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C++ PluginLoader::getFunctionAddress方法代码示例

本文整理汇总了C++中PluginLoader::getFunctionAddress方法的典型用法代码示例。如果您正苦于以下问题:C++ PluginLoader::getFunctionAddress方法的具体用法?C++ PluginLoader::getFunctionAddress怎么用?C++ PluginLoader::getFunctionAddress使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PluginLoader的用法示例。


在下文中一共展示了PluginLoader::getFunctionAddress方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: loadPlugins

/// Indexes all plugins found in /Plugins
void GameCore::loadPlugins()
{
	typedef PluginSDK::Types(*getPluginTypeFunc)();
	typedef ExtensionScripting*(*createScriptEnvironmentFunc)(GameCore*);
	typedef ExtensionAudio*(*createAudioEnvironmentFunc)(GameCore*);

	StringList dll_list = FileSystem::scanDirectory("Plugins", "dll", false);
	for (auto& dll_name : dll_list)
	{
		// Let's check what the plugin is and load immediately
		PluginLoader* plugin = new PluginLoader(dll_name);
		if (plugin)
		{
			Log("Plugin loaded: %s", dll_name.c_str());

			getPluginTypeFunc funptr = (getPluginTypeFunc)plugin->getFunctionAddress("getPluginType");
			if (funptr)
			{
				PluginSDK::Types pluginType = funptr();

				switch (pluginType)
				{
				case PluginSDK::Scripting:
					{
						 Log("THIS IS A SCRIPTING PLUGIN");
						 createScriptEnvironmentFunc funptr = (createScriptEnvironmentFunc)plugin->getFunctionAddress("createScriptingEnvironment");
						 if (funptr)
						 {
							 ExtensionScripting* scriptingEnvironment = funptr(this);
							 if (scriptingEnvironment)
							 {
								 Log("Got the scripting environment, Registered.");
								 scriptingEnvironments.push_back(scriptingEnvironment);
							 }
						 }
					}
					break;
				case PluginSDK::Audio:
					{
						 Log("THIS IS A AUDIO PLUGIN");
						 createAudioEnvironmentFunc funptr = (createAudioEnvironmentFunc)plugin->getFunctionAddress("createAudioEnvironment");
						 if (funptr)
						 {
							 ExtensionAudio* audioEnvironment = funptr(this);
							 if (audioEnvironment)
							 {
								 Log("Got the audio environment, Registered.");
								 gameAudio.audioEnvironments.push_back(audioEnvironment);
							 }
						 }
					}
					break;


				}
			}
		}
	}
}
开发者ID:GrimshawA,项目名称:Nephilim,代码行数:60,代码来源:GameCore.cpp


注:本文中的PluginLoader::getFunctionAddress方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。