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C++ PacketReader::readString方法代码示例

本文整理汇总了C++中PacketReader::readString方法的典型用法代码示例。如果您正苦于以下问题:C++ PacketReader::readString方法的具体用法?C++ PacketReader::readString怎么用?C++ PacketReader::readString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PacketReader的用法示例。


在下文中一共展示了PacketReader::readString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: handlePacketReceptionSpecific

void PacketHandlerGameConnection::handlePacketReceptionSpecific(PacketReader& pPacketReader, PaquetRunnableFunc pRunnable/* = NULL*/)
{
    if(pRunnable)
    {
        PaquetGameConnection* wPaquet = (PaquetGameConnection*) UsinePaquet::creerPaquet(GAME_CONNECTION);

        // GameId
        wPaquet->setGameId(pPacketReader.readInteger());

        // GameServerId
        wPaquet->setGameServerId(pPacketReader.readInteger());

        // Username
        int wArraySize      = pPacketReader.readInteger();
        uint8_t* wBuffer    = new uint8_t[wArraySize];
        pPacketReader.readString(wBuffer, wArraySize);
        wPaquet->setUsername(std::string((char*) wBuffer));
        delete wBuffer;

        // Password
        wArraySize  = pPacketReader.readInteger();
        wBuffer     = new uint8_t[wArraySize];
        pPacketReader.readString(wBuffer, wArraySize);
        wPaquet->setPassword(std::string((char*) wBuffer));
        delete wBuffer;

        // ConnectionState
        wPaquet->setConnectionState((GameConnectionState) pPacketReader.readInteger());
        
        // Server Ip
        wArraySize  = pPacketReader.readInteger();
        wBuffer     = new uint8_t[wArraySize];
        pPacketReader.readString(wBuffer, wArraySize);
        wPaquet->setGameServerIp(std::string((char*) wBuffer));
        delete wBuffer;

        // Server Ip
        wArraySize  = pPacketReader.readInteger();
        wBuffer     = new uint8_t[wArraySize];
        pPacketReader.readString(wBuffer, wArraySize);
        wPaquet->setMapName(std::string((char*) wBuffer));
        delete wBuffer;

        // GameTime
        wPaquet->setGameTime(pPacketReader.readFloat());

        wPaquet->setRunnable(pRunnable);
        wPaquet->run();
    }
}
开发者ID:mathieumg,项目名称:hockedu,代码行数:50,代码来源:PacketHandlerGameConnection.cpp


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