本文整理汇总了C++中PSLAP_OBJ_MAPPER_OBJECT::AddObjEntity方法的典型用法代码示例。如果您正苦于以下问题:C++ PSLAP_OBJ_MAPPER_OBJECT::AddObjEntity方法的具体用法?C++ PSLAP_OBJ_MAPPER_OBJECT::AddObjEntity怎么用?C++ PSLAP_OBJ_MAPPER_OBJECT::AddObjEntity使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PSLAP_OBJ_MAPPER_OBJECT
的用法示例。
在下文中一共展示了PSLAP_OBJ_MAPPER_OBJECT::AddObjEntity方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
ANSC_STATUS
SlapEcoUoaEnrollObjDescriptor
(
ANSC_HANDLE hThisObject,
ANSC_HANDLE hObjDescr
)
{
ANSC_STATUS returnStatus = ANSC_STATUS_SUCCESS;
PSLAP_ENV_CONTROLLER_OBJECT pMyObject = (PSLAP_ENV_CONTROLLER_OBJECT)hThisObject;
PSLAP_OBJ_MAPPER_OBJECT pSlapObjMapper = (PSLAP_OBJ_MAPPER_OBJECT )pMyObject->hSlapObjMapper;
PSLAP_OBJECT_DESCRIPTOR pObjDescriptor = (PSLAP_OBJECT_DESCRIPTOR )hObjDescr;
PSLAP_OBJ_ENTITY_OBJECT pSlapObjEntity = (PSLAP_OBJ_ENTITY_OBJECT )NULL;
pSlapObjEntity =
(PSLAP_OBJ_ENTITY_OBJECT)SlapCreateObjEntity
(
pMyObject->hContainerContext,
(ANSC_HANDLE)pMyObject,
(ANSC_HANDLE)NULL
);
if ( !pSlapObjEntity )
{
return ANSC_STATUS_RESOURCES;
}
else
{
pSlapObjEntity->hSlapUoaIf = pMyObject->hSlapUoaIf;
pSlapObjEntity->hSlapBssIf = pMyObject->hSlapBssIf;
pSlapObjEntity->SetObjDescriptor((ANSC_HANDLE)pSlapObjEntity, (ANSC_HANDLE)pObjDescriptor);
}
returnStatus =
pSlapObjMapper->AddObjEntity
(
(ANSC_HANDLE)pSlapObjMapper,
pObjDescriptor->ObjName,
(ANSC_HANDLE)pSlapObjEntity
);
if ( returnStatus != ANSC_STATUS_SUCCESS )
{
pSlapObjEntity->Remove((ANSC_HANDLE)pSlapObjEntity);
}
return returnStatus;
}