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C++ PlatformGraphicsContext::getNormalizedAlpha方法代码示例

本文整理汇总了C++中PlatformGraphicsContext::getNormalizedAlpha方法的典型用法代码示例。如果您正苦于以下问题:C++ PlatformGraphicsContext::getNormalizedAlpha方法的具体用法?C++ PlatformGraphicsContext::getNormalizedAlpha怎么用?C++ PlatformGraphicsContext::getNormalizedAlpha使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlatformGraphicsContext的用法示例。


在下文中一共展示了PlatformGraphicsContext::getNormalizedAlpha方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: paintCurrentFrameInContext

void WebMediaPlayerClientImpl::paintCurrentFrameInContext(GraphicsContext* context, const IntRect& rect)
{
    // Normally GraphicsContext operations do nothing when painting is disabled.
    // Since we're accessing platformContext() directly we have to manually
    // check.
    if (m_webMediaPlayer && !context->paintingDisabled()) {
        PlatformGraphicsContext* platformContext = context->platformContext();
        WebCanvas* canvas = platformContext->canvas();
        m_webMediaPlayer->paint(canvas, rect, platformContext->getNormalizedAlpha());
    }
}
开发者ID:,项目名称:,代码行数:11,代码来源:

示例2: paint

void WebMediaPlayerClientImpl::paint(GraphicsContext* context, const IntRect& rect)
{
    // Normally GraphicsContext operations do nothing when painting is disabled.
    // Since we're accessing platformContext() directly we have to manually
    // check.
    if (m_webMediaPlayer.get() && !context->paintingDisabled()) {
#if WEBKIT_USING_SKIA
        PlatformGraphicsContext* platformContext = context->platformContext();
        WebCanvas* canvas = platformContext->canvas();

        canvas->saveLayerAlpha(0, platformContext->getNormalizedAlpha());

        m_webMediaPlayer->paint(canvas, rect);

        canvas->restore();
#elif WEBKIT_USING_CG
        m_webMediaPlayer->paint(context->platformContext(), rect);
#else
        notImplemented();
#endif
    }
}
开发者ID:,项目名称:,代码行数:22,代码来源:


注:本文中的PlatformGraphicsContext::getNormalizedAlpha方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。