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C++ OvrGuiSys::GetVRMenuMgr方法代码示例

本文整理汇总了C++中OvrGuiSys::GetVRMenuMgr方法的典型用法代码示例。如果您正苦于以下问题:C++ OvrGuiSys::GetVRMenuMgr方法的具体用法?C++ OvrGuiSys::GetVRMenuMgr怎么用?C++ OvrGuiSys::GetVRMenuMgr使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OvrGuiSys的用法示例。


在下文中一共展示了OvrGuiSys::GetVRMenuMgr方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DispatchToPath

//==============================
// VRMenuEventHandler::DispatchToPath
bool VRMenuEventHandler::DispatchToPath( OvrGuiSys & guiSys, VrFrame const & vrFrame, 
        VRMenuEvent const & event, Array< menuHandle_t > const & path, bool const log ) const
{
	// send to the focus path only -- this list should be parent -> child order
	for ( int i = 0; i < path.GetSizeI(); ++i )
	{
		VRMenuObject * obj = guiSys.GetVRMenuMgr().ToObject( path[i] );
		char const * const indent = "                                                                ";
		// set to 
		if ( obj != NULL && DispatchToComponents( guiSys, vrFrame, event, obj ) )
		{
			if ( log )
			{
				LOG( "%sDispatchToPath: %s, object '%s' consumed event.", &indent[64 - i * 2],
						VRMenuEvent::EventTypeNames[event.EventType], ( obj != NULL ? obj->GetText().ToCStr() : "<null>" ) );
			}	
			return true;    // consumed by a component
		}
		if ( log )
		{
			LOG( "%sDispatchToPath: %s, object '%s' passed event.", &indent[64 - i * 2],
					VRMenuEvent::EventTypeNames[event.EventType], obj != NULL ? obj->GetText().ToCStr() : "<null>" );
		}
	}
	return false;
}
开发者ID:8BitRick,项目名称:GearVRNative,代码行数:28,代码来源:VRMenuEventHandler.cpp

示例2: OnInit

//==============================
// OvrSliderComponent::OnInit
eMsgStatus OvrSliderComponent::OnInit( OvrGuiSys & guiSys, VrFrame const & vrFrame, 
		VRMenuObject * self, VRMenuEvent const & event )
{
	OVR_UNUSED( vrFrame );
	OVR_UNUSED( event );

	// find the starting offset of the caret
	//LOG( "OvrSliderComponent - VRMENU_EVENT_INIT" );
	VRMenuObject * caret = guiSys.GetVRMenuMgr().ToObject( self->ChildHandleForId( guiSys.GetVRMenuMgr(), ScrubberId ) );
	if ( caret != NULL )
	{
		CaretBasePose = caret->GetLocalPose();
	}
	SetCaretPoseFromFrac( guiSys.GetVRMenuMgr(), self, SliderFrac );
	UpdateText( guiSys.GetVRMenuMgr(), self, BubbleId );
	return MSG_STATUS_ALIVE;
}
开发者ID:8BitRick,项目名称:GearVRNative,代码行数:19,代码来源:SliderComponent.cpp

示例3: FindTargetPath

//==============================
// FindTargetPath
static void FindTargetPath( OvrGuiSys & guiSys, 
        menuHandle_t const curHandle, Array< menuHandle_t > & targetPath ) 
{
	VRMenuObject * obj = guiSys.GetVRMenuMgr().ToObject( curHandle );
	if ( obj != NULL )
	{
		FindTargetPath( guiSys, obj->GetParentHandle(), targetPath );
		targetPath.PushBack( curHandle );
	}
}
开发者ID:8BitRick,项目名称:GearVRNative,代码行数:12,代码来源:VRMenuEventHandler.cpp

示例4: OnFrameUpdate

//==============================
// OvrSliderComponent::OnFrameUpdate
eMsgStatus OvrSliderComponent::OnFrameUpdate( OvrGuiSys & guiSys, VrFrame const & vrFrame, 
		VRMenuObject * self, VRMenuEvent const & event )
{
	OVR_UNUSED( event );

	if ( TouchDown )
	{
		UpdateText( guiSys.GetVRMenuMgr(), self, BubbleId );
		UpdateText( guiSys.GetVRMenuMgr(), self, TextId );
	}

	if ( BubbleFadeOutTime > 0.0 )
	{
		if ( vrapi_GetTimeInSeconds() >= BubbleFadeOutTime )
		{
			BubbleFadeOutTime = -1.0;
			BubbleFader.StartFadeOut();
		}
	}

	VRMenuObject * bubble = guiSys.GetVRMenuMgr().ToObject( self->ChildHandleForId( guiSys.GetVRMenuMgr(), BubbleId ) );
	if ( bubble != NULL )
	{
		float const fadeTime = 0.5f;
		float const fadeRate = 1.0 / fadeTime;
		BubbleFader.Update( fadeRate, vrFrame.DeltaSeconds );

		Vector4f color = bubble->GetColor();
		color.w = BubbleFader.GetFinalAlpha();
		bubble->SetColor( color );
		Vector4f textColor = bubble->GetTextColor();
		textColor.w = color.w;
		bubble->SetTextColor( textColor );
	}

	return MSG_STATUS_ALIVE;
}
开发者ID:8BitRick,项目名称:GearVRNative,代码行数:39,代码来源:SliderComponent.cpp

示例5: HandleEvents

//==============================
// VRMenuEventHandler::HandleEvents
void VRMenuEventHandler::HandleEvents( OvrGuiSys & guiSys, VrFrame const & vrFrame, 
		menuHandle_t const rootHandle, Array< VRMenuEvent > const & events ) const
{
	VRMenuObject * root = guiSys.GetVRMenuMgr().ToObject( rootHandle );
	if ( root == NULL )
	{
		return;
	}

	// find the list of all objects that are in the focused path
	Array< menuHandle_t > focusPath;
	FindTargetPath( guiSys, rootHandle, FocusedHandle, focusPath );
    
	Array< menuHandle_t > targetPath;

	for ( int i = 0; i < events.GetSizeI(); ++i )
	{
		VRMenuEvent const & event = events[i];
		switch ( event.DispatchType )
		{
			case EVENT_DISPATCH_BROADCAST:
			{
				// broadcast to everything
				BroadcastEvent( guiSys, vrFrame, event, root );
			}
			break;
			case EVENT_DISPATCH_FOCUS:
				// send to the focus path only -- this list should be parent -> child order
				DispatchToPath( guiSys, vrFrame, event, focusPath, false );
				break;
			case EVENT_DISPATCH_TARGET:
				if ( targetPath.GetSizeI() == 0 || event.TargetHandle != targetPath.Back() )
				{
					targetPath.Clear();
					FindTargetPath( guiSys, rootHandle, event.TargetHandle, targetPath );
				}
				DispatchToPath( guiSys, vrFrame, event, targetPath, false );
				break;
			default:
				OVR_ASSERT( !"unknown dispatch type" );
				break;
		}
	}
}
开发者ID:8BitRick,项目名称:GearVRNative,代码行数:46,代码来源:VRMenuEventHandler.cpp

示例6: BroadcastEvent

//==============================
// VRMenuEventHandler::BroadcastEvent
bool VRMenuEventHandler::BroadcastEvent( OvrGuiSys & guiSys, VrFrame const & vrFrame, 
        VRMenuEvent const & event, VRMenuObject * receiver ) const
{
	ASSERT_WITH_TAG( receiver != NULL, "VrMenu" );

	// allow parent components to handle first
	if ( DispatchToComponents( guiSys, vrFrame, event, receiver ) )
	{
		return true;
	}

	// if the parent did not consume, dispatch to children
	int numChildren = receiver->NumChildren();
	for ( int i = 0; i < numChildren; ++i ) 
	{
		menuHandle_t childHandle = receiver->GetChildHandleForIndex( i );
		VRMenuObject * child = guiSys.GetVRMenuMgr().ToObject( childHandle );
		if ( child != NULL && BroadcastEvent( guiSys, vrFrame, event, child ) )
		{
			return true;    // consumed by child
		}
	}
	return false;
}
开发者ID:8BitRick,项目名称:GearVRNative,代码行数:26,代码来源:VRMenuEventHandler.cpp

示例7: attributionPanelId

OvrVideoMenu::OvrVideoMenu( OvrGuiSys & guiSys, OvrMetaData & metaData, float radius )
	: VRMenu( MENU_NAME )
	, MetaData( metaData )
	, LoadingIconHandle( 0 )
	, AttributionHandle( 0 )
	, BrowserButtonHandle( 0 )
	, VideoControlButtonHandle( 0 )
	, Radius( radius )
	, ButtonCoolDown( 0.0f )
	, OpenTime( 0.0 )
{
	// Init with empty root
	Init( guiSys, 0.0f, VRMenuFlags_t() );

	// Create Attribution info view
	Array< VRMenuObjectParms const * > parms;
	Array< VRMenuComponent* > comps;
	VRMenuId_t attributionPanelId( ID_CENTER_ROOT.Get() + 10 );

	comps.PushBack( new OvrVideoMenuRootComponent( *this ) );

	Quatf rot( DOWN, 0.0f );
	Vector3f dir( -FWD );
	Posef panelPose( rot, dir * Radius );
	Vector3f panelScale( 1.0f );

	const VRMenuFontParms fontParms( true, true, false, false, true, 0.525f, 0.45f, 1.0f );

	VRMenuObjectParms attrParms( VRMENU_STATIC, comps,
		VRMenuSurfaceParms(), "Attribution Panel", panelPose, panelScale, Posef(), Vector3f( 1.0f ), fontParms, attributionPanelId,
		VRMenuObjectFlags_t(), VRMenuObjectInitFlags_t( VRMENUOBJECT_INIT_FORCE_POSITION ) );

	parms.PushBack( &attrParms );

	AddItems( guiSys, parms, GetRootHandle(), false );
	parms.Clear();
	comps.Clear();

	AttributionHandle = HandleForId( guiSys.GetVRMenuMgr(), attributionPanelId );
	VRMenuObject * attributionObject = guiSys.GetVRMenuMgr().ToObject( AttributionHandle );
	OVR_ASSERT( attributionObject != NULL );

	//Browser button
	float const ICON_HEIGHT = 80.0f * VRMenuObject::DEFAULT_TEXEL_SCALE;
	Array< VRMenuSurfaceParms > surfParms;

	Posef browserButtonPose( Quatf(), UP * ICON_HEIGHT * 2.0f );

	comps.PushBack( new OvrDefaultComponent( Vector3f( 0.0f, 0.0f, 0.05f ), 1.05f, 0.25f, 0.0f, Vector4f( 1.0f ), Vector4f( 1.0f ) ) );
	comps.PushBack( new OvrButton_OnUp( this, ID_BROWSER_BUTTON ) );
	comps.PushBack( new OvrSurfaceToggleComponent( ) );
	surfParms.PushBack( VRMenuSurfaceParms( "browser",
		"apk:///assets/nav_home_off.png", SURFACE_TEXTURE_DIFFUSE,
		NULL, SURFACE_TEXTURE_MAX, NULL, SURFACE_TEXTURE_MAX ) );
	surfParms.PushBack( VRMenuSurfaceParms( "browser",
		"apk:///assets/nav_home_on.png", SURFACE_TEXTURE_DIFFUSE,
		NULL, SURFACE_TEXTURE_MAX, NULL, SURFACE_TEXTURE_MAX ) );
	VRMenuObjectParms browserButtonParms( VRMENU_BUTTON, comps, surfParms, "",
		browserButtonPose, Vector3f( 1.0f ), Posef(), Vector3f( 1.0f ), fontParms,
		ID_BROWSER_BUTTON, VRMenuObjectFlags_t( VRMENUOBJECT_DONT_HIT_TEXT ),
		VRMenuObjectInitFlags_t( VRMENUOBJECT_INIT_FORCE_POSITION ) );
	parms.PushBack( &browserButtonParms );

	AddItems( guiSys, parms, AttributionHandle, false );
	parms.Clear();
	comps.Clear();
	surfParms.Clear();

	BrowserButtonHandle = attributionObject->ChildHandleForId( guiSys.GetVRMenuMgr(), ID_BROWSER_BUTTON );
	VRMenuObject * browserButtonObject = guiSys.GetVRMenuMgr().ToObject( BrowserButtonHandle );
	OVR_ASSERT( browserButtonObject != NULL );
	OVR_UNUSED( browserButtonObject );

	//Video control button 
	Posef videoButtonPose( Quatf(), DOWN * ICON_HEIGHT * 2.0f );

	comps.PushBack( new OvrDefaultComponent( Vector3f( 0.0f, 0.0f, 0.05f ), 1.05f, 0.25f, 0.0f, Vector4f( 1.0f ), Vector4f( 1.0f ) ) );
	comps.PushBack( new OvrButton_OnUp( this, ID_VIDEO_BUTTON ) );
	comps.PushBack( new OvrSurfaceToggleComponent( ) );
	surfParms.PushBack( VRMenuSurfaceParms( "browser",
		"apk:///assets/nav_restart_off.png", SURFACE_TEXTURE_DIFFUSE,
		NULL, SURFACE_TEXTURE_MAX, NULL, SURFACE_TEXTURE_MAX ) );
	surfParms.PushBack( VRMenuSurfaceParms( "browser",
		"apk:///assets/nav_restart_on.png", SURFACE_TEXTURE_DIFFUSE,
		NULL, SURFACE_TEXTURE_MAX, NULL, SURFACE_TEXTURE_MAX ) );
	VRMenuObjectParms controlButtonParms( VRMENU_BUTTON, comps, surfParms, "",
		videoButtonPose, Vector3f( 1.0f ), Posef(), Vector3f( 1.0f ), fontParms,
		ID_VIDEO_BUTTON, VRMenuObjectFlags_t( VRMENUOBJECT_DONT_HIT_TEXT ),
		VRMenuObjectInitFlags_t( VRMENUOBJECT_INIT_FORCE_POSITION ) );
	parms.PushBack( &controlButtonParms );

	AddItems( guiSys, parms, AttributionHandle, false );
	parms.Clear();
	comps.Clear();

	VideoControlButtonHandle = attributionObject->ChildHandleForId( guiSys.GetVRMenuMgr(), ID_VIDEO_BUTTON );
	VRMenuObject * controlButtonObject = guiSys.GetVRMenuMgr().ToObject( VideoControlButtonHandle );
	OVR_ASSERT( controlButtonObject != NULL );
	OVR_UNUSED( controlButtonObject );

//.........这里部分代码省略.........
开发者ID:yenchenlin,项目名称:gear-vr-360-player,代码行数:101,代码来源:VideoMenu.cpp

示例8: Frame

//==============================
// VRMenuEventHandler::Frame
void VRMenuEventHandler::Frame( OvrGuiSys & guiSys, VrFrame const & vrFrame, 
        menuHandle_t const & rootHandle, Posef const & menuPose, Array< VRMenuEvent > & events )
{
	VRMenuObject * root = guiSys.GetVRMenuMgr().ToObject( rootHandle );
	if ( root == NULL )
	{
		return;
	}

	// find the object the gaze is touching and update gaze focus
	const Matrix4f viewMatrix = guiSys.GetApp()->GetLastViewMatrix();
	const Vector3f viewPos( GetViewMatrixPosition( viewMatrix ) );
	const Vector3f viewFwd( GetViewMatrixForward( viewMatrix ) );

	HitTestResult result;
	menuHandle_t hitHandle = root->HitTest( guiSys, menuPose, viewPos, viewFwd, ContentFlags_t( CONTENT_SOLID ), result );
	result.RayStart = viewPos;
	result.RayDir = viewFwd;

	VRMenuObject * hit = hitHandle.IsValid() ? guiSys.GetVRMenuMgr().ToObject( hitHandle ) : NULL;
/*
	if ( hit != NULL )
	{
		guiSys.GetApp()->ShowInfoText( 0.0f, "%s", hit->GetText().ToCStr() );
	}
*/
	bool focusChanged = ( hitHandle != FocusedHandle );
	if ( focusChanged )
	{
		// focus changed
		VRMenuObject * oldFocus = guiSys.GetVRMenuMgr().ToObject( FocusedHandle );
		if ( oldFocus != NULL )
		{
			// setup event for item losing the focus
			VRMenuEvent event( VRMENU_EVENT_FOCUS_LOST, EVENT_DISPATCH_TARGET, FocusedHandle, Vector3f( 0.0f ), result );
			events.PushBack( event );
		}
		if ( hit != NULL )
		{
			if ( ( hit->GetFlags() & VRMENUOBJECT_FLAG_NO_FOCUS_GAINED ) == 0 )
			{
				// set up event for item gaining the focus
				VRMenuEvent event( VRMENU_EVENT_FOCUS_GAINED, EVENT_DISPATCH_FOCUS, hitHandle, Vector3f( 0.0f ), result );
				events.PushBack( event );
			}
		}
		FocusedHandle = hitHandle;
	}

	if ( ( vrFrame.Input.buttonPressed & BUTTON_SWIPE_UP ) != 0 )
	{
		VRMenuEvent event( VRMENU_EVENT_SWIPE_UP, EVENT_DISPATCH_FOCUS, FocusedHandle, Vector3f( 0.0f ), result );
		events.PushBack( event );
	}
	if ( ( vrFrame.Input.buttonPressed & BUTTON_SWIPE_DOWN ) != 0 )
	{
		VRMenuEvent event( VRMENU_EVENT_SWIPE_DOWN, EVENT_DISPATCH_FOCUS, FocusedHandle, Vector3f( 0.0f ), result );
		events.PushBack( event );

	}
	if ( ( vrFrame.Input.buttonPressed & BUTTON_SWIPE_FORWARD ) != 0 )
	{
		VRMenuEvent event( VRMENU_EVENT_SWIPE_FORWARD, EVENT_DISPATCH_FOCUS, FocusedHandle, Vector3f( 0.0f ), result );
		events.PushBack( event );

	}
	if ( ( vrFrame.Input.buttonPressed & BUTTON_SWIPE_BACK ) != 0 )
	{
		VRMenuEvent event( VRMENU_EVENT_SWIPE_BACK, EVENT_DISPATCH_FOCUS, FocusedHandle, Vector3f( 0.0f ), result );
		events.PushBack( event );
	}

	bool touchPressed = ( vrFrame.Input.buttonPressed & ( BUTTON_TOUCH | BUTTON_A ) ) != 0;
	bool touchReleased = !touchPressed && ( vrFrame.Input.buttonReleased & ( BUTTON_TOUCH | BUTTON_A ) ) != 0;
	bool touchDown = ( vrFrame.Input.buttonState & BUTTON_TOUCH ) != 0;

	// Need to update this for keyboard events as well
	for ( int i = 0; i < vrFrame.Input.NumKeyEvents; i++ )
	{
		if ( vrFrame.Input.KeyEvents[i].KeyCode == OVR_KEY_RETURN )
		{
			switch ( vrFrame.Input.KeyEvents[i].EventType )
			{
				case KEY_EVENT_DOWN:
					touchPressed = true;
					break;
				case KEY_EVENT_UP:
					touchReleased = true;
					break;
				default:
					break;
			}
		}
	}

 /*   
	// report swipe data
	char const * swipeNames[5] = { "none", "down", "up", "back", "forward" };
//.........这里部分代码省略.........
开发者ID:8BitRick,项目名称:GearVRNative,代码行数:101,代码来源:VRMenuEventHandler.cpp

示例9: OnTouchUp

//==============================
// OvrSliderComponent::OnTouchUp
eMsgStatus OvrSliderComponent::OnTouchUp( OvrGuiSys & guiSys, VrFrame const & vrFrame, 
		VRMenuObject * self, VRMenuEvent const & event )
{
	OVR_UNUSED( guiSys );
	OVR_UNUSED( vrFrame );
	OVR_UNUSED( self );
	OVR_UNUSED( event );

	BubbleFadeOutTime = vrapi_GetTimeInSeconds() + 1.5;

	//LOG( "event.FloatValue = ( %.8f, %.8f )", event.FloatValue.x, event.FloatValue.y );
	// project on to the normalized slide delta so that the movement on the pad matches the orientation of the slider
	Vector2f slideDelta( LocalSlideDelta.x, LocalSlideDelta.y );
	slideDelta.Normalize();
	Vector2f touchXY( event.FloatValue.x, event.FloatValue.y );
	
	float dot = slideDelta.Dot( touchXY );
	if ( fabsf( dot ) < 0.7071f )
	{
		// if we're more than 45 degrees off axis, don't move at all
		dot = 0.0f;
	}
	else
	{
		// move as if we were perfectly aligned with the slider direction
		if ( dot < 0.0f )
		{
			dot = -1.0f;
		}
		else
		{
			dot = 1.0f;
		}
	}
	LastDot = dot;

	if ( LastDot != 0.0f )
	{
		float range = MaxValue - MinValue;
		float cur = floor( SliderFrac * range ) + MinValue;
		if ( LastDot < 0.0f )
		{
			SliderFrac = ( cur + 1.0f ) * ( 1.0f / range );
		}
		else 
		{
			SliderFrac = ( cur - 1.0f ) * ( 1.0f / range );
		}
		SliderFrac = Alg::Clamp( SliderFrac, 0.0f, 1.0f );

		SetCaretPoseFromFrac( guiSys.GetVRMenuMgr(), self, SliderFrac );
	
		Menu.OnItemEvent( guiSys, RootId, event );

		// update the bubble text
		UpdateText( guiSys.GetVRMenuMgr(), self, BubbleId );
	}
	LastDot = 0.0f;

	return MSG_STATUS_CONSUMED;
}
开发者ID:8BitRick,项目名称:GearVRNative,代码行数:63,代码来源:SliderComponent.cpp


注:本文中的OvrGuiSys::GetVRMenuMgr方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。