本文整理汇总了C++中PlayerSocial::SetPlayerGUID方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerSocial::SetPlayerGUID方法的具体用法?C++ PlayerSocial::SetPlayerGUID怎么用?C++ PlayerSocial::SetPlayerGUID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerSocial
的用法示例。
在下文中一共展示了PlayerSocial::SetPlayerGUID方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LoadFromDB
PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, uint32 guid)
{
PlayerSocial *social = &m_socialMap[guid];
social->SetPlayerGUID(guid);
if (!result)
return social;
uint32 friendGuid = 0;
uint8 flags = 0;
std::string note = "";
do
{
Field* fields = result->Fetch();
friendGuid = fields[0].GetUInt32();
flags = fields[1].GetUInt8();
note = fields[2].GetString();
social->m_playerSocialMap[friendGuid] = FriendInfo(flags, note);
// client's friends list and ignore list limit
if (social->m_playerSocialMap.size() >= (SOCIALMGR_FRIEND_LIMIT + SOCIALMGR_IGNORE_LIMIT))
break;
}
while (result->NextRow());
return social;
}
示例2: LoadFromDB
PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, ObjectGuid const& guid)
{
PlayerSocial* social = &_socialMap[guid];
social->SetPlayerGUID(guid);
if (result)
{
do
{
Field* fields = result->Fetch();
ObjectGuid friendGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64());
uint8 flag = fields[1].GetUInt8();
social->_playerSocialMap[friendGuid] = FriendInfo(flag, fields[2].GetString());
}
while (result->NextRow());
}
return social;
}
示例3: FriendInfo
PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid)
{
PlayerSocial *social = &m_socialMap[guid];
social->SetPlayerGUID(guid);
if(!result)
return social;
uint32 friend_guid = 0;
uint32 flags = 0;
std::string note = "";
// used to speed up check below. Using GetNumberOfSocialsWithFlag will cause unneeded iteration
uint32 friendCounter=0, ignoreCounter=0;
do
{
Field *fields = result->Fetch();
friend_guid = fields[0].GetUInt32();
flags = fields[1].GetUInt32();
note = fields[2].GetCppString();
if((flags & SOCIAL_FLAG_IGNORED) && ignoreCounter >= SOCIALMGR_IGNORE_LIMIT)
continue;
if((flags & SOCIAL_FLAG_FRIEND) && friendCounter >= SOCIALMGR_FRIEND_LIMIT)
continue;
social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note);
if(flags & SOCIAL_FLAG_IGNORED)
ignoreCounter++;
else
friendCounter++;
}
while( result->NextRow() );
delete result;
return social;
}