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C++ P_PLAYER::getBackpack方法代码示例

本文整理汇总了C++中P_PLAYER::getBackpack方法的典型用法代码示例。如果您正苦于以下问题:C++ P_PLAYER::getBackpack方法的具体用法?C++ P_PLAYER::getBackpack怎么用?C++ P_PLAYER::getBackpack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在P_PLAYER的用法示例。


在下文中一共展示了P_PLAYER::getBackpack方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RandomSteal

void cSkills::RandomSteal( cUOSocket* socket, SERIAL victim )
{
	P_PLAYER pChar = socket->player();
	P_CHAR pVictim = FindCharBySerial( victim );

	if ( !pVictim || !pChar )
		return;

	if ( pVictim->serial() == pChar->serial() )
	{
		socket->sysMessage( tr( "Why don't you simply take it?" ) );
		return;
	}

	/*	if( pVictim->npcaitype() == 17 )
		{
			socket->sysMessage( tr( "You cannot steal from Playervendors." ) );
			return;
		}
	*/
	if ( pVictim->objectType() == enPlayer )
	{
		P_PLAYER pp = dynamic_cast<P_PLAYER>( pVictim );
		if ( pp->isGMorCounselor() )
			socket->sysMessage( tr( "You can't steal from game masters." ) );
		return;
	}

	if ( !pChar->inRange( pVictim, 1 ) )
	{
		socket->sysMessage( tr( "You are too far away to steal from that person." ) );
		return;
	}

	P_ITEM pBackpack = pVictim->getBackpack();

	if ( !pBackpack )
	{
		socket->sysMessage( tr( "Bad luck, your victim doesn't have a backpack." ) );
		return;
	}

	float maxWeight = ( float ) QMIN( 1, pChar->skillValue( STEALING ) ); // We can steal max. 10 Stones when we are a GM
	// 1000 Skill == 100 Weight == 10 Stones

	QPtrList<cItem> containment = pBackpack->getContainment();
	Q_UINT32 chance = containment.count();

	P_ITEM pItem = containment.first();
	P_ITEM pToSteal = 0;
	bool sawOkItem = false;

	while ( !pToSteal )
	{
		// We have nothing that could be stolen?
		if ( !pItem && !sawOkItem )
		{
			socket->sysMessage( tr( "Your victim posesses nothing you could steal." ) );
			return;
		}
		// Jump back to the beginning
		else if ( !pItem && sawOkItem )
		{
			pItem = containment.first();
		}

		// Check if our chance becomes true (no spellbooks!)
		if ( pItem->totalweight() <= maxWeight && !pItem->isLockedDown() && !pItem->newbie() && pItem->type() != 9 )
		{
			sawOkItem = true; // We have items that could be stolen (just in case we reach the end of our list)

			// We have the chance of 1/chance that we reached our desired item
			if ( RandomNum( 1, ( int )chance ) == ( int )chance )
			{
				pToSteal = pItem;
				break;
			}
		}

		pItem = containment.next();
	}

	socket->sysMessage( tr( "You reach into %1's backpack and try to steal something..." ).arg( pVictim->name() ) );

	// The success of our Theft depends on the weight of the stolen item
	bool success = pChar->checkSkill( STEALING, 0, ( long int )pToSteal->weight() );
	bool caught = false;

	if ( success )
	{
		socket->sysMessage( tr( "You successfully steal %1." ).arg( pToSteal->getName() ) );
		P_ITEM pPack = pChar->getBackpack();
		pPack->addItem( pToSteal );
		// Update item onyl if still existent
		if ( !pToSteal->free )
			pToSteal->update();

		caught = pChar->skillValue( STEALING ) < rand() % 1001;
	}
	else
//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:101,代码来源:skills.cpp

示例2: dropOnItem


//.........这里部分代码省略.........

	if ( !pChar->canPickUp( pItem ) )
	{
		socket->bounceItem( pItem, BR_CANNOT_PICK_THAT_UP );
		return;
	}

	// We drop something on the belongings of one of our playervendors
	/*	if( ( packOwner != NULL ) && ( packOwner->npcaitype() == 17 ) && packOwner->owner() == pChar )
	{
	socket->sysMessage( tr( "You drop something into your playervendor (unimplemented)" ) );
	socket->bounceItem( pItem, BR_NO_REASON );
	return;
	}*/

	// Playervendors (chest equipped by the vendor - opened to the client)

	/*if( !( pCont->pileable() && pItem->pileable() && pCont->id() == pItem->id() || ( pCont->type() != 1 && pCont->type() != 9 ) ) )
	{
	P_CHAR pc_j = GetPackOwner(pCont);
	if (pc_j != NULL)
	{
	if (pc_j->npcaitype() == 17 && pc_j->isNpc() && pChar->Owns(pc_j))
	{
	pChar->inputitem = pItem->serial;
	pChar->inputmode = cChar::enPricing;
	sysmessage(s, "Set a price for this item.");
	}
	}
	*/

	// We may also drop into *any* locked chest
	// So we can have post-boxes ;o)
	if ( pCont->type() == 1 )
	{
		// If we're dropping it onto the closed container
		if ( dropPos.x == 0xFFFF && dropPos.y == 0xFFFF )
		{
			pCont->addItem( pItem );
		}
		else
		{
			pCont->addItem( pItem, false );
			pItem->setPos( dropPos );
		}

		// Dropped on another Container/in another Container
		pChar->soundEffect( 0x57 );
		pItem->update();
		return;
	}
	else if ( pCont->canStack( pItem ) )
	{
		if ( pCont->amount() + pItem->amount() <= 65535 )
		{
			pCont->setAmount( pCont->amount() + pItem->amount() );

			pItem->remove();
			pCont->update(); // Need to update the amount
			pCont->resendTooltip();
			return;
		}
		else
		{
			// The delta between 65535 and pCont->amount() sub our Amount is the
			// new amount
			pItem->setAmount( pItem->amount() - ( 65535 - pCont->amount() ) );
			pItem->resendTooltip();

			pCont->setAmount( 65535 ); // Max out the amount
			pCont->update();
			pCont->resendTooltip();
		}
	}

	// We dropped the item NOT on a container
	// And were *un*able to stack it (!)
	// >> Set it to the location of the item we dropped it on and stack it up by 2
	if ( pCont->container() )
	{
		P_ITEM pNewCont = dynamic_cast<P_ITEM>( pCont->container() );

		if ( pNewCont )
		{
			pNewCont->addItem( pItem, false );
			pItem->setPos( pCont->pos() + Coord_cl( 0, 0, 2 ) );
		}
		else
		{
			pChar->getBackpack()->addItem( pItem );
		}
	}
	else
	{
		pItem->removeFromCont();
		pItem->moveTo( pCont->pos() + Coord_cl( 0, 0, 2 ) );
	}

	pItem->update();
}
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:101,代码来源:dragdrop.cpp


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