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C++ PacketReader::getBool方法代码示例

本文整理汇总了C++中PacketReader::getBool方法的典型用法代码示例。如果您正苦于以下问题:C++ PacketReader::getBool方法的具体用法?C++ PacketReader::getBool怎么用?C++ PacketReader::getBool使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PacketReader的用法示例。


在下文中一共展示了PacketReader::getBool方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: parseIncomingPacket

// Stored packets
void PlayerDataProvider::parseIncomingPacket(PacketReader &packet) {
	int32_t playerid = packet.get<int32_t>();
	bool fromCashOrMts = packet.getBool();

	size_t psize = packet.getBufferLength();
	unsigned char *buf = new unsigned char[psize]; // Prevent the packet memory from being freed by external sources
	memcpy(buf, packet.getBuffer(), psize);

	m_packets[playerid].reset(new PacketReader(buf, psize));
	SyncPacket::playerBuffsTransferred(ChannelServer::Instance()->getWorldConnection(), playerid, fromCashOrMts);
}
开发者ID:JakeShirley,项目名称:Vana,代码行数:12,代码来源:PlayerDataProvider.cpp

示例2: connect

void WorldServerConnectHandler::connect(WorldServerConnection *player, PacketReader &packet) {
	bool canHandle = packet.getBool();
	if (canHandle) {
		uint16_t port = packet.get<uint16_t>();
		CashServer::Instance()->setPort(port);
		CashServer::Instance()->setConnected(true);

		CashServer::Instance()->listen();
		std::cout << "Handling cash server for world " << (int32_t)CashServer::Instance()->getWorld() << " on port " << port << std::endl;

		CashServer::Instance()->displayLaunchTime();
	}
	else {
		std::cout << "Error: No cash server to handle" << std::endl;
		CashServer::Instance()->shutdown();
	}
}
开发者ID:JakeShirley,项目名称:Vana,代码行数:17,代码来源:WorldServerConnectHandler.cpp

示例3: useScroll

void InventoryHandler::useScroll(Player *player, PacketReader &packet) {
	if (!player->updateTickCount(packet.get<int32_t>())) {
		// Tickcount was the same or less than 100 of the difference.
		return;
	}
	int16_t slot = packet.get<int16_t>();
	int16_t eslot = packet.get<int16_t>();
	bool wscroll = (packet.get<int16_t>() == 2);
	bool legendarySpirit = packet.getBool();

	Item *item = player->getInventory()->getItem(Inventories::UseInventory, slot);
	Item *equip = player->getInventory()->getItem(Inventories::EquipInventory, eslot);
	if (item == nullptr || equip == nullptr) {
		// Most likely hacking
		return;
	}

	int32_t itemid = item->getId();
	int8_t succeed = -1;
	bool cursed = false;
	ItemDataProvider::Instance()->scrollItem(itemid, equip, succeed, cursed, wscroll);

	if (succeed != -1) {
		if (wscroll) {
			Inventory::takeItem(player, Items::WhiteScroll, 1);
		}
		Inventory::takeItemSlot(player, Inventories::UseInventory, slot, 1);
		InventoryPacket::useScroll(player, succeed, cursed, legendarySpirit);
		if (!cursed) {
			player->getStats()->setEquip(eslot, equip);
			InventoryPacket::addNewItem(player, Inventories::EquipInventory, eslot, equip, true);
		}
		else {
			InventoryPacket::moveItem(player, Inventories::EquipInventory, eslot, 0);
			player->getInventory()->deleteItem(Inventories::EquipInventory, eslot);
		}
		InventoryPacket::updatePlayer(player);
	}
	else {
		if (legendarySpirit) {
			InventoryPacket::useScroll(player, succeed, cursed, legendarySpirit);
		}
		InventoryPacket::blankUpdate(player);
	}
}
开发者ID:JakeShirley,项目名称:Vana,代码行数:45,代码来源:InventoryHandler.cpp

示例4: usePortal

void Maps::usePortal(Player *player, PacketReader &packet) {
	packet.skipBytes(1);

	int32_t opcode = packet.get<int32_t>();
	switch (opcode) {
		case 0: // Dead
			if (player->getStats()->getHp() == 0) {
				packet.getString(); // Useless
				packet.skipBytes(1); // Useless
				bool wheel = packet.getBool();
				if (wheel && player->getInventory()->getItemAmount(Items::WheelOfDestiny) <= 0) {
					player->acceptDeath(false);
					return;
				}
				Inventory::takeItem(player, Items::WheelOfDestiny, 1);
				player->acceptDeath(wheel);
			}
			break;
		case -1: {
			string portalname = packet.getString();

			Map *tomap = getMap(player->getMap());
			if (tomap == nullptr)
				return;
			PortalInfo *portal = tomap->getPortal(portalname);
			if (portal == nullptr) // Exit the function if portal is not found
				return;

			usePortal(player, portal);
			break;
		}
		default: { // GM Map change (command "/m")
			if (player->isGm() && getMap(opcode)) {
				player->setMap(opcode);
			}
		}
	}
}
开发者ID:JakeShirley,项目名称:Vana,代码行数:38,代码来源:Maps.cpp

示例5: monsterControl

void MobHandler::monsterControl(Player *player, PacketReader &packet) {
	int32_t mobid = packet.get<int32_t>();

	Mob *mob = Maps::getMap(player->getMap())->getMob(mobid);

	if (mob == nullptr || mob->getControlStatus() == Mobs::ControlStatus::ControlNone) {
		return;
	}

	int16_t moveid = packet.get<int16_t>();
	bool useskill = packet.getBool();
	int8_t skill = packet.get<int8_t>();
	uint8_t realskill = 0;
	uint8_t level = 0;
	Pos projectiletarget = packet.getPos();
	packet.skipBytes(5); // 1 byte of always 0?, 4 bytes of always 1 or always 0?
	Pos spot = packet.getPos();

	MovementHandler::parseMovement(mob, packet);

	if (useskill && (skill == -1 || skill == 0)) {
		if (!(mob->hasStatus(StatusEffects::Mob::Freeze) || mob->hasStatus(StatusEffects::Mob::Stun) || mob->hasStatus(StatusEffects::Mob::ShadowWeb))) {
			uint8_t size = mob->getSkillCount();
			bool used = false;
			if (size) {
				bool stop = false;
				uint8_t rand = Randomizer::Instance()->randChar(size - 1);
				MobSkillInfo *info = MobDataProvider::Instance()->getMobSkill(mob->getMobId(), rand);
				realskill = info->skillId;
 				level = info->level;
				MobSkillLevelInfo *mobskill = SkillDataProvider::Instance()->getMobSkill(realskill, level);
				switch (realskill) {
					case MobSkills::WeaponAttackUp:
					case MobSkills::WeaponAttackUpAoe:
						stop = mob->hasStatus(StatusEffects::Mob::Watk);
						break;
					case MobSkills::MagicAttackUp:
					case MobSkills::MagicAttackUpAoe:
						stop = mob->hasStatus(StatusEffects::Mob::Matk);
						break;
					case MobSkills::WeaponDefenseUp:
					case MobSkills::WeaponDefenseUpAoe:
						stop = mob->hasStatus(StatusEffects::Mob::Wdef);
						break;
					case MobSkills::MagicDefenseUp:
					case MobSkills::MagicDefenseUpAoe:
						stop = mob->hasStatus(StatusEffects::Mob::Mdef);
						break;
					case MobSkills::WeaponImmunity:
					case MobSkills::MagicImmunity:
					case MobSkills::WeaponDamageReflect:
					case MobSkills::MagicDamageReflect:
						stop = mob->hasImmunity();
						break;
					case MobSkills::McSpeedUp:
						stop = mob->hasStatus(StatusEffects::Mob::Speed);
						break;
					case MobSkills::Summon: {
						int16_t limit = mobskill->limit;
						if (limit == 5000) // Custom limit based on number of players on map
							limit = 30 + Maps::getMap(mob->getMapId())->getNumPlayers() * 2;
						if (mob->getSpawnCount() >= limit)
							stop = true;
						break;
					}
				}
				if (!stop) {
					time_t now = time(0);
					time_t ls = mob->getLastSkillUse(realskill);
					if (ls == 0 || ((int32_t)(now - ls) > mobskill->interval)) {
						mob->setLastSkillUse(realskill, now);
						int64_t reqhp = mob->getHp() * 100;
						reqhp /= mob->getMaxHp();
						if ((uint8_t)(reqhp) <= mobskill->hp) {
							if (info->effectAfter == 0) {
								handleMobSkill(mob, realskill, level, mobskill);
							}
							else {
								new Timer::Timer(bind(&MobHandler::handleMobSkill, mob, realskill, level, mobskill),
									Timer::Id(Timer::Types::MobSkillTimer, mob->getMobId(), mob->getCounter()),
									mob->getTimers(), Timer::Time::fromNow(info->effectAfter));
							}
							used = true;
						}
					}
				}
			}
			if (!used) {
				realskill = 0;
				level = 0;
			}
		}
	}
	MobsPacket::moveMobResponse(player, mobid, moveid, useskill, mob->getMp(), realskill, level);
	packet.reset(19);
	MobsPacket::moveMob(player, mobid, useskill, skill, projectiletarget, packet.getBuffer(), packet.getBufferLength());
}
开发者ID:MinoaveDev,项目名称:EccoDev,代码行数:97,代码来源:MobHandler.cpp

示例6: useCashItem

void InventoryHandler::useCashItem(Player *player, PacketReader &packet) {
	packet.get<int8_t>(); // Type
	packet.skipBytes(1);
	int32_t itemid = packet.get<int32_t>();

	if (!player->getInventory()->getItemAmount(itemid)) {
		// Hacking
		return;
	}

	bool used = false;
	if (GameLogicUtilities::getItemType(itemid) == Items::Types::WeatherCash) {
		string message = packet.getString();
		if (!player->updateTickCount(packet.get<int32_t>())) {
			// Tickcount was the same or less than 100 of the difference.
			return;
		}
		if (message.length() <= 35) {
			Map *map = Maps::getMap(player->getMap());
			message = player->getName() + " 's message : " + message;
			used = map->createWeather(player, false, Items::WeatherTime, itemid, message);
		}
	}
	else if (GameLogicUtilities::getItemType(itemid) == Items::Types::CashPetFood) {
		// Pet food.
		Pet *pet = player->getPets()->getSummoned(0);
		if (pet != nullptr) {
			if (pet->getFullness() < Stats::MaxFullness) {
				PetsPacket::showAnimation(player, pet, 1);
				pet->modifyFullness(Stats::MaxFullness, false);
				pet->addCloseness(100); // All cash pet food gives 100 closeness.
				used = true;
			}
		}
	}
	else {
		switch (itemid) {
			case Items::TeleportRock:
			case Items::TeleportCoke:
			case Items::VipRock: // Only occurs when you actually try to move somewhere
				used = handleRockTeleport(player, itemid, packet);
				break;
			case Items::FirstJobSpReset:
			case Items::SecondJobSpReset:
			case Items::ThirdJobSpReset:
			case Items::FourthJobSpReset: {
				int32_t toskill = packet.get<int32_t>();
				int32_t fromskill = packet.get<int32_t>();
				if (!player->getSkills()->addSkillLevel(fromskill, -1, true)) {
					// Hacking
					return;
				}
				if (!player->getSkills()->addSkillLevel(toskill, 1, true)) {
					// Hacking
					return;
				}
				used = true;
				break;
			}
			case Items::ApReset: {
				int32_t tostat = packet.get<int32_t>();
				int32_t fromstat = packet.get<int32_t>();
				player->getStats()->addStat(tostat, 1, true);
				player->getStats()->addStat(fromstat, -1, true);
				used = true;
				break;
			}
			case Items::Megaphone: {
				string msg = player->getMedalName() + " : " + packet.getString();
				InventoryPacket::showMegaphone(player, msg);
				used = true;
				break;
			}
			case Items::SuperMegaphone: {
				string msg = player->getMedalName() + " : " + packet.getString();
				bool whisper = packet.getBool();
				InventoryPacket::showSuperMegaphone(player, msg, whisper);
				used = true;
				break;
			}
			case Items::DiabloMessenger:
			case Items::Cloud9Messenger:
			case Items::LoveholicMessenger: {
				string msg = packet.getString();
				string msg2 = packet.getString();
				string msg3 = packet.getString();
				string msg4 = packet.getString();

				InventoryPacket::showMessenger(player, msg, msg2, msg3, msg4, packet.getBuffer(), packet.getBufferLength(), itemid);
				used = true;
				break;
			}
			case Items::ItemMegaphone: {
				string msg = player->getMedalName() + " : " + packet.getString();
				bool whisper = packet.getBool();
				Item *item = nullptr;
				if (packet.getBool()) {
					int8_t inv = (int8_t) packet.get<int32_t>();
					int16_t slot = (int16_t) packet.get<int32_t>();
					item = player->getInventory()->getItem(inv, slot);
//.........这里部分代码省略.........
开发者ID:JakeShirley,项目名称:Vana,代码行数:101,代码来源:InventoryHandler.cpp

示例7: updateCoupon

void WorldServerConnectHandler::updateCoupon(PacketReader &packet) {
	CouponInfo *info = CashDataProvider::Instance()->getCouponInfo(packet.getString());
	if (info != nullptr) {
		info->used = packet.getBool();
	}
}
开发者ID:JakeShirley,项目名称:Vana,代码行数:6,代码来源:WorldServerConnectHandler.cpp


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