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C++ PatchMesh::setNumMapVerts方法代码示例

本文整理汇总了C++中PatchMesh::setNumMapVerts方法的典型用法代码示例。如果您正苦于以下问题:C++ PatchMesh::setNumMapVerts方法的具体用法?C++ PatchMesh::setNumMapVerts怎么用?C++ PatchMesh::setNumMapVerts使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PatchMesh的用法示例。


在下文中一共展示了PatchMesh::setNumMapVerts方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ModifyObject


//.........这里部分代码省略.........
					tvVerts[j] = Point3(0.0f,0.0f,0.0f);
				}
			}
			
			for (int j = 0; j < boneList[i]->weights.Count(); j++)
			{
				int vertIndex = boneList[i]->weights[j].vertIndex;
				float vertWeight = boneList[i]->weights[j].vertWeight;
				tvVerts[vertIndex][subID] = vertWeight;
			}
		}

		
	}
	else if (mesh)
	{
		int numMaps = mesh->getNumMaps();

		int numGFaces = mesh->numFaces;
		int numGVerts = mesh->numVerts;

		numMaps = boneList.Count()/3+1;
		
		mesh->setNumMaps(numMaps, FALSE);
		for (int i = 0; i < boneList.Count(); i++)
		{	
	
			int mapID = i/3;
			int subID = i%3;

			if (subID==0)	//create our face data
			{
				mesh->setMapSupport(mapID);
				mesh->setNumMapVerts(mapID,numGVerts);
			}
			TVFace *tvFace = mesh->mapFaces(mapID);
			UVVert *tvVerts = mesh->mapVerts(mapID);
			if (subID==0)	//create our face data
			{
				

				
		//copy our original
			//copy our geo faces to the texture faces
				for (int j = 0; j < numGFaces; j++)
				{
					for (int k = 0; k < 3; k++)
					{
						tvFace[j].t[k] = mesh->faces[j].v[k];
					}
				}	
				for (int j = 0; j < numGVerts; j++)
				{
					tvVerts[j] = Point3(0.0f,0.0f,0.0f);
				}
			}
			
			for (int j = 0; j < boneList[i]->weights.Count(); j++)
			{
				int vertIndex = boneList[i]->weights[j].vertIndex;
				float vertWeight = boneList[i]->weights[j].vertWeight;
				tvVerts[vertIndex][subID] = vertWeight;
			}
				
			
开发者ID:artemeliy,项目名称:inf4715,代码行数:64,代码来源:PasteSkinWeights.cpp

示例2: ApplyMapping

void MeshTopoData::ApplyMapping(PatchMesh &patch, int mapChannel)
{





	//get from mesh 

	if (!patch.getMapSupport(mapChannel) )
	{
		patch.setNumMaps (mapChannel+1);

	}

	TVPatch *tvFace = patch.tvPatches[mapChannel];


	int tvFaceCount =  patch.numPatches;

	if (patch.selLevel!=PATCH_PATCH) 
	{
		//copy into mesh struct
		if (!tvFace) 
		{
			// Create tvfaces and init to 0
			patch.setNumMapPatches(mapChannel,patch.getNumPatches());
			tvFace = patch.tvPatches[mapChannel];
			for (int k=0; k<patch.getNumPatches(); k++)
			{	
				for (int j=0; j<TVMaps.f[k]->count; j++) 
				{
					tvFace[k].tv[j] = 0;			
					tvFace[k].interiors[j] = 0;			
					tvFace[k].handles[j*2] = 0;			
					tvFace[k].handles[j*2+1] = 0;			
				}
			}
		}
		for (int k=0; k<tvFaceCount; k++) 
		{
			if (k < TVMaps.f.Count())
			{
				tvFace[k].tv[0] = TVMaps.f[k]->t[0];
				tvFace[k].tv[1] = TVMaps.f[k]->t[1];
				tvFace[k].tv[2] = TVMaps.f[k]->t[2];
				if (TVMaps.f[k]->count == 4) tvFace[k].tv[3] = TVMaps.f[k]->t[3];
				if (TVMaps.f[k]->flags & FLAG_CURVEDMAPPING)
				{
					patch.patches[k].flags &= ~PATCH_LINEARMAPPING;
					if (TVMaps.f[k]->vecs)
					{
						for (int m = 0;m < TVMaps.f[k]->count;m++)
						{
							if (TVMaps.f[k]->flags & FLAG_INTERIOR)
							{
								tvFace[k].interiors[m] = TVMaps.f[k]->vecs->interiors[m];			
							}

							tvFace[k].handles[m*2] = TVMaps.f[k]->vecs->handles[m*2];			
							tvFace[k].handles[m*2+1] = TVMaps.f[k]->vecs->handles[m*2+1];			
						}
					}

				}
				else patch.patches[k].flags |= PATCH_LINEARMAPPING;
			}
			else{
				tvFace[k].tv[0] = 0;
				tvFace[k].tv[1] = 0;
				tvFace[k].tv[2] = 0;
				if (TVMaps.f[k]->count == 4) tvFace[k].tv[3] = 0;
				for (int m = 0;m < TVMaps.f[k]->count;m++)
				{
					tvFace[k].interiors[m] = 0;			
					tvFace[k].handles[m*2] = 0;			
					tvFace[k].handles[m*2+1] = 0;			
				}

			}
		}
		//match verts
		patch.setNumMapVerts (mapChannel,TVMaps.v.Count());
		PatchTVert *tVerts = patch.tVerts[mapChannel];
		for (int k=0; k<TVMaps.v.Count(); k++) 
			tVerts[k].p = GetTVVert(k);
	}
	else
	{
		//copy into mesh struct
		if (!tvFace) 
		{
			// Create tvfaces and init to 0
			patch.setNumMapPatches (mapChannel,patch.getNumPatches());
			tvFace = patch.tvPatches[mapChannel];
			for (int k=0; k<patch.getNumPatches(); k++)
			{	
				for (int j=0; j<TVMaps.f[k]->count; j++) 
				{
					tvFace[k].tv[j] = 0;			
//.........这里部分代码省略.........
开发者ID:innovatelogic,项目名称:ilogic-vm,代码行数:101,代码来源:MeshTopoData_PatchMethods.cpp

示例3: ModifyObject

void MapChannelPaste::ModifyObject(TimeValue t, ModContext &mc, ObjectState * os, INode *node) 
{
	//TODO: Add the code for actually modifying the object

	//get th map id
	int mapID;
	pblock->GetValue(pb_mapid,0,mapID,FOREVER);
	mapID = buffer.pasteToChannel;

	BOOL useMap;
	pblock->GetValue(pb_usemap,0,useMap,FOREVER);

		//get the mesh
	Mesh *mesh = NULL;
	MNMesh *mnmesh = NULL;
	PatchMesh *pmesh = NULL;
		
	TriObject *collapsedtobj = NULL;
	if (os->obj->IsSubClassOf(triObjectClassID))
	{
		TriObject *tobj = (TriObject*)os->obj;
		mesh = &tobj->GetMesh();
	}
	else if (os->obj->IsSubClassOf(polyObjectClassID))
	{
		PolyObject *pobj = (PolyObject*)os->obj;
		mnmesh = &pobj->GetMesh();
	}
#ifndef NO_PATCHES
	else if (os->obj->IsSubClassOf(patchObjectClassID))
	{
		PatchObject *pobj = (PatchObject*)os->obj;
		pmesh = &pobj->patch;
	}
#endif // NO_PATCHES
	
//	TriObject *tobj = (TriObject*)os->obj;
//	Mesh &mesh = tobj->GetMesh();		

	if (pmesh)
	{
		
		if ( (buffer.numRealFaces == pmesh->numPatches) && (buffer.patchDeg.Count() == pmesh->numPatches) &&
		     ((buffer.pasteToChannelType == PATCHMAPCHANNEL) || (buffer.pasteToChannelType == CHANNEL_MAP)))
		{
			BOOL gvalid = TRUE;
			for (int i = 0; i < pmesh->numPatches; i++)
			{

				int sDeg, tDeg;
				sDeg = buffer.patchDeg[i];		
				tDeg = 3;
				if (pmesh->patches[i].type == PATCH_QUAD)
					tDeg = 4;

				if (tDeg != sDeg)
					gvalid = FALSE;

			}
			if (gvalid)
			{
				if ((buffer.pasteToChannelType == PATCHMAPCHANNEL) || (buffer.pasteToChannelType == CHANNEL_MAP))
				{
					int numMaps = pmesh->getNumMaps();

					BOOL clear = FALSE;
					if (!pmesh->getMapSupport(mapID))
						{
						pmesh->setMapSupport(mapID, TRUE);
						clear = TRUE;
						}

			//if last channel reduce the number of channels
					if (buffer.pasteToSubID == -50)
						pmesh->setNumMapVerts(mapID, buffer.verts.Count());
					else pmesh->setNumMapVerts(mapID, buffer.w.Count());

					PatchTVert *uvw = pmesh->mapVerts(mapID);
					TVPatch *uvwFace = pmesh->tvPatches[mapID];//mesh->mapFaces(mapID);

					int ct = buffer.verts.Count();

					if (buffer.pasteToSubID != -50)
						ct = buffer.w.Count();

					for (int i = 0; i < ct; i++)
					{
						if (buffer.pasteToSubID == -50)
							uvw[i] = buffer.verts[i];
						else
							{
							if (clear)
								uvw[i].p = Point3(0.0f,0.0f,0.0f);
							uvw[i].p[buffer.pasteToSubID] = buffer.w[i];
							}
					}

					for (int i = 0; i < buffer.numFaces; i++)
					{
						uvwFace[i] = buffer.uvwPatchFaces[i];
//.........这里部分代码省略.........
开发者ID:artemeliy,项目名称:inf4715,代码行数:101,代码来源:MapChannelPaste.cpp


注:本文中的PatchMesh::setNumMapVerts方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。