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C++ Pile::getNumItems方法代码示例

本文整理汇总了C++中Pile::getNumItems方法的典型用法代码示例。如果您正苦于以下问题:C++ Pile::getNumItems方法的具体用法?C++ Pile::getNumItems怎么用?C++ Pile::getNumItems使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Pile的用法示例。


在下文中一共展示了Pile::getNumItems方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: isSourceValid

bool FileSystemActor::isSourceValid()
{
	FileSystemActor *fsData = NULL;
	Actor *data = NULL;

	for (uint i = 0; i < source.size(); i++)
	{
		// Check to see if the icon is a filesystem icon
		if (source[i]->isBumpObjectType(BumpActor))
		{
			data = (Actor *) source[i];

			if (data->isActorType(FileSystem))
			{
				fsData = (FileSystemActor *) source[i];

				// Exclude Virtual folders
				if (fsData->isFileSystemType(Virtual)) return false;
				if (fsData->isFileSystemType(LogicalVolume)) return false;
				if (fsData == this) return false;
			}
			else if (data->isActorType(Webpage) && RecycleBin == winOS->GetIconTypeFromFileName(getFullPath()))
				return true; // can drop WebActor into Recycling Bin to delete
			else
				return false;

		}else if (source[i]->isBumpObjectType(BumpPile))
		{
			Pile *pile = (Pile *) source[i];

			// Check for any items that cannot be moved (ie. Virtual folders)
			for (uint i = 0; i < pile->getNumItems(); i++)
			{
				if (!(*pile)[i]->isPilable(HardPile))
				{
					return false;
				}
			}

			// Ignore gridded items because they are on the dynamic plane, above
			// all other items on the floor.
			if (pile->getPileState() == Grid) return false;

			// Allow Piles
			return true;
		
		}else{
			// Logical items are not allowed
			return false;
		}
	}

	return true;
}
开发者ID:DX94,项目名称:BumpTop,代码行数:54,代码来源:BT_FileSystemActor.cpp

示例2: if

vector<BumpObject *> FileSystemActor::onDrop(vector<BumpObject *> &objList)
{
	QString fPath;
	FileSystemActor *fsData;
	Pile *pile;
	FileSystemPile *fsPile;
	Vec3 topPt;
	bool moveItem = true;
	bool operationSucceeded = false;
	vector<FileSystemActor *> failedObj, fsObjList;
	vector<BumpObject *> failedBumpObjs;
	vector<FileSystemActor *> hardPileOwners;

	if (!isSourceValid())
	{
		return objList;
	}
	else
	{	
		// Convert Piles to Free Items
		for (int i = 0; i < objList.size(); i++)
		{
			// Do Pile to free Item conversions
			if (objList[i]->getObjectType() == ObjectType(BumpPile, HardPile, Stack))
			{
				// If its a Hard Pile, get its owner and use it instead of pile members
				fsPile = (FileSystemPile *) objList[i];

				objList.erase(objList.begin() + i);
				objList.push_back(fsPile->getOwner());
				hardPileOwners.push_back(fsPile->getOwner());

				fsPile->folderize(false);

				i--;

			}else if (objList[i]->getObjectType() == ObjectType(BumpPile, SoftPile, Stack))
			{
				pile = (Pile *) objList[i];

				objList.erase(objList.begin() + i);
				i--;

				// If its a Soft Pile, use its members instead of the pile
				for (uint j = 0; j < pile->getNumItems(); j++)
				{
					objList.push_back((*pile)[j]);
				}
			}
		}

		if (isFileSystemType(Executable))
		{
			for (uint i = 0; i < objList.size(); i++)
			{
				// Create a parameter list separated by spaces
				fsData = (FileSystemActor *) objList[i];

				if (!fsData || !scnManager->containsObject(fsData))
					continue;

				fPath.append(fsData->getFullPath());
				fPath.append(" ");
			}

			// We just tossed into an executable
			// QString lnkTarget, dummyLnkArgs, lnkWorkingDir;
			QString lnkArgs = fPath;
			/*
			if (isFileSystemType(Link))
			{
				fsManager->getShortcutTarget(getFullPath(), &lnkTarget, &dummyLnkArgs, &lnkWorkingDir);
				fsManager->launchFileAsync(lnkTarget, lnkArgs, lnkWorkingDir);
			}
			else
			*/
				fsManager->launchFileAsync(filePath, lnkArgs);

		}else if (isFileSystemType(Folder))
		{
			bool itemNeedsPrompt = false;
			bool onlyPhotoFrame = true;

			int iconType = winOS->GetIconTypeFromFileName(getFullPath());
			bool isRecycleBin = iconType == RecycleBin;
			bool isMyDocuments = iconType == MyDocuments;

			// Convert BumpObject to FileSystemActors, delete WebActors since they are not FileSystemActors
			for (uint i = 0; i < objList.size(); i++)
			{
				if (objList[i]->isObjectType(ObjectType(BumpActor, Webpage)))
				{
					if (isRecycleBin)
					{
						sel->remove(objList[i]);
						objList[i]->markDragCancelled(true);
						objList[i]->onDragEnd();
						FadeAndDeleteActor((Actor *)objList[i]);
						objList.erase(objList.begin() + i);
					}
//.........这里部分代码省略.........
开发者ID:DX94,项目名称:BumpTop,代码行数:101,代码来源:BT_FileSystemActor.cpp


注:本文中的Pile::getNumItems方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。