本文整理汇总了C++中PSLAP_OBJ_MAPPER_OBJECT::GetObjEntity1方法的典型用法代码示例。如果您正苦于以下问题:C++ PSLAP_OBJ_MAPPER_OBJECT::GetObjEntity1方法的具体用法?C++ PSLAP_OBJ_MAPPER_OBJECT::GetObjEntity1怎么用?C++ PSLAP_OBJ_MAPPER_OBJECT::GetObjEntity1使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PSLAP_OBJ_MAPPER_OBJECT
的用法示例。
在下文中一共展示了PSLAP_OBJ_MAPPER_OBJECT::GetObjEntity1方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
BOOL
SlapEcoUoaVerifyObjDescriptor
(
ANSC_HANDLE hThisObject,
char* obj_name
)
{
ANSC_STATUS returnStatus = ANSC_STATUS_SUCCESS;
PSLAP_ENV_CONTROLLER_OBJECT pMyObject = (PSLAP_ENV_CONTROLLER_OBJECT)hThisObject;
PSLAP_OBJ_MAPPER_OBJECT pSlapObjMapper = (PSLAP_OBJ_MAPPER_OBJECT )pMyObject->hSlapObjMapper;
PSLAP_OBJ_ENTITY_OBJECT pSlapObjEntity = (PSLAP_OBJ_ENTITY_OBJECT )NULL;
pSlapObjEntity =
(PSLAP_OBJ_ENTITY_OBJECT)pSlapObjMapper->GetObjEntity1
(
(ANSC_HANDLE)pSlapObjMapper,
obj_name
);
if ( !pSlapObjEntity )
{
return FALSE;
}
return TRUE;
}
示例2: if
ANSC_HANDLE
SlapEcoUoaAcqObjectAccess
(
ANSC_HANDLE hThisObject,
ANSC_HANDLE hSlapContainer,
char* obj_name
)
{
ANSC_STATUS returnStatus = ANSC_STATUS_SUCCESS;
PSLAP_ENV_CONTROLLER_OBJECT pMyObject = (PSLAP_ENV_CONTROLLER_OBJECT)hThisObject;
PSLAP_OBJ_MAPPER_OBJECT pSlapObjMapper = (PSLAP_OBJ_MAPPER_OBJECT )pMyObject->hSlapObjMapper;
PSLAP_OBJ_CONTAINER_OBJECT pSlapObjContainer = (PSLAP_OBJ_CONTAINER_OBJECT )hSlapContainer;
PSLAP_OBJ_ENTITY_OBJECT pSlapObjEntity = (PSLAP_OBJ_ENTITY_OBJECT )NULL;
PSLAP_OBJ_RECORD_OBJECT pSlapObjRecord = (PSLAP_OBJ_RECORD_OBJECT )NULL;
if ( !obj_name )
{
return (ANSC_HANDLE)NULL;
}
else if ( !pSlapObjContainer )
{
pSlapObjContainer = (PSLAP_OBJ_CONTAINER_OBJECT)pMyObject->hSlapDefContainer;
if ( !pSlapObjContainer )
{
return (ANSC_HANDLE)NULL;
}
}
pSlapObjEntity =
(PSLAP_OBJ_ENTITY_OBJECT)pSlapObjMapper->GetObjEntity1
(
(ANSC_HANDLE)pSlapObjMapper,
obj_name
);
if ( !pSlapObjEntity )
{
return (ANSC_HANDLE)NULL;
}
else
{
pSlapObjRecord =
(PSLAP_OBJ_RECORD_OBJECT)pSlapObjEntity->GetObjRecord
(
(ANSC_HANDLE)pSlapObjEntity,
(ANSC_HANDLE)pSlapObjContainer,
0
);
}
if ( !pSlapObjRecord )
{
return (ANSC_HANDLE)NULL;
}
else
{
pSlapObjRecord->IncRef ((ANSC_HANDLE)pSlapObjRecord);
pSlapObjRecord->RelAccess((ANSC_HANDLE)pSlapObjRecord);
}
return (ANSC_HANDLE)pSlapObjRecord;
}