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C++ PSPNetconfDialog类代码示例

本文整理汇总了C++中PSPNetconfDialog的典型用法代码示例。如果您正苦于以下问题:C++ PSPNetconfDialog类的具体用法?C++ PSPNetconfDialog怎么用?C++ PSPNetconfDialog使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了PSPNetconfDialog类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: __UtilityDoState

void __UtilityDoState(PointerWrap &p) {
	auto s = p.Section("sceUtility", 1, 2);
	if (!s) {
		return;
	}

	p.Do(currentDialogType);
	p.Do(currentDialogActive);
	saveDialog.DoState(p);
	msgDialog.DoState(p);
	oskDialog.DoState(p);
	netDialog.DoState(p);
	screenshotDialog.DoState(p);
	gamedataInstallDialog.DoState(p);

	if (s >= 2) {
		p.Do(currentlyLoadedModules);
	} else {
		std::set<int> oldModules;
		p.Do(oldModules);
		for (auto it = oldModules.begin(), end = oldModules.end(); it != end; ++it) {
			currentlyLoadedModules[*it] = 0;
		}
	}
}
开发者ID:AdmiralCurtiss,项目名称:ppsspp,代码行数:25,代码来源:sceUtility.cpp

示例2: __UtilityShutdown

void __UtilityShutdown() {
	saveDialog.Shutdown(true);
	msgDialog.Shutdown(true);
	oskDialog.Shutdown(true);
	netDialog.Shutdown(true);
	screenshotDialog.Shutdown(true);
	gamedataInstallDialog.Shutdown(true);
}
开发者ID:AdmiralCurtiss,项目名称:ppsspp,代码行数:8,代码来源:sceUtility.cpp

示例3: sceUtilityNetconfShutdownStart

static int sceUtilityNetconfShutdownStart()
{
	if (currentDialogType != UTILITY_DIALOG_NET) {
		WARN_LOG(SCEUTILITY, "sceUtilityNetconfShutdownStart(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	
	currentDialogActive = false;
	int ret = netDialog.Shutdown();
	DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityNetconfShutdownStart()",ret);
	return ret;
}
开发者ID:AdmiralCurtiss,项目名称:ppsspp,代码行数:12,代码来源:sceUtility.cpp

示例4: sceUtilityNetconfGetStatus

int sceUtilityNetconfGetStatus()
{
	// Spam in Danball Senki BOOST
	if (currentDialogType != UTILITY_DIALOG_NET) {
		DEBUG_LOG(SCEUTILITY, "sceUtilityNetconfGetStatus(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}

	int status = netDialog.GetStatus();
	DEBUG_LOG(SCEUTILITY, "%08x=sceUtilityNetconfGetStatus()", status);
	return status;
}
开发者ID:18859966862,项目名称:ppsspp,代码行数:12,代码来源:sceUtility.cpp

示例5: sceUtilityNetconfInitStart

int sceUtilityNetconfInitStart(u32 paramsAddr)
{
	if (currentDialogActive && currentDialogType != UTILITY_DIALOG_NET) {
		WARN_LOG(SCEUTILITY, "sceUtilityNetconfInitStart(%08x): wrong dialog type", paramsAddr);
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	
	currentDialogType = UTILITY_DIALOG_NET;
	currentDialogActive = true;	
	int ret = netDialog.Init(paramsAddr);
	INFO_LOG(SCEUTILITY, "%08x=sceUtilityNetconfInitStart(%08x)", ret, paramsAddr);
	return ret;
}
开发者ID:18859966862,项目名称:ppsspp,代码行数:13,代码来源:sceUtility.cpp

示例6: __UtilityDoState

void __UtilityDoState(PointerWrap &p)
{
	auto s = p.Section("sceUtility", 1);
	if (!s)
		return;

	p.Do(currentDialogType);
	p.Do(currentDialogActive);
	saveDialog.DoState(p);
	msgDialog.DoState(p);
	oskDialog.DoState(p);
	netDialog.DoState(p);
	screenshotDialog.DoState(p);
	gamedataInstallDialog.DoState(p);
	p.Do(currentlyLoadedModules);
}
开发者ID:18859966862,项目名称:ppsspp,代码行数:16,代码来源:sceUtility.cpp

示例7: sceUtilityNetconfUpdate

static int sceUtilityNetconfUpdate(int animSpeed)
{
	int ret = netDialog.Update(animSpeed);
	ERROR_LOG(SCEUTILITY, "UNIMPL %08x=sceUtilityNetconfUpdate(%i)", ret, animSpeed);
	return ret;
}
开发者ID:AdmiralCurtiss,项目名称:ppsspp,代码行数:6,代码来源:sceUtility.cpp


注:本文中的PSPNetconfDialog类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。