS && n.Dot(b) < d - LENGTH_EPS) ||
           (n.Dot(b) > d + LENGTH_EPS && n.Dot(a) < d - LENGTH_EPS))
        {
            Vector p = Vector::AtIntersectionOfPlaneAndLine(n, d, a, b, NULL);
            Inter inter;
            ClosestPointTo(p, &(inter.p.x), &(inter.p.y));
            inters.Add(&inter);
        }
    } else if(IsCylinder(&axis, &center, &radius, &start, &finish)) {
        // This one can be solved in closed form too.
        Vector ab = b.Minus(a);
        if(axis.Cross(ab).Magnitude() < LENGTH_EPS) {
            // edge is parallel to axis of cylinder, no intersection points
            return;
        }
        // A coordinate system centered at the center of the circle, with
        // the edge under test horizontal
        Vector u, v, n = axis.WithMagnitude(1);
        u = (ab.Minus(n.ScaledBy(ab.Dot(n)))).WithMagnitude(1);
        v = n.Cross(u);
        Point2d ap = (a.Minus(center)).DotInToCsys(u, v, n).ProjectXy(),
                bp = (b.Minus(center)).DotInToCsys(u, v, n).ProjectXy(),
                sp = (start. Minus(center)).DotInToCsys(u, v, n).ProjectXy(),
                fp = (finish.Minus(center)).DotInToCsys(u, v, n).ProjectXy();

        double thetas = atan2(sp.y, sp.x), thetaf = atan2(fp.y, fp.x);

        Point2d ip[2];
        int ip_n = 0;
        if(fabs(fabs(ap.y) - radius) < LENGTH_EPS) {
            // tangent
            if(inclTangent) {
                ip[0] = Point2d::From(0, ap.y);
                ip_n = 1;
            }
        } else if(fabs(ap.y) < radius) {
            // two intersections
            double xint = sqrt(radius*radius - ap.y*ap.y);
            ip[0] = Point2d::From(-xint, ap.y);
            ip[1] = Point2d::From( xint, ap.y);
            ip_n = 2;
        }
        int i;
        for(i = 0; i < ip_n; i++) {
            double t = (ip[i].Minus(ap)).DivPivoting(bp.Minus(ap));
            // This is a point on the circle; but is it on the arc?
            Point2d pp = ap.Plus((bp.Minus(ap)).ScaledBy(t));
            double theta = atan2(pp.y, pp.x);
            double dp = WRAP_SYMMETRIC(theta  - thetas, 2*PI),
                   df = WRAP_SYMMETRIC(thetaf - thetas, 2*PI);
            double tol = LENGTH_EPS/radius;

            if((df > 0 && ((dp < -tol) || (dp > df + tol))) ||
               (df < 0 && ((dp >  tol) || (dp < df - tol))))
            {
                continue;
            }

            Vector p = a.Plus((b.Minus(a)).ScaledBy(t));

            Inter inter;
            ClosestPointTo(p, &(inter.p.x), &(inter.p.y));
            inters.Add(&inter);
        }
    } else {
        // General numerical solution by subdivision, fallback
        int cnt = 0, level = 0;
        AllPointsIntersectingUntrimmed(a, b, &cnt, &level, &inters, seg, this);
    }
//.........这里部分代码省略.........
开发者ID:blondegeek,项目名称:solvespace,代码行数:101,代码来源:raycast.cpp

示例9: IsLineInFreeZone2

int netrule :: IsLineInFreeZone2 (const Point2d & p1, const Point2d & p2) const
{
  if ( (p1.X() > fzmaxx && p2.X() > fzmaxx) ||
       (p1.X() < fzminx && p2.X() < fzminx) ||
       (p1.Y() > fzmaxy && p2.Y() > fzmaxy) ||
       (p1.Y() < fzminy && p2.Y() < fzminy) ) return 0;

  for (int i = 1; i <= transfreezone.Size(); i++)
    {
      if (freesetinequ.Get(i, 1) * p1.X() + freesetinequ.Get(i, 2) * p1.Y() +
	  freesetinequ.Get(i, 3) > -1e-8 &&    // -1e-6
	  freesetinequ.Get(i, 1) * p2.X() + freesetinequ.Get(i, 2) * p2.Y() +
	  freesetinequ.Get(i, 3) > -1e-8       // -1e-6
	  ) return 0;
    }

  double nx =  (p2.Y() - p1.Y());
  double ny = -(p2.X() - p1.X());
  double nl = sqrt (nx * nx + ny * ny);
  if (nl > 1e-8)
    {
      nx /= nl;
      ny /= nl;
      double c = - (p1.X() * nx + p1.Y() * ny);

      bool allleft = true;
      bool allright = true;

      for (int i = 1; i <= transfreezone.Size(); i++)
	{
	  bool left  = transfreezone.Get(i).X() * nx + transfreezone.Get(i).Y() * ny + c <  1e-7;
          bool right = transfreezone.Get(i).X() * nx + transfreezone.Get(i).Y() * ny + c > -1e-7;
	  if (!left) allleft = false;
	  if (!right) allright = false;
	}
      if (allleft || allright) return false;
    }

  return true;
}
开发者ID:apieum,项目名称:netgen,代码行数:40,代码来源:netrule2.cpp

示例10:

Segment::Segment(const Point2d &aa,const Point2d &bb) {
		init();
		a.set(aa.getX(),aa.getY(),0);
		b.set(bb.getX(),bb.getY(),0);
	}
开发者ID:vidma,项目名称:snowman-game-3d,代码行数:5,代码来源:Segment.cpp

示例11: processLine

 virtual bool processLine(int, int&, const Point2d& startpt, const Point2d& endpt) {
     length += startpt.distanceTo(endpt);
     return true;
 }
开发者ID:Vito2015,项目名称:vgcore,代码行数:4,代码来源:mgpath.cpp

示例12: Point2d

inline Point2d operator- (const Point2d & p1, const Vec2d & v)
  {
  return Point2d (p1.X() - v.X(), p1.Y() - v.Y());
  }
开发者ID:AlexanderToifl,项目名称:viennamesh-dev,代码行数:4,代码来源:geom2d.hpp

示例13: load

 virtual bool load(MgStorage* s) {
     pt1.set(s->readFloat("x1", pt1.x), s->readFloat("y1", pt1.y));
     pt2.set(s->readFloat("x2", pt2.x), s->readFloat("y2", pt2.y));
     return true;
 }
开发者ID:shuangyou,项目名称:TouchVGCore,代码行数:5,代码来源:girecordcanvas.cpp

示例14: YMin

 double YMin() const { return min3 (p1->Y(), p2->Y(), p3->Y()); }
开发者ID:AlexanderToifl,项目名称:viennamesh-dev,代码行数:1,代码来源:geom2d.hpp

示例15: YMax

 double YMax() const { return max3 (p1->Y(), p2->Y(), p3->Y()); }
开发者ID:AlexanderToifl,项目名称:viennamesh-dev,代码行数:1,代码来源:geom2d.hpp


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