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C++ PlayerSocial::SetPlayerGUID方法代码示例

本文整理汇总了C++中PlayerSocial::SetPlayerGUID方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerSocial::SetPlayerGUID方法的具体用法?C++ PlayerSocial::SetPlayerGUID怎么用?C++ PlayerSocial::SetPlayerGUID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerSocial的用法示例。


在下文中一共展示了PlayerSocial::SetPlayerGUID方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LoadFromDB

PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, uint32 guid)
{
    PlayerSocial *social = &m_socialMap[guid];
    social->SetPlayerGUID(guid);

    if (!result)
        return social;

    uint32 friendGuid = 0;
    uint8 flags = 0;
    std::string note = "";

    do
    {
        Field* fields = result->Fetch();

        friendGuid = fields[0].GetUInt32();
        flags = fields[1].GetUInt8();
        note = fields[2].GetString();

        social->m_playerSocialMap[friendGuid] = FriendInfo(flags, note);

        // client's friends list and ignore list limit
        if (social->m_playerSocialMap.size() >= (SOCIALMGR_FRIEND_LIMIT + SOCIALMGR_IGNORE_LIMIT))
            break;
    }
    while (result->NextRow());

    return social;
}
开发者ID:Matt-One,项目名称:azerothcore-wotlk,代码行数:30,代码来源:SocialMgr.cpp

示例2: LoadFromDB

PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, ObjectGuid const& guid)
{
    PlayerSocial* social = &_socialMap[guid];
    social->SetPlayerGUID(guid);

    if (result)
    {
        do
        {
            Field* fields = result->Fetch();

            ObjectGuid friendGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64());

            uint8 flag = fields[1].GetUInt8();
            social->_playerSocialMap[friendGuid] = FriendInfo(flag, fields[2].GetString());
        }
        while (result->NextRow());
    }

    return social;
}
开发者ID:Abrek,项目名称:My-WoDCore-6.x.x,代码行数:21,代码来源:SocialMgr.cpp

示例3: FriendInfo

PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid)
{
    PlayerSocial *social = &m_socialMap[guid];
    social->SetPlayerGUID(guid);

    if(!result)
        return social;

    uint32 friend_guid = 0;
    uint32 flags = 0;
    std::string note = "";

    // used to speed up check below. Using GetNumberOfSocialsWithFlag will cause unneeded iteration
    uint32 friendCounter=0, ignoreCounter=0;

    do
    {
        Field *fields  = result->Fetch();

        friend_guid = fields[0].GetUInt32();
        flags = fields[1].GetUInt32();
        note = fields[2].GetCppString();

        if((flags & SOCIAL_FLAG_IGNORED) && ignoreCounter >= SOCIALMGR_IGNORE_LIMIT)
            continue;
        if((flags & SOCIAL_FLAG_FRIEND) && friendCounter >= SOCIALMGR_FRIEND_LIMIT)
            continue;

        social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note);

        if(flags & SOCIAL_FLAG_IGNORED)
            ignoreCounter++;
        else
            friendCounter++;
    }
    while( result->NextRow() );
    delete result;
    return social;
}
开发者ID:Attractivee,项目名称:dfteam,代码行数:39,代码来源:SocialMgr.cpp


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