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C++ PaintLayer类代码示例

本文整理汇总了C++中PaintLayer的典型用法代码示例。如果您正苦于以下问题:C++ PaintLayer类的具体用法?C++ PaintLayer怎么用?C++ PaintLayer使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了PaintLayer类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: shouldCreateSubsequence

static bool shouldCreateSubsequence(const PaintLayer& paintLayer, GraphicsContext& context, const PaintLayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags)
{
    // Caching is not needed during printing.
    if (context.printing())
        return false;

    // Don't create subsequence for a composited layer because if it can be cached,
    // we can skip the whole painting in GraphicsLayer::paint() with CachedDisplayItemList.
    // This also avoids conflict of PaintLayer::previousXXX() when paintLayer is composited
    // scrolling and is painted twice for GraphicsLayers of container and scrolling contents.
    if (paintLayer.compositingState() == PaintsIntoOwnBacking)
        return false;

    // Don't create subsequence during special painting to avoid cache conflict with normal painting.
    if (paintingInfo.globalPaintFlags() & GlobalPaintFlattenCompositingLayers)
        return false;
    if (paintFlags & (PaintLayerPaintingReflection | PaintLayerPaintingRootBackgroundOnly | PaintLayerPaintingOverlayScrollbars | PaintLayerUncachedClipRects))
        return false;

    // Create subsequence for only stacking contexts whose painting are atomic.
    if (!paintLayer.stackingNode()->isStackingContext())
        return false;

    // The layer doesn't have children. Subsequence caching is not worth because normally the actual painting will be cheap.
    if (!PaintLayerStackingNodeIterator(*paintLayer.stackingNode(), AllChildren).next())
        return false;

    return true;
}
开发者ID:mtucker6784,项目名称:chromium,代码行数:29,代码来源:PaintLayerPainter.cpp

示例2: TEST_F

TEST_F(PaintLayerClipperTest, NestedContainPaintClip) {
  setBodyInnerHTML(
      "<div style='contain: paint; width: 200px; height: 200px; overflow: "
      "auto'>"
      "  <div id='target' style='contain: paint; height: 400px'>"
      "  </div>"
      "</div>");

  LayoutRect infiniteRect(LayoutRect::infiniteIntRect());
  PaintLayer* layer =
      toLayoutBoxModelObject(getLayoutObjectByElementId("target"))->layer();
  ClipRectsContext context(layer->parent(),
                           PaintingClipRectsIgnoringOverflowClip);
  LayoutRect layerBounds;
  ClipRect backgroundRect, foregroundRect;
  layer->clipper().calculateRects(context, infiniteRect, layerBounds,
                                  backgroundRect, foregroundRect);
  EXPECT_EQ(LayoutRect(0, 0, 200, 400), backgroundRect.rect());
  EXPECT_EQ(LayoutRect(0, 0, 200, 400), foregroundRect.rect());
  EXPECT_EQ(LayoutRect(0, 0, 200, 400), layerBounds);

  ClipRectsContext contextClip(layer->parent(), PaintingClipRects);
  layer->clipper().calculateRects(contextClip, infiniteRect, layerBounds,
                                  backgroundRect, foregroundRect);
  EXPECT_EQ(LayoutRect(0, 0, 200, 200), backgroundRect.rect());
  EXPECT_EQ(LayoutRect(0, 0, 200, 200), foregroundRect.rect());
  EXPECT_EQ(LayoutRect(0, 0, 200, 400), layerBounds);
}
开发者ID:,项目名称:,代码行数:28,代码来源:

示例3: idForNode

void InspectorLayerTreeAgent::buildLayerIdToNodeIdMap(
    PaintLayer* root,
    LayerIdToNodeIdMap& layerIdToNodeIdMap) {
  if (root->hasCompositedLayerMapping()) {
    if (Node* node = root->layoutObject()->generatingNode()) {
      GraphicsLayer* graphicsLayer =
          root->compositedLayerMapping()->childForSuperlayers();
      layerIdToNodeIdMap.set(graphicsLayer->platformLayer()->id(),
                             idForNode(node));
    }
  }
  for (PaintLayer* child = root->firstChild(); child;
       child = child->nextSibling())
    buildLayerIdToNodeIdMap(child, layerIdToNodeIdMap);
  if (!root->layoutObject()->isLayoutIFrame())
    return;
  FrameView* childFrameView =
      toFrameView(toLayoutPart(root->layoutObject())->widget());
  LayoutViewItem childLayoutViewItem = childFrameView->layoutViewItem();
  if (!childLayoutViewItem.isNull()) {
    if (PaintLayerCompositor* childCompositor =
            childLayoutViewItem.compositor())
      buildLayerIdToNodeIdMap(childCompositor->rootLayer(), layerIdToNodeIdMap);
  }
}
开发者ID:ollie314,项目名称:chromium,代码行数:25,代码来源:InspectorLayerTreeAgent.cpp

示例4: toLayoutBoxModelObject

void PaintPropertyTreeBuilder::updatePaintOffsetTranslation(const LayoutObject& object, PaintPropertyTreeBuilderContext& context)
{
    if (object.isBoxModelObject()) {
        // TODO(trchen): Eliminate PaintLayer dependency.
        PaintLayer* layer = toLayoutBoxModelObject(object).layer();
        if (!layer || !layer->paintsWithTransform(GlobalPaintNormalPhase))
            return;
    }

    if (context.paintOffset == LayoutPoint())
        return;

    // We should use the same subpixel paint offset values for snapping regardless of whether a
    // transform is present. If there is a transform we round the paint offset but keep around
    // the residual fractional component for the transformed content to paint with.
    // In spv1 this was called "subpixel accumulation". For more information, see
    // PaintLayer::subpixelAccumulation() and PaintLayerPainter::paintFragmentByApplyingTransform.
    IntPoint roundedPaintOffset = roundedIntPoint(context.paintOffset);
    LayoutPoint fractionalPaintOffset = LayoutPoint(context.paintOffset - roundedPaintOffset);

    RefPtr<TransformPaintPropertyNode> paintOffsetTranslation = TransformPaintPropertyNode::create(
        TransformationMatrix().translate(roundedPaintOffset.x(), roundedPaintOffset.y()),
        FloatPoint3D(), context.currentTransform);
    context.currentTransform = paintOffsetTranslation.get();
    context.paintOffset = fractionalPaintOffset;
    object.getMutableForPainting().ensureObjectPaintProperties().setPaintOffsetTranslation(paintOffsetTranslation.release());
}
开发者ID:endlessm,项目名称:chromium-browser,代码行数:27,代码来源:PaintPropertyTreeBuilder.cpp

示例5: setIndexToLastItem

PaintLayerStackingNode* PaintLayerStackingNodeReverseIterator::next()
{
    if (m_remainingChildren & NegativeZOrderChildren) {
        Vector<PaintLayerStackingNode*>* negZOrderList = m_root.negZOrderList();
        if (negZOrderList && m_index >= 0)
            return negZOrderList->at(m_index--);

        m_remainingChildren &= ~NegativeZOrderChildren;
        setIndexToLastItem();
    }

    if (m_remainingChildren & NormalFlowChildren) {
        for (; m_currentNormalFlowChild; m_currentNormalFlowChild = m_currentNormalFlowChild->previousSibling()) {
            if (!m_currentNormalFlowChild->stackingNode()->isStacked() && !m_currentNormalFlowChild->isReflection()) {
                PaintLayer* normalFlowChild = m_currentNormalFlowChild;
                m_currentNormalFlowChild = m_currentNormalFlowChild->previousSibling();
                return normalFlowChild->stackingNode();
            }
        }

        m_remainingChildren &= ~NormalFlowChildren;
        setIndexToLastItem();
    }

    if (m_remainingChildren & PositiveZOrderChildren) {
        Vector<PaintLayerStackingNode*>* posZOrderList = m_root.posZOrderList();
        if (posZOrderList && m_index >= 0)
            return posZOrderList->at(m_index--);

        m_remainingChildren &= ~PositiveZOrderChildren;
        setIndexToLastItem();
    }

    return 0;
}
开发者ID:aobzhirov,项目名称:ChromiumGStreamerBackend,代码行数:35,代码来源:PaintLayerStackingNodeIterator.cpp

示例6: ASSERT

bool CompositorAnimations::startAnimationOnCompositor(const Element& element, int group, double startTime, double timeOffset, const Timing& timing, const Animation& animation, const EffectModel& effect, Vector<int>& startedAnimationIds, double animationPlaybackRate)
{
    ASSERT(startedAnimationIds.isEmpty());
    ASSERT(isCandidateForAnimationOnCompositor(timing, element, &animation, effect, animationPlaybackRate));
    ASSERT(canStartAnimationOnCompositor(element));

    const KeyframeEffectModelBase& keyframeEffect = toKeyframeEffectModelBase(effect);

    PaintLayer* layer = toLayoutBoxModelObject(element.layoutObject())->layer();
    ASSERT(layer);

    Vector<OwnPtr<WebCompositorAnimation>> animations;
    CompositorAnimationsImpl::getAnimationOnCompositor(timing, group, startTime, timeOffset, keyframeEffect, animations, animationPlaybackRate);
    ASSERT(!animations.isEmpty());
    for (auto& compositorAnimation : animations) {
        int id = compositorAnimation->id();
        if (RuntimeEnabledFeatures::compositorAnimationTimelinesEnabled()) {
            WebCompositorAnimationPlayer* compositorPlayer = animation.compositorPlayer();
            ASSERT(compositorPlayer);
            compositorPlayer->addAnimation(compositorAnimation.leakPtr());
        } else if (!layer->compositedLayerMapping()->mainGraphicsLayer()->addAnimation(compositorAnimation.release())) {
            // FIXME: We should know ahead of time whether these animations can be started.
            for (int startedAnimationId : startedAnimationIds)
                cancelAnimationOnCompositor(element, animation, startedAnimationId);
            startedAnimationIds.clear();
            return false;
        }
        startedAnimationIds.append(id);
    }
    ASSERT(!startedAnimationIds.isEmpty());
    return true;
}
开发者ID:howardroark2018,项目名称:chromium,代码行数:32,代码来源:CompositorAnimations.cpp

示例7: TEST_F

TEST_F(PaintLayerScrollableAreaTest, OpaqueLayersDepromotedOnStyleChange) {
  RuntimeEnabledFeatures::setCompositeOpaqueScrollersEnabled(true);

  setBodyInnerHTML(
      "<style>"
      "#scroller { overflow: scroll; height: 200px; width: 200px; background: "
      "white local content-box; }"
      "#scrolled { height: 300px; }"
      "</style>"
      "<div id=\"scroller\"><div id=\"scrolled\"></div></div>");
  document().view()->updateAllLifecyclePhases();

  EXPECT_TRUE(RuntimeEnabledFeatures::compositeOpaqueScrollersEnabled());
  Element* scroller = document().getElementById("scroller");
  PaintLayer* paintLayer =
      toLayoutBoxModelObject(scroller->layoutObject())->layer();
  ASSERT_TRUE(paintLayer);
  EXPECT_TRUE(paintLayer->needsCompositedScrolling());

  // Change the background to transparent
  scroller->setAttribute(
      HTMLNames::styleAttr,
      "background: rgba(255,255,255,0.5) local content-box;");
  document().view()->updateAllLifecyclePhases();
  paintLayer = toLayoutBoxModelObject(scroller->layoutObject())->layer();
  ASSERT_TRUE(paintLayer);
  EXPECT_FALSE(paintLayer->needsCompositedScrolling());
  EXPECT_FALSE(paintLayer->graphicsLayerBacking());
  EXPECT_FALSE(paintLayer->graphicsLayerBackingForScrolling());
}
开发者ID:ollie314,项目名称:chromium,代码行数:30,代码来源:PaintLayerScrollableAreaTest.cpp

示例8: adjustClipRectsForChildren

void PaintLayerClipper::calculateClipRects(const ClipRectsContext& context, ClipRects& clipRects) const
{
    bool rootLayerScrolls = m_layoutObject.document().settings() && m_layoutObject.document().settings()->rootLayerScrolls();
    if (!m_layoutObject.layer()->parent() && !rootLayerScrolls) {
        // The root layer's clip rect is always infinite.
        clipRects.reset(LayoutRect(LayoutRect::infiniteIntRect()));
        return;
    }

    bool isClippingRoot = m_layoutObject.layer() == context.rootLayer;

    // For transformed layers, the root layer was shifted to be us, so there is no need to
    // examine the parent. We want to cache clip rects with us as the root.
    PaintLayer* parentLayer = !isClippingRoot ? m_layoutObject.layer()->parent() : 0;
    // Ensure that our parent's clip has been calculated so that we can examine the values.
    if (parentLayer) {
        // FIXME: Why don't we just call getClipRects here?
        if (context.usesCache() && parentLayer->clipper().cachedClipRects(context)) {
            clipRects = *parentLayer->clipper().cachedClipRects(context);
        } else {
            parentLayer->clipper().calculateClipRects(context, clipRects);
        }
    } else {
        clipRects.reset(LayoutRect(LayoutRect::infiniteIntRect()));
    }

    adjustClipRectsForChildren(m_layoutObject, clipRects);

    if ((m_layoutObject.hasOverflowClip() && shouldRespectOverflowClip(context)) || m_layoutObject.hasClip()) {
        // This offset cannot use convertToLayerCoords, because sometimes our rootLayer may be across
        // some transformed layer boundary, for example, in the PaintLayerCompositor overlapMap, where
        // clipRects are needed in view space.
        applyClipRects(context, m_layoutObject, roundedLayoutPoint(m_layoutObject.localToContainerPoint(FloatPoint(), context.rootLayer->layoutObject())), clipRects);
    }
}
开发者ID:azureplus,项目名称:chromium,代码行数:35,代码来源:PaintLayerClipper.cpp

示例9: while

AffineTransform SVGLayoutSupport::deprecatedCalculateTransformToLayer(
    const LayoutObject* layoutObject) {
  AffineTransform transform;
  while (layoutObject) {
    transform = layoutObject->localToSVGParentTransform() * transform;
    if (layoutObject->isSVGRoot())
      break;
    layoutObject = layoutObject->parent();
  }

  // Continue walking up the layer tree, accumulating CSS transforms.
  // FIXME: this queries layer compositing state - which is not
  // supported during layout. Hence, the result may not include all CSS
  // transforms.
  PaintLayer* layer = layoutObject ? layoutObject->enclosingLayer() : 0;
  while (layer && layer->isAllowedToQueryCompositingState()) {
    // We can stop at compositing layers, to match the backing resolution.
    // FIXME: should we be computing the transform to the nearest composited
    // layer, or the nearest composited layer that does not paint into its
    // ancestor? I think this is the nearest composited ancestor since we will
    // inherit its transforms in the composited layer tree.
    if (layer->compositingState() != NotComposited)
      break;

    if (TransformationMatrix* layerTransform = layer->transform())
      transform = layerTransform->toAffineTransform() * transform;

    layer = layer->parent();
  }

  return transform;
}
开发者ID:ollie314,项目名称:chromium,代码行数:32,代码来源:SVGLayoutSupport.cpp

示例10: updateDescendantDependentFlagsForEntireSubtree

// The descendant-dependent flags system is badly broken because we clean dirty
// bits in upward tree walks, which means we need to call updateDescendantDependentFlags
// at every node in the tree to fully clean all the dirty bits. While we'll in
// the process of fixing this issue, updateDescendantDependentFlagsForEntireSubtree
// provides a big hammer for actually cleaning all the dirty bits in a subtree.
//
// FIXME: Remove this function once the descendant-dependent flags system keeps
// its dirty bits scoped to subtrees.
void updateDescendantDependentFlagsForEntireSubtree(PaintLayer& layer)
{
    layer.updateDescendantDependentFlags();

    for (PaintLayer* child = layer.firstChild(); child; child = child->nextSibling())
        updateDescendantDependentFlagsForEntireSubtree(*child);
}
开发者ID:joone,项目名称:chromium-crosswalk,代码行数:15,代码来源:PaintLayerCompositor.cpp

示例11: clearClipRectsIncludingDescendants

void PaintLayerClipper::clearClipRectsIncludingDescendants()
{
    m_cache = nullptr;

    for (PaintLayer* layer = m_layoutObject.layer()->firstChild(); layer; layer = layer->nextSibling()) {
        layer->clipper().clearClipRectsIncludingDescendants();
    }
}
开发者ID:azureplus,项目名称:chromium,代码行数:8,代码来源:PaintLayerClipper.cpp

示例12: boxReflectionForPaintLayer

BoxReflection boxReflectionForPaintLayer(const PaintLayer& layer,
                                         const ComputedStyle& style) {
  const StyleReflection* reflectStyle = style.boxReflect();

  LayoutRect frameLayoutRect = toLayoutBox(layer.layoutObject())->frameRect();
  FloatRect frameRect(frameLayoutRect);
  BoxReflection::ReflectionDirection direction =
      BoxReflection::VerticalReflection;
  float offset = 0;
  switch (reflectStyle->direction()) {
    case ReflectionAbove:
      direction = BoxReflection::VerticalReflection;
      offset = -floatValueForLength(reflectStyle->offset(), frameRect.height());
      break;
    case ReflectionBelow:
      direction = BoxReflection::VerticalReflection;
      offset = 2 * frameRect.height() +
               floatValueForLength(reflectStyle->offset(), frameRect.height());
      break;
    case ReflectionLeft:
      direction = BoxReflection::HorizontalReflection;
      offset = -floatValueForLength(reflectStyle->offset(), frameRect.width());
      break;
    case ReflectionRight:
      direction = BoxReflection::HorizontalReflection;
      offset = 2 * frameRect.width() +
               floatValueForLength(reflectStyle->offset(), frameRect.width());
      break;
  }

  sk_sp<SkPicture> mask;
  const NinePieceImage& maskNinePiece = reflectStyle->mask();
  if (maskNinePiece.hasImage()) {
    LayoutRect maskRect(LayoutPoint(), frameLayoutRect.size());
    LayoutRect maskBoundingRect(maskRect);
    maskBoundingRect.expand(style.imageOutsets(maskNinePiece));
    FloatRect maskBoundingFloatRect(maskBoundingRect);

    // TODO(jbroman): SkPictureBuilder + DrawingRecorder seems excessive.
    // If NinePieceImagePainter operated on SkCanvas, we'd only need an
    // SkPictureRecorder here.
    SkPictureBuilder recorder(maskBoundingFloatRect);
    {
      GraphicsContext& context = recorder.context();
      DrawingRecorder drawingRecorder(context, *layer.layoutObject(),
                                      DisplayItem::kReflectionMask,
                                      maskBoundingFloatRect);
      NinePieceImagePainter(*layer.layoutObject())
          .paint(recorder.context(), maskRect, style, maskNinePiece,
                 SkXfermode::kSrcOver_Mode);
    }
    mask = recorder.endRecording();
  }

  return BoxReflection(direction, offset, std::move(mask));
}
开发者ID:ollie314,项目名称:chromium,代码行数:56,代码来源:BoxReflectionUtils.cpp

示例13: clearClipRectsIncludingDescendants

void PaintLayerClipper::clearClipRectsIncludingDescendants() {
  if (m_geometryMapper)
    m_geometryMapper.reset(new GeometryMapper);
  m_layer.clearClipRectsCache();

  for (PaintLayer* layer = m_layer.firstChild(); layer;
       layer = layer->nextSibling()) {
    layer->clipper().clearClipRectsIncludingDescendants();
  }
}
开发者ID:mirror,项目名称:chromium,代码行数:10,代码来源:PaintLayerClipper.cpp

示例14: ancestorStackingContextNode

PaintLayerStackingNode* PaintLayerStackingNode::ancestorStackingContextNode()
    const {
  for (PaintLayer* ancestor = layer()->parent(); ancestor;
       ancestor = ancestor->parent()) {
    PaintLayerStackingNode* stackingNode = ancestor->stackingNode();
    if (stackingNode->isStackingContext())
      return stackingNode;
  }
  return 0;
}
开发者ID:mirror,项目名称:chromium,代码行数:10,代码来源:PaintLayerStackingNode.cpp

示例15: fullyInvalidatePaintRecursive

static void fullyInvalidatePaintRecursive(PaintLayer* layer)
{
    if (layer->compositingState() == PaintsIntoOwnBacking) {
        layer->compositedLayerMapping()->setContentsNeedDisplay();
        layer->compositedLayerMapping()->setSquashingContentsNeedDisplay();
    }

    for (PaintLayer* child = layer->firstChild(); child; child = child->nextSibling())
        fullyInvalidatePaintRecursive(child);
}
开发者ID:joone,项目名称:chromium-crosswalk,代码行数:10,代码来源:PaintLayerCompositor.cpp


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