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C++ PlayerSocial::SetPlayerGuid方法代码示例

本文整理汇总了C++中PlayerSocial::SetPlayerGuid方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerSocial::SetPlayerGuid方法的具体用法?C++ PlayerSocial::SetPlayerGuid怎么用?C++ PlayerSocial::SetPlayerGuid使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerSocial的用法示例。


在下文中一共展示了PlayerSocial::SetPlayerGuid方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LoadFromDB

PlayerSocial* SocialMgr::LoadFromDB(QueryResult* result, ObjectGuid guid)
{
    PlayerSocial* social = &m_socialMap[guid.GetCounter()];
    social->SetPlayerGuid(guid);

    if (!result)
        return social;

    // used to speed up check below. Using GetNumberOfSocialsWithFlag will cause unneeded iteration
    uint32 friendCounter = 0, ignoreCounter = 0;

    do
    {
        Field* fields  = result->Fetch();

        uint32 friend_guid = fields[0].GetUInt32();
        uint32 flags = fields[1].GetUInt32();

        if ((flags & SOCIAL_FLAG_IGNORED) && ignoreCounter >= SOCIALMGR_IGNORE_LIMIT)
            continue;
        if ((flags & SOCIAL_FLAG_FRIEND) && friendCounter >= SOCIALMGR_FRIEND_LIMIT)
            continue;

        social->m_playerSocialMap[friend_guid] = FriendInfo(flags);

        if (flags & SOCIAL_FLAG_IGNORED)
            ++ignoreCounter;
        else
            ++friendCounter;
    }
    while (result->NextRow());
    delete result;
    return social;
}
开发者ID:cala,项目名称:mangos-classic,代码行数:34,代码来源:SocialMgr.cpp

示例2: LoadFromDB

PlayerSocial* SocialMgr::LoadFromDB(QueryResult* result, ObjectGuid const& guid)
{
    PlayerSocial* social = &m_socialMap[guid];
    social->SetPlayerGuid(guid);

    if(!result)
        return social;

    ObjectGuid friend_guid;
    uint32 flags = 0;
    std::string note = "";

    // used to speed up check below. Using GetNumberOfSocialsWithFlag will cause unneeded iteration
    uint32 friendCounter=0, ignoreCounter=0;

    do
    {
        Field* fields  = result->Fetch();

        friend_guid = ObjectGuid(HIGHGUID_PLAYER,fields[0].GetUInt32());

        flags = fields[1].GetUInt32();
        note = fields[2].GetCppString();

        if((flags & SOCIAL_FLAG_IGNORED) && ignoreCounter >= SOCIALMGR_IGNORE_LIMIT)
            continue;
        if((flags & SOCIAL_FLAG_FRIEND) && friendCounter >= SOCIALMGR_FRIEND_LIMIT)
            continue;

        social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note);

        if(flags & SOCIAL_FLAG_IGNORED)
            ignoreCounter++;
        else
            friendCounter++;
    }
    while( result->NextRow() );
    delete result;
    return social;
}
开发者ID:120239197a,项目名称:SingleCore,代码行数:40,代码来源:SocialMgr.cpp


注:本文中的PlayerSocial::SetPlayerGuid方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。