本文整理汇总了C++中PacketReader::readString方法的典型用法代码示例。如果您正苦于以下问题:C++ PacketReader::readString方法的具体用法?C++ PacketReader::readString怎么用?C++ PacketReader::readString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PacketReader
的用法示例。
在下文中一共展示了PacketReader::readString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: handlePacketReceptionSpecific
void PacketHandlerGameConnection::handlePacketReceptionSpecific(PacketReader& pPacketReader, PaquetRunnableFunc pRunnable/* = NULL*/)
{
if(pRunnable)
{
PaquetGameConnection* wPaquet = (PaquetGameConnection*) UsinePaquet::creerPaquet(GAME_CONNECTION);
// GameId
wPaquet->setGameId(pPacketReader.readInteger());
// GameServerId
wPaquet->setGameServerId(pPacketReader.readInteger());
// Username
int wArraySize = pPacketReader.readInteger();
uint8_t* wBuffer = new uint8_t[wArraySize];
pPacketReader.readString(wBuffer, wArraySize);
wPaquet->setUsername(std::string((char*) wBuffer));
delete wBuffer;
// Password
wArraySize = pPacketReader.readInteger();
wBuffer = new uint8_t[wArraySize];
pPacketReader.readString(wBuffer, wArraySize);
wPaquet->setPassword(std::string((char*) wBuffer));
delete wBuffer;
// ConnectionState
wPaquet->setConnectionState((GameConnectionState) pPacketReader.readInteger());
// Server Ip
wArraySize = pPacketReader.readInteger();
wBuffer = new uint8_t[wArraySize];
pPacketReader.readString(wBuffer, wArraySize);
wPaquet->setGameServerIp(std::string((char*) wBuffer));
delete wBuffer;
// Server Ip
wArraySize = pPacketReader.readInteger();
wBuffer = new uint8_t[wArraySize];
pPacketReader.readString(wBuffer, wArraySize);
wPaquet->setMapName(std::string((char*) wBuffer));
delete wBuffer;
// GameTime
wPaquet->setGameTime(pPacketReader.readFloat());
wPaquet->setRunnable(pRunnable);
wPaquet->run();
}
}