本文整理汇总了C++中Playlist::loadSong方法的典型用法代码示例。如果您正苦于以下问题:C++ Playlist::loadSong方法的具体用法?C++ Playlist::loadSong怎么用?C++ Playlist::loadSong使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Playlist
的用法示例。
在下文中一共展示了Playlist::loadSong方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
//.........这里部分代码省略.........
if (!sessionId.isEmpty()) {
preferences->setJackSessionUUID ( sessionId );
/* imo, jack sessions use jack as default audio driver.
* hydrogen remember last used audiodriver.
* here we make it save that hydrogen start in a jacksession case
* every time with jack as audio driver
*/
preferences->m_sAudioDriver = "Jack";
}
/* the use of applicationFilePath() make it
* possible to use different executables.
* for example if you start hydrogen from a local
* build directory.
*/
// QString path = pQApp->applicationFilePath();
// preferences->setJackSessionApplicationPath ( path );
#endif
Hydrogen::create_instance();
Hydrogen *pHydrogen = Hydrogen::get_instance();
Song *pSong = NULL;
Playlist *pPlaylist = NULL;
// Load playlist
if ( ! playlistFilename.isEmpty() ) {
pPlaylist = Playlist::load ( playlistFilename );
if ( ! pPlaylist ) {
___ERRORLOG( "Error loading the playlist" );
return 0;
}
/* Load first song */
preferences->setLastPlaylistFilename( playlistFilename );
pPlaylist->loadSong( 0 );
pSong = pHydrogen->getSong();
show_playlist ( pHydrogen, pPlaylist->getActiveSongNumber() );
}
// Load song - if wasn't already loaded with playlist
if ( ! pSong ) {
if ( !songFilename.isEmpty() ) {
pSong = Song::load( songFilename );
} else {
/* Try load last song */
bool restoreLastSong = preferences->isRestoreLastSongEnabled();
QString filename = preferences->getLastSongFilename();
if ( restoreLastSong && ( !filename.isEmpty() ))
pSong = Song::load( filename );
}
/* Still not loaded */
if (! pSong) {
___INFOLOG("Starting with empty song");
pSong = Song::get_empty_song();
pSong->set_filename( "" );
}
pHydrogen->setSong( pSong );
preferences->setLastSongFilename( songFilename );
}
if ( ! drumkitToLoad.isEmpty() ){
Drumkit* drumkitInfo = Drumkit::load_by_name( drumkitToLoad, true );
if ( drumkitInfo ) {
pHydrogen->loadDrumkit( drumkitInfo );
} else {