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C++ Path2d::calcBoundingBox方法代码示例

本文整理汇总了C++中Path2d::calcBoundingBox方法的典型用法代码示例。如果您正苦于以下问题:C++ Path2d::calcBoundingBox方法的具体用法?C++ Path2d::calcBoundingBox怎么用?C++ Path2d::calcBoundingBox使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Path2d的用法示例。


在下文中一共展示了Path2d::calcBoundingBox方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

void Path2DSamplesApp::update()
{
	auto bounds = path6.calcBoundingBox();
	for( auto &pt : intersectPts ){
		vec2 &pos = pt.first;
		vec2 &vel = pt.second;
		pos += vel;
		
		if( pos.x > bounds.x2 || pos.x < bounds.x1 ) {
			pos.x -= vel.x;
			pt.second.x *= -1.0;
		}
		
		if( pos.y > bounds.y2 || pos.y < bounds.y1 ) {
			pos.y -= vel.y;
			pt.second.y *= -1.0;
		}
	}
			
	
//			pt.second *= vec2( -1, 1 );
//		}
		/*
		if( pos.y > bounds.y2 || pos.y < bounds.y1 )
			pt.second *= vec2( 1, -1 );
		*/
		
//		Color ptColor = ( path6.contains( pt ) ) ? Color( 0, 1, 0 ) : Color( 1, 0, 0 );
//		gl::color( ptColor );
//		gl::drawSolidCircle( pt, 2.0 );
	
}
开发者ID:gregkepler,项目名称:cinder-path2d-docs,代码行数:32,代码来源:Path2DSamplesApp.cpp

示例2: randFloat

void Path2DSamplesApp::setup()
{
	
	// lineTo
	path1.moveTo( vec2( 0.0, 0.0 ) );
	path1.lineTo( vec2( 100.0, 100.0 ) );
	path1.lineTo( vec2( 200.0, 0.0 ) );
	path1.lineTo( vec2( 300.0, 100.0 ) );
	path1.lineTo( vec2( 400.0, 0.0 ) );
	
	// quadTo - waves
	float waveWidth = 100.0;
	path2.moveTo( vec2( 0.0, 50.0 ) );
	for( int i = 0; i < 5; i++ ) {
		float startX = i * waveWidth;
		path2.quadTo( vec2( startX, 0.0 ), vec2( startX + waveWidth / 2.0, 0.0 ) );
		path2.quadTo( vec2( startX + waveWidth / 2.0, 50.0 ), vec2( startX + waveWidth, 50.0 ) );
	}
	
	// curveTo
	path3.moveTo( vec2( 0 ) );
	path3.curveTo( vec2( 25.0, 0.0 ), vec2( 50.0, 25.0 ), vec2( 50.0, 50.0 ) );
	
	// arc & arcTo
//	path4.moveTo( zero<vec2>() );
//	path4.arc( vec2( 25.0, 25.0 ), 25.0, 0.0, glm::pi<float> );
	path4.arc( vec2( 25.0, 25.0 ), 25.0, 0.0, M_PI );
	
	
	path5.moveTo( vec2( 0.0, 0.0 ) );
	// end point, tangent position, radius
	path5.arcTo( vec2( 50.0, 50.0 ), vec2( 50.0, 0.0 ), 25.0 );
	
	// path for contains
	path6.moveTo( vec2( 0.0, 0.0 ) );
	path6.quadTo( vec2( 80.0, 30.0), vec2( 100, 50) );
	path6.quadTo( vec2( 180.0, 50.0), vec2( 210.0, 20.0) );
	path6.quadTo( vec2( 270.0, 10.0), vec2( 280.0, 100.0) );
	path6.quadTo( vec2( 200.0, 150.0), vec2( 140.0, 100.0) );
	path6.quadTo( vec2( 100.0, 150.0), vec2( 50.0, 80.0) );
	path6.close();
	
	// points to look for intersection
	for( int i = 0; i < 50; i++ ) {
		auto bounds = path6.calcBoundingBox();
		std::pair<vec2, vec2> pair;
		pair.first = vec2( randFloat( bounds.x1 , bounds.x2), randFloat( bounds.y1, bounds.y2 ) );
		pair.second = vec2( randFloat( -1, 1), randFloat( -1, 1) );
		intersectPts.push_back( pair );
	}
	
	
	// move over a bit and dot affine matrix copies and rotate
	{
		int amount = 10;
		
		for( int i = 0; i < amount; i++ ){
			MatrixAffine2<float> affineMtrx;
			affineMtrx.scale( 0.3 );
			affineMtrx.rotate( ( ( M_PI * 2) / 8 ) * i );
			auto pathCopy = path2.transformCopy( affineMtrx );
			pathCaches.emplace_back( pathCopy );
		}
	}

	
	
	// snowflake using 
	
	
}
开发者ID:gregkepler,项目名称:cinder-path2d-docs,代码行数:71,代码来源:Path2DSamplesApp.cpp

示例3: Color

void Path2DSamplesApp::draw()
{
	gl::enableAlphaBlending();
	
	gl::clear( Color( 0, 0, 0 ) );
	
	gl::lineWidth( 1.0 );
		
	{
		gl::ScopedMatrices mtrx;
		gl::translate( vec2( 50.0, 50.0 ) );
		drawPath( path1 );
	}
	
	{
		gl::ScopedMatrices mtrx;
		gl::translate( vec2( 50.0, 200.0 ) );
		drawPath( path2 );
	}
	
	{
		gl::ScopedMatrices mtrx;
		gl::translate( vec2( 50.0, 300.0 ) );
		drawPath( path3 );
	}
	
	{
		gl::ScopedMatrices mtrx;
		gl::translate( vec2( 200.0, 300.0 ) );
		drawPath( path4 );
	}
	
	{
		gl::ScopedMatrices mtrx;
		gl::translate( vec2( 350.0, 300.0 ) );
		drawPath( path5 );
	}
	
	{
		gl::ScopedMatrices mtrx;
		gl::translate( vec2( 50.0, 400.0 ) );
		
		gl::color( Color( 1, 0 ,0 ) );
		gl::draw( path6 );

		
		for( auto &pt : intersectPts ){
			Color ptColor = ( path6.contains( pt.first ) ) ? Color( 0, 1, 0 ) : Color( 1, 0, 0 );
			gl::color( ptColor );
			gl::drawSolidCircle( pt.first, 2.0 );
		}
		
		gl::color( 1, 1, 1, 0.2);
		gl::drawSolidRect( path6.calcBoundingBox() );
	}
	
	gl::lineWidth( 2.0 );
	
	{
		gl::ScopedMatrices mtrx;
		gl::translate( vec2( 600, 400 ) );
		
		float timePos =  ( getElapsedSeconds() * 10.0f );
		int amt = 10;
	
			
		for( int i = 0; i < pathCaches.size()-1; i++ ) {
			auto path1 = pathCaches[i];
			
			Path2dCalcCache path2 = pathCaches[i + 1];
			
			
			float time = timePos;
			
			for( int j = 0; j < amt; j++ ) {
				time += 20.0;
				float time1 = path1.calcTimeForDistance( time );
				vec2 pt1 = path1.getPosition( time1 );
			
				float time2 = path2.calcTimeForDistance( time );
				vec2 pt2 = path2.getPosition( time2 );
				
				gl::color( 1, 1, 1, 1);
				gl::drawLine( pt1, pt2 );


		}
			gl::color( 1, 1, 1, 0.2);
			gl::draw(path1.getPath2d());
		}
		
	}
	
	// draw outlines
	// draw solid
	
//	console() << " _ " << endl;
	
	
	
//.........这里部分代码省略.........
开发者ID:gregkepler,项目名称:cinder-path2d-docs,代码行数:101,代码来源:Path2DSamplesApp.cpp


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