本文整理汇总了C++中PCB_BASE_EDIT_FRAME类的典型用法代码示例。如果您正苦于以下问题:C++ PCB_BASE_EDIT_FRAME类的具体用法?C++ PCB_BASE_EDIT_FRAME怎么用?C++ PCB_BASE_EDIT_FRAME使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了PCB_BASE_EDIT_FRAME类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Rotate
int EDIT_TOOL::Rotate( const TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
// Shall the selection be cleared at the end?
bool unselect = selection.Empty();
if( !hoverSelection() || m_selectionTool->CheckLock() == SELECTION_LOCKED )
return 0;
wxPoint rotatePoint = getModificationPoint( selection );
for( unsigned int i = 0; i < selection.items.GetCount(); ++i )
{
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( i );
m_commit->Modify( item );
item->Rotate( rotatePoint, editFrame->GetRotationAngle() );
}
if( !m_dragging )
m_commit->Push( _( "Rotate" ) );
if( unselect )
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
// TODO selectionModified
m_toolMgr->RunAction( COMMON_ACTIONS::editModifiedSelection, true );
return 0;
}
示例2: Rotate
int EDIT_TOOL::Rotate( TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
// Shall the selection be cleared at the end?
bool unselect = selection.Empty();
if( !makeSelection( selection ) || m_selectionTool->CheckLock() )
{
setTransitions();
return 0;
}
wxPoint rotatePoint = getModificationPoint( selection );
if( !m_dragging ) // If it is being dragged, then it is already saved with UR_CHANGED flag
{
editFrame->OnModify();
editFrame->SaveCopyInUndoList( selection.items, UR_ROTATED, rotatePoint );
}
for( unsigned int i = 0; i < selection.items.GetCount(); ++i )
{
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( i );
item->Rotate( rotatePoint, editFrame->GetRotationAngle() );
if( !m_dragging )
item->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
}
updateRatsnest( m_dragging );
// Update dragging offset (distance between cursor and the first dragged item)
m_offset = static_cast<BOARD_ITEM*>( selection.items.GetPickedItem( 0 ) )->GetPosition() -
rotatePoint;
if( m_dragging )
selection.group->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
else
getModel<BOARD>()->GetRatsnest()->Recalculate();
if( unselect )
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true );
setTransitions();
return 0;
}
示例3: Properties
int EDIT_TOOL::Properties( const TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
// Shall the selection be cleared at the end?
bool unselect = selection.Empty();
if( !hoverSelection( false ) )
return 0;
// Tracks & vias are treated in a special way:
if( ( SELECTION_CONDITIONS::OnlyTypes( GENERAL_COLLECTOR::Tracks ) )( selection ) )
{
DIALOG_TRACK_VIA_PROPERTIES dlg( editFrame, selection );
if( dlg.ShowModal() )
{
dlg.Apply( *m_commit );
m_commit->Push( _( "Edit track/via properties" ) );
}
}
else if( selection.Size() == 1 ) // Properties are displayed when there is only one item selected
{
// Display properties dialog
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( 0 );
// Some of properties dialogs alter pointers, so we should deselect them
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
// Store flags, so they can be restored later
STATUS_FLAGS flags = item->GetFlags();
item->ClearFlags();
// Do not handle undo buffer, it is done by the properties dialogs @todo LEGACY
// Display properties dialog provided by the legacy canvas frame
editFrame->OnEditItemRequest( NULL, item );
m_toolMgr->RunAction( COMMON_ACTIONS::editModifiedSelection, true );
item->SetFlags( flags );
}
if( unselect )
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
return 0;
}
示例4: Properties
int EDIT_TOOL::Properties( const TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
if( !hoverSelection( selection, false ) )
return 0;
// Properties are displayed when there is only one item selected
if( selection.Size() == 1 )
{
// Display properties dialog
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( 0 );
std::vector<PICKED_ITEMS_LIST*>& undoList = editFrame->GetScreen()->m_UndoList.m_CommandsList;
// Some of properties dialogs alter pointers, so we should deselect them
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
STATUS_FLAGS flags = item->GetFlags();
item->ClearFlags();
// It is necessary to determine if anything has changed
PICKED_ITEMS_LIST* lastChange = undoList.empty() ? NULL : undoList.back();
// Display properties dialog
editFrame->OnEditItemRequest( NULL, item );
PICKED_ITEMS_LIST* currentChange = undoList.empty() ? NULL : undoList.back();
if( lastChange != currentChange ) // Something has changed
{
processChanges( currentChange );
updateRatsnest( true );
getModel<BOARD>()->GetRatsnest()->Recalculate();
item->ViewUpdate();
m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true );
}
item->SetFlags( flags );
}
return 0;
}
示例5: GetEventRotationAngle
int TOOL_EVT_UTILS::GetEventRotationAngle( const PCB_BASE_EDIT_FRAME& aFrame,
const TOOL_EVENT& aEvt )
{
wxASSERT_MSG( IsRotateToolEvt( aEvt ), "Expected rotation event" );
const int rotAngle = aFrame.GetRotationAngle();
const int angleMultiplier = aEvt.Parameter<intptr_t>();
return rotAngle * angleMultiplier;
}
示例6: processUndoBuffer
void EDIT_TOOL::processUndoBuffer( const PICKED_ITEMS_LIST* aLastChange )
{
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
const std::vector<PICKED_ITEMS_LIST*>& undoList = editFrame->GetScreen()->m_UndoList.m_CommandsList;
bool process = false;
BOOST_FOREACH( const PICKED_ITEMS_LIST* list, undoList )
{
if( process )
processPickedList( list );
else if( list == aLastChange )
process = true; // Start processing starting with the next undo save point
}
// If we could not find the requested save point in the current undo list
// then the undo list must have been completely altered, so process everything
if( !process )
{
BOOST_FOREACH( const PICKED_ITEMS_LIST* list, undoList )
processPickedList( list );
}
示例7: editFootprintInFpEditor
int EDIT_TOOL::editFootprintInFpEditor( const TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
bool unselect = selection.Empty();
if( !hoverSelection() )
return 0;
MODULE* mod = uniqueSelected<MODULE>();
if( !mod )
return 0;
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
editFrame->SetCurItem( mod );
if( editFrame->GetCurItem()->GetTimeStamp() == 0 ) // Module Editor needs a non null timestamp
{
editFrame->GetCurItem()->SetTimeStamp( GetNewTimeStamp() );
editFrame->OnModify();
}
FOOTPRINT_EDIT_FRAME* editor = (FOOTPRINT_EDIT_FRAME*) editFrame->Kiway().Player( FRAME_PCB_MODULE_EDITOR, true );
editor->Load_Module_From_BOARD( (MODULE*) editFrame->GetCurItem() );
editFrame->SetCurItem( NULL ); // the current module could be deleted by
editor->Show( true );
editor->Raise(); // Iconize( false );
if( unselect )
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
return 0;
}
示例8: Properties
int EDIT_TOOL::Properties( const TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
// Shall the selection be cleared at the end?
bool unselect = selection.Empty();
if( !hoverSelection( selection, false ) )
return 0;
// Tracks & vias are treated in a special way:
if( ( SELECTION_CONDITIONS::OnlyTypes( m_tracksViasType ) )( selection ) )
{
DIALOG_TRACK_VIA_PROPERTIES dlg( editFrame, selection );
if( dlg.ShowModal() )
{
RN_DATA* ratsnest = getModel<BOARD>()->GetRatsnest();
editFrame->OnModify();
editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
dlg.Apply();
selection.ForAll<KIGFX::VIEW_ITEM>( boost::bind( &KIGFX::VIEW_ITEM::ViewUpdate, _1,
KIGFX::VIEW_ITEM::ALL ) );
selection.ForAll<BOARD_ITEM>( boost::bind( &RN_DATA::Update, ratsnest, _1 ) );
ratsnest->Recalculate();
}
}
else if( selection.Size() == 1 ) // Properties are displayed when there is only one item selected
{
// Display properties dialog
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( 0 );
// Store the head of the undo list to compare if anything has changed
std::vector<PICKED_ITEMS_LIST*>& undoList = editFrame->GetScreen()->m_UndoList.m_CommandsList;
// Some of properties dialogs alter pointers, so we should deselect them
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
STATUS_FLAGS flags = item->GetFlags();
item->ClearFlags();
// It is necessary to determine if anything has changed, so store the current undo save point
PICKED_ITEMS_LIST* undoSavePoint = undoList.empty() ? NULL : undoList.back();
// Display properties dialog provided by the legacy canvas frame
editFrame->OnEditItemRequest( NULL, item );
if( !undoList.empty() && undoList.back() != undoSavePoint ) // Undo buffer has changed
{
// Process changes stored after undoSavePoint
processUndoBuffer( undoSavePoint );
// Update the modified item
item->ViewUpdate();
RN_DATA* ratsnest = getModel<BOARD>()->GetRatsnest();
ratsnest->Recalculate();
// TODO OBSERVER! I miss you so much..
m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true );
}
item->SetFlags( flags );
}
if( unselect )
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
return 0;
}
示例9: getViewControls
int EDIT_TOOL::Main( const TOOL_EVENT& aEvent )
{
KIGFX::VIEW_CONTROLS* controls = getViewControls();
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
VECTOR2I originalCursorPos = controls->GetCursorPosition();
const SELECTION& selection = m_selectionTool->GetSelection();
// Shall the selection be cleared at the end?
bool unselect = selection.Empty();
// Be sure that there is at least one item that we can modify. If nothing was selected before,
// try looking for the stuff under mouse cursor (i.e. Kicad old-style hover selection)
if( !hoverSelection( selection ) )
return 0;
Activate();
m_dragging = false; // Are selected items being dragged?
bool restore = false; // Should items' state be restored when finishing the tool?
bool lockOverride = false;
// By default, modified items need to update their geometry
m_updateFlag = KIGFX::VIEW_ITEM::GEOMETRY;
controls->ShowCursor( true );
// cumulative translation
wxPoint totalMovement( 0, 0 );
GRID_HELPER grid( editFrame );
OPT_TOOL_EVENT evt = aEvent;
// Main loop: keep receiving events
do
{
if( evt->IsCancel() )
{
restore = true; // Cancelling the tool means that items have to be restored
break; // Finish
}
else if( evt->Action() == TA_UNDO_REDO )
{
unselect = true;
break;
}
else if( evt->IsAction( &COMMON_ACTIONS::editActivate )
|| evt->IsMotion() || evt->IsDrag( BUT_LEFT ) )
{
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( 0 );
if( m_dragging && evt->Category() == TC_MOUSE )
{
m_cursor = grid.BestSnapAnchor( evt->Position(), item );
controls->ForceCursorPosition( true, m_cursor );
wxPoint movement = wxPoint( m_cursor.x, m_cursor.y ) - item->GetPosition();
totalMovement += movement;
// Drag items to the current cursor position
for( unsigned int i = 0; i < selection.items.GetCount(); ++i )
selection.Item<BOARD_ITEM>( i )->Move( movement + m_offset );
updateRatsnest( true );
}
else if( !m_dragging ) // Prepare to start dragging
{
if( !invokeInlineRouter() )
{
m_selectionTool->SanitizeSelection();
if( selection.Empty() )
break;
// deal with locked items (override lock or abort the operation)
SELECTION_LOCK_FLAGS lockFlags = m_selectionTool->CheckLock();
if( lockFlags == SELECTION_LOCKED )
break;
else if( lockFlags == SELECTION_LOCK_OVERRIDE )
lockOverride = true;
// Save items, so changes can be undone
if( !isUndoInhibited() )
{
editFrame->OnModify();
editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
}
m_cursor = controls->GetCursorPosition();
if( selection.Size() == 1 )
{
// Set the current cursor position to the first dragged item origin, so the
// movement vector could be computed later
m_cursor = grid.BestDragOrigin( originalCursorPos, item );
grid.SetAuxAxes( true, m_cursor );
}
//.........这里部分代码省略.........
示例10: setTransitions
int EDIT_TOOL::Main( TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
// Shall the selection be cleared at the end?
bool unselect = selection.Empty();
// Be sure that there is at least one item that we can modify
if( !makeSelection( selection ) )
{
setTransitions();
return 0;
}
Activate();
m_dragging = false; // Are selected items being dragged?
bool restore = false; // Should items' state be restored when finishing the tool?
// By default, modified items need to update their geometry
m_updateFlag = KIGFX::VIEW_ITEM::GEOMETRY;
KIGFX::VIEW_CONTROLS* controls = getViewControls();
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
controls->ShowCursor( true );
controls->SetSnapping( true );
controls->ForceCursorPosition( false );
// Main loop: keep receiving events
while( OPT_TOOL_EVENT evt = Wait() )
{
if( evt->IsCancel() )
{
restore = true; // Cancelling the tool means that items have to be restored
break; // Finish
}
else if( evt->Action() == TA_UNDO_REDO )
{
unselect = true;
break;
}
// Dispatch TOOL_ACTIONs
else if( evt->Category() == TC_COMMAND )
{
if( evt->IsAction( &COMMON_ACTIONS::rotate ) )
{
Rotate( aEvent );
}
else if( evt->IsAction( &COMMON_ACTIONS::flip ) )
{
Flip( aEvent );
// Flip causes change of layers
enableUpdateFlag( KIGFX::VIEW_ITEM::LAYERS );
}
else if( evt->IsAction( &COMMON_ACTIONS::remove ) )
{
Remove( aEvent );
break; // exit the loop, as there is no further processing for removed items
}
}
else if( evt->IsMotion() || evt->IsDrag( BUT_LEFT ) )
{
m_cursor = controls->GetCursorPosition();
if( m_dragging )
{
wxPoint movement = wxPoint( m_cursor.x, m_cursor.y ) -
selection.Item<BOARD_ITEM>( 0 )->GetPosition();
// Drag items to the current cursor position
for( unsigned int i = 0; i < selection.items.GetCount(); ++i )
selection.Item<BOARD_ITEM>( i )->Move( movement + m_offset );
updateRatsnest( true );
}
else // Prepare to start dragging
{
if( m_selectionTool->CheckLock() || selection.Empty() )
break;
// Save items, so changes can be undone
editFrame->OnModify();
editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
if( selection.Size() == 1 )
{
// Set the current cursor position to the first dragged item origin, so the
// movement vector could be computed later
m_cursor = VECTOR2I( selection.Item<BOARD_ITEM>( 0 )->GetPosition() );
m_offset.x = 0;
m_offset.y = 0;
}
else
{
//.........这里部分代码省略.........
示例11: Properties
int EDIT_TOOL::Properties( TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
if( !makeSelection( selection ) )
{
setTransitions();
return 0;
}
// Properties are displayed when there is only one item selected
if( selection.Size() == 1 )
{
// Display properties dialog
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( 0 );
// Check if user wants to edit pad or module properties
if( item->Type() == PCB_MODULE_T )
{
VECTOR2D cursor = getViewControls()->GetCursorPosition();
for( D_PAD* pad = static_cast<MODULE*>( item )->Pads(); pad; pad = pad->Next() )
{
if( pad->ViewBBox().Contains( cursor ) )
{
// Turns out that user wants to edit a pad properties
item = pad;
break;
}
}
}
std::vector<PICKED_ITEMS_LIST*>& undoList = editFrame->GetScreen()->m_UndoList.m_CommandsList;
// Some of properties dialogs alter pointers, so we should deselect them
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
STATUS_FLAGS flags = item->GetFlags();
item->ClearFlags();
// It is necessary to determine if anything has changed
PICKED_ITEMS_LIST* lastChange = undoList.empty() ? NULL : undoList.back();
// Display properties dialog
editFrame->OnEditItemRequest( NULL, item );
PICKED_ITEMS_LIST* currentChange = undoList.empty() ? NULL : undoList.back();
if( lastChange != currentChange ) // Something has changed
{
processChanges( currentChange );
updateRatsnest( true );
getModel<BOARD>()->GetRatsnest()->Recalculate();
item->ViewUpdate();
m_toolMgr->RunAction( COMMON_ACTIONS::pointEditorUpdate, true );
}
item->SetFlags( flags );
}
setTransitions();
return 0;
}
示例12: Activate
int POINT_EDITOR::OnSelectionChange( const TOOL_EVENT& aEvent )
{
const SELECTION& selection = m_selectionTool->GetSelection();
if( selection.Size() == 1 )
{
Activate();
KIGFX::VIEW_CONTROLS* controls = getViewControls();
KIGFX::VIEW* view = getView();
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
EDA_ITEM* item = selection.items.GetPickedItem( 0 );
m_editPoints = EDIT_POINTS_FACTORY::Make( item, getView()->GetGAL() );
if( !m_editPoints )
return 0;
view->Add( m_editPoints.get() );
m_editedPoint = NULL;
bool modified = false;
// Main loop: keep receiving events
while( OPT_TOOL_EVENT evt = Wait() )
{
if( !m_editPoints ||
evt->Matches( m_selectionTool->ClearedEvent ) ||
evt->Matches( m_selectionTool->UnselectedEvent ) ||
evt->Matches( m_selectionTool->SelectedEvent ) )
{
break;
}
if( evt->IsMotion() )
{
EDIT_POINT* point = m_editPoints->FindPoint( evt->Position() );
if( m_editedPoint != point )
setEditedPoint( point );
}
else if( evt->IsAction( &COMMON_ACTIONS::pointEditorAddCorner ) )
{
addCorner( controls->GetCursorPosition() );
updatePoints();
}
else if( evt->IsAction( &COMMON_ACTIONS::pointEditorRemoveCorner ) )
{
if( m_editedPoint )
{
removeCorner( m_editedPoint );
updatePoints();
}
}
else if( evt->IsDrag( BUT_LEFT ) && m_editedPoint )
{
if( !modified )
{
// Save items, so changes can be undone
editFrame->OnModify();
editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
controls->ForceCursorPosition( false );
m_original = *m_editedPoint; // Save the original position
controls->SetAutoPan( true );
modified = true;
}
bool enableAltConstraint = !!evt->Modifier( MD_CTRL );
if( enableAltConstraint != (bool) m_altConstraint ) // alternative constraint
setAltConstraint( enableAltConstraint );
m_editedPoint->SetPosition( controls->GetCursorPosition() );
if( m_altConstraint )
m_altConstraint->Apply();
else
m_editedPoint->ApplyConstraint();
updateItem();
updatePoints();
m_editPoints->ViewUpdate( KIGFX::VIEW_ITEM::GEOMETRY );
}
else if( evt->IsAction( &COMMON_ACTIONS::pointEditorUpdate ) )
{
updatePoints();
}
else if( evt->IsMouseUp( BUT_LEFT ) )
{
controls->SetAutoPan( false );
setAltConstraint( false );
modified = false;
m_toolMgr->PassEvent();
}
else if( evt->IsCancel() )
//.........这里部分代码省略.........
示例13: Duplicate
int EDIT_TOOL::Duplicate( const TOOL_EVENT& aEvent )
{
// Note: original items are no more modified.
bool increment = aEvent.IsAction( &COMMON_ACTIONS::duplicateIncrement );
// first, check if we have a selection, or try to get one
SELECTION_TOOL* selTool = m_toolMgr->GetTool<SELECTION_TOOL>();
const SELECTION& selection = selTool->GetSelection();
// Be sure that there is at least one item that we can modify
if( !hoverSelection() )
return 0;
// we have a selection to work on now, so start the tool process
PCB_BASE_EDIT_FRAME* editFrame = getEditFrame<PCB_BASE_EDIT_FRAME>();
std::vector<BOARD_ITEM*> old_items;
for( int i = 0; i < selection.Size(); ++i )
{
BOARD_ITEM* item = selection.Item<BOARD_ITEM>( i );
if( item )
old_items.push_back( item );
}
for( unsigned i = 0; i < old_items.size(); ++i )
{
BOARD_ITEM* item = old_items[i];
// Unselect the item, so we won't pick it up again
// Do this first, so a single-item duplicate will correctly call
// SetCurItem and show the item properties
m_toolMgr->RunAction( COMMON_ACTIONS::unselectItem, true, item );
BOARD_ITEM* new_item = NULL;
if( m_editModules )
new_item = editFrame->GetBoard()->m_Modules->Duplicate( item, increment );
else
{
#if 0
// @TODO: see if we allow zone duplication here
// Duplicate zones is especially tricky (overlaping zones must be merged)
// so zones are not duplicated
if( item->Type() != PCB_ZONE_AREA_T )
#endif
new_item = editFrame->GetBoard()->Duplicate( item );
}
if( new_item )
{
m_commit->Add( new_item );
// Select the new item, so we can pick it up
m_toolMgr->RunAction( COMMON_ACTIONS::selectItem, true, new_item );
}
}
// record the new items as added
if( !selection.Empty() )
{
editFrame->DisplayToolMsg( wxString::Format( _( "Duplicated %d item(s)" ),
(int) old_items.size() ) );
// If items were duplicated, pick them up
// this works well for "dropping" copies around and pushes the commit
TOOL_EVENT evt = COMMON_ACTIONS::editActivate.MakeEvent();
Main( evt );
}
return 0;
};