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C++ Pass::GetPixelShaderDefineExcludes方法代码示例

本文整理汇总了C++中Pass::GetPixelShaderDefineExcludes方法的典型用法代码示例。如果您正苦于以下问题:C++ Pass::GetPixelShaderDefineExcludes方法的具体用法?C++ Pass::GetPixelShaderDefineExcludes怎么用?C++ Pass::GetPixelShaderDefineExcludes使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Pass的用法示例。


在下文中一共展示了Pass::GetPixelShaderDefineExcludes方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ret

ea::shared_ptr<Technique> Technique::Clone(const ea::string& cloneName) const
{
    ea::shared_ptr<Technique> ret(context_->CreateObject<Technique>());
    ret->SetIsDesktop(isDesktop_);
    ret->SetName(cloneName);

    // Deep copy passes
    for (auto i = passes_.begin(); i != passes_.end(); ++i)
    {
        Pass* srcPass = i->get();
        if (!srcPass)
            continue;

        Pass* newPass = ret->CreatePass(srcPass->GetName());
        newPass->SetBlendMode(srcPass->GetBlendMode());
        newPass->SetDepthTestMode(srcPass->GetDepthTestMode());
        newPass->SetLightingMode(srcPass->GetLightingMode());
        newPass->SetDepthWrite(srcPass->GetDepthWrite());
        newPass->SetAlphaToCoverage(srcPass->GetAlphaToCoverage());
        newPass->SetIsDesktop(srcPass->IsDesktop());
        newPass->SetVertexShader(srcPass->GetVertexShader());
        newPass->SetPixelShader(srcPass->GetPixelShader());
        newPass->SetVertexShaderDefines(srcPass->GetVertexShaderDefines());
        newPass->SetPixelShaderDefines(srcPass->GetPixelShaderDefines());
        newPass->SetVertexShaderDefineExcludes(srcPass->GetVertexShaderDefineExcludes());
        newPass->SetPixelShaderDefineExcludes(srcPass->GetPixelShaderDefineExcludes());
    }

    return ret;
}
开发者ID:rokups,项目名称:Urho3D,代码行数:30,代码来源:Technique.cpp

示例2: ret

SharedPtr<Technique> Technique::Clone(const String& cloneName) const
{
    SharedPtr<Technique> ret(new Technique(context_));
    ret->SetIsDesktop(isDesktop_);
    ret->SetName(cloneName);

    // Deep copy passes
    for (Vector<SharedPtr<Pass> >::ConstIterator i = passes_.Begin(); i != passes_.End(); ++i)
    {
        Pass* srcPass = i->Get();
        if (!srcPass)
            continue;

        Pass* newPass = ret->CreatePass(srcPass->GetName());
        newPass->SetBlendMode(srcPass->GetBlendMode());
        newPass->SetDepthTestMode(srcPass->GetDepthTestMode());
        newPass->SetLightingMode(srcPass->GetLightingMode());
        newPass->SetDepthWrite(srcPass->GetDepthWrite());
        newPass->SetAlphaToCoverage(srcPass->GetAlphaToCoverage());
        newPass->SetIsDesktop(srcPass->IsDesktop());
        newPass->SetVertexShader(srcPass->GetVertexShader());
        newPass->SetPixelShader(srcPass->GetPixelShader());
        newPass->SetVertexShaderDefines(srcPass->GetVertexShaderDefines());
        newPass->SetPixelShaderDefines(srcPass->GetPixelShaderDefines());
        newPass->SetVertexShaderDefineExcludes(srcPass->GetVertexShaderDefineExcludes());
        newPass->SetPixelShaderDefineExcludes(srcPass->GetPixelShaderDefineExcludes());
    }

    return ret;
}
开发者ID:Type1J,项目名称:AtomicGameEngine,代码行数:30,代码来源:Technique.cpp


注:本文中的Pass::GetPixelShaderDefineExcludes方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。