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C++ PalmData::getFingerDirection方法代码示例

本文整理汇总了C++中PalmData::getFingerDirection方法的典型用法代码示例。如果您正苦于以下问题:C++ PalmData::getFingerDirection方法的具体用法?C++ PalmData::getFingerDirection怎么用?C++ PalmData::getFingerDirection使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PalmData的用法示例。


在下文中一共展示了PalmData::getFingerDirection方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: applyPalmData

void SkeletonModel::applyPalmData(int jointIndex, PalmData& palm) {
    if (jointIndex == -1 || jointIndex >= _jointStates.size()) {
        return;
    }
    const FBXGeometry& geometry = _geometry->getFBXGeometry();
    float sign = (jointIndex == geometry.rightHandJointIndex) ? 1.0f : -1.0f;
    int parentJointIndex = geometry.joints.at(jointIndex).parentIndex;
    if (parentJointIndex == -1) {
        return;
    }
  
    // rotate palm to align with its normal (normal points out of hand's palm)
    glm::quat inverseRotation = glm::inverse(_rotation);
    glm::vec3 palmPosition = inverseRotation * (palm.getPosition() - _translation);
    glm::vec3 palmNormal = inverseRotation * palm.getNormal();
    glm::vec3 fingerDirection = inverseRotation * palm.getFingerDirection();

    glm::quat palmRotation = rotationBetween(geometry.palmDirection, palmNormal);
    palmRotation = rotationBetween(palmRotation * glm::vec3(-sign, 0.0f, 0.0f), fingerDirection) * palmRotation;

    if (Menu::getInstance()->isOptionChecked(MenuOption::AlternateIK)) {
        setHandPosition(jointIndex, palmPosition, palmRotation);  
    } else if (Menu::getInstance()->isOptionChecked(MenuOption::AlignForearmsWithWrists)) {
        float forearmLength = geometry.joints.at(jointIndex).distanceToParent * extractUniformScale(_scale);
        glm::vec3 forearm = palmRotation * glm::vec3(sign * forearmLength, 0.0f, 0.0f);
        setJointPosition(parentJointIndex, palmPosition + forearm,
            glm::quat(), false, -1, false, glm::vec3(0.0f, -1.0f, 0.0f), PALM_PRIORITY);
        JointState& parentState = _jointStates[parentJointIndex];
        parentState.setRotationInBindFrame(palmRotation, PALM_PRIORITY);
        // lock hand to forearm by slamming its rotation (in parent-frame) to identity
        _jointStates[jointIndex].setRotationInConstrainedFrame(glm::quat(), PALM_PRIORITY);
    } else {
        inverseKinematics(jointIndex, palmPosition, palmRotation, PALM_PRIORITY);
    }
}
开发者ID:Dreckinfeuer,项目名称:hifi,代码行数:35,代码来源:SkeletonModel.cpp

示例2: applyPalmData

void SkeletonModel::applyPalmData(int jointIndex, PalmData& palm) {
    if (jointIndex == -1) {
        return;
    }
    const FBXGeometry& geometry = _geometry->getFBXGeometry();
    float sign = (jointIndex == geometry.rightHandJointIndex) ? 1.0f : -1.0f;
    int parentJointIndex = geometry.joints.at(jointIndex).parentIndex;
    if (parentJointIndex == -1) {
        return;
    }
    
    // rotate palm to align with its normal (normal points out of hand's palm)
    glm::quat palmRotation;
    if (!Menu::getInstance()->isOptionChecked(MenuOption::AlternateIK) &&
            Menu::getInstance()->isOptionChecked(MenuOption::AlignForearmsWithWrists)) {
        getJointRotation(parentJointIndex, palmRotation, true);
    } else {
        getJointRotation(jointIndex, palmRotation, true);
    }
    palmRotation = rotationBetween(palmRotation * geometry.palmDirection, palm.getNormal()) * palmRotation;
    
    // rotate palm to align with finger direction
    glm::vec3 direction = palm.getFingerDirection();
    palmRotation = rotationBetween(palmRotation * glm::vec3(-sign, 0.0f, 0.0f), direction) * palmRotation;

    // set hand position, rotation
    if (Menu::getInstance()->isOptionChecked(MenuOption::AlternateIK)) {
        setHandPosition(jointIndex, palm.getPosition(), palmRotation);  
        
    } else if (Menu::getInstance()->isOptionChecked(MenuOption::AlignForearmsWithWrists)) {
        glm::vec3 forearmVector = palmRotation * glm::vec3(sign, 0.0f, 0.0f);
        setJointPosition(parentJointIndex, palm.getPosition() + forearmVector *
            geometry.joints.at(jointIndex).distanceToParent * extractUniformScale(_scale));
        setJointRotation(parentJointIndex, palmRotation, true);
        _jointStates[jointIndex].rotation = glm::quat();
        
    } else {
        setJointPosition(jointIndex, palm.getPosition(), palmRotation, true);
    }
}
开发者ID:DavidBatty1,项目名称:hifi,代码行数:40,代码来源:SkeletonModel.cpp


注:本文中的PalmData::getFingerDirection方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。