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C++ OvrGuiSys类代码示例

本文整理汇总了C++中OvrGuiSys的典型用法代码示例。如果您正苦于以下问题:C++ OvrGuiSys类的具体用法?C++ OvrGuiSys怎么用?C++ OvrGuiSys使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了OvrGuiSys类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnEvent_Impl

//==============================
//  ResumeMovieComponent::OnEvent_Impl
eMsgStatus ResumeMovieComponent::OnEvent_Impl( OvrGuiSys & guiSys, VrFrame const & vrFrame,
        VRMenuObject * self, VRMenuEvent const & event )
{
    switch( event.EventType )
    {
        case VRMENU_EVENT_FRAME_UPDATE:
            return Frame( guiSys, vrFrame, self, event );
        case VRMENU_EVENT_FOCUS_GAINED:
            return FocusGained( guiSys, vrFrame, self, event );
        case VRMENU_EVENT_FOCUS_LOST:
            return FocusLost( guiSys, vrFrame, self, event );
        case VRMENU_EVENT_TOUCH_DOWN:
        	if ( CallbackView != NULL )
        	{
        		Sound.PlaySound( guiSys.GetApp(), "touch_down", 0.1 );
        		return MSG_STATUS_CONSUMED;
        	}
        	return MSG_STATUS_ALIVE;
        case VRMENU_EVENT_TOUCH_UP:
        	if ( !( vrFrame.Input.buttonState & BUTTON_TOUCH_WAS_SWIPE ) && ( CallbackView != NULL ) )
        	{
                Sound.PlaySound( guiSys.GetApp(), "touch_up", 0.1 );
               	CallbackView->ResumeChoice( ItemNum );
        		return MSG_STATUS_CONSUMED;
        	}
            return MSG_STATUS_ALIVE;
        default:
            OVR_ASSERT( !"Event flags mismatch!" );
            return MSG_STATUS_ALIVE;
    }
}
开发者ID:Ncit,项目名称:StreamTheater,代码行数:33,代码来源:ResumeMovieComponent.cpp

示例2: OnOpening

	eMsgStatus OnOpening( OvrGuiSys & guiSys, ovrFrameInput const & vrFrame, VRMenuObject * self, VRMenuEvent const & event )
	{
		OVR_UNUSED( vrFrame );
		OVR_UNUSED( event );

		Oculus360Videos * videos = static_cast< Oculus360Videos* >( guiSys.GetApp()->GetAppInterface() );
		CurrentVideo = (OvrVideosMetaDatum *)( videos->GetActiveVideo() );
		// If opening VideoMenu without a Video selected, bail 
		if ( CurrentVideo == NULL )
		{
			guiSys.CloseMenu( &VideoMenu, false );
		}
		LoadAttribution( self );
		return MSG_STATUS_CONSUMED;
	}
开发者ID:yenchenlin,项目名称:gear-vr-360-player,代码行数:15,代码来源:VideoMenu.cpp

示例3: DispatchToPath

//==============================
// VRMenuEventHandler::DispatchToPath
bool VRMenuEventHandler::DispatchToPath( OvrGuiSys & guiSys, VrFrame const & vrFrame, 
        VRMenuEvent const & event, Array< menuHandle_t > const & path, bool const log ) const
{
	// send to the focus path only -- this list should be parent -> child order
	for ( int i = 0; i < path.GetSizeI(); ++i )
	{
		VRMenuObject * obj = guiSys.GetVRMenuMgr().ToObject( path[i] );
		char const * const indent = "                                                                ";
		// set to 
		if ( obj != NULL && DispatchToComponents( guiSys, vrFrame, event, obj ) )
		{
			if ( log )
			{
				LOG( "%sDispatchToPath: %s, object '%s' consumed event.", &indent[64 - i * 2],
						VRMenuEvent::EventTypeNames[event.EventType], ( obj != NULL ? obj->GetText().ToCStr() : "<null>" ) );
			}	
			return true;    // consumed by a component
		}
		if ( log )
		{
			LOG( "%sDispatchToPath: %s, object '%s' passed event.", &indent[64 - i * 2],
					VRMenuEvent::EventTypeNames[event.EventType], obj != NULL ? obj->GetText().ToCStr() : "<null>" );
		}
	}
	return false;
}
开发者ID:8BitRick,项目名称:GearVRNative,代码行数:28,代码来源:VRMenuEventHandler.cpp

示例4: OnInit

//==============================
// OvrSliderComponent::OnInit
eMsgStatus OvrSliderComponent::OnInit( OvrGuiSys & guiSys, VrFrame const & vrFrame, 
		VRMenuObject * self, VRMenuEvent const & event )
{
	OVR_UNUSED( vrFrame );
	OVR_UNUSED( event );

	// find the starting offset of the caret
	//LOG( "OvrSliderComponent - VRMENU_EVENT_INIT" );
	VRMenuObject * caret = guiSys.GetVRMenuMgr().ToObject( self->ChildHandleForId( guiSys.GetVRMenuMgr(), ScrubberId ) );
	if ( caret != NULL )
	{
		CaretBasePose = caret->GetLocalPose();
	}
	SetCaretPoseFromFrac( guiSys.GetVRMenuMgr(), self, SliderFrac );
	UpdateText( guiSys.GetVRMenuMgr(), self, BubbleId );
	return MSG_STATUS_ALIVE;
}
开发者ID:8BitRick,项目名称:GearVRNative,代码行数:19,代码来源:SliderComponent.cpp

示例5: FindTargetPath

//==============================
// FindTargetPath
static void FindTargetPath( OvrGuiSys & guiSys, 
        menuHandle_t const curHandle, Array< menuHandle_t > & targetPath ) 
{
	VRMenuObject * obj = guiSys.GetVRMenuMgr().ToObject( curHandle );
	if ( obj != NULL )
	{
		FindTargetPath( guiSys, obj->GetParentHandle(), targetPath );
		targetPath.PushBack( curHandle );
	}
}
开发者ID:8BitRick,项目名称:GearVRNative,代码行数:12,代码来源:VRMenuEventHandler.cpp

示例6: OnMediaNotFound

void VideoBrowser::OnMediaNotFound( OvrGuiSys & guiSys, String & title, String & imageFile, String & message )
{
	Videos.GetLocale().GetString( "@string/app_name", "@string/app_name", title );
	imageFile = "assets/sdcard.png";
	Videos.GetLocale().GetString( "@string/media_not_found", "@string/media_not_found", message );

	OVR::Array< OVR::String > wholeStrs;
	wholeStrs.PushBack( "Gear VR" );
	guiSys.GetDefaultFont().WordWrapText( message, 1.4f, wholeStrs );
}
开发者ID:exaphaser,项目名称:JSC-Cross-Compiler,代码行数:10,代码来源:VideoBrowser.cpp

示例7: PlaySoundEffect

//==============================
// ovrSoundLimiter::PlaySound
void ovrSoundLimiter::PlaySoundEffect( OvrGuiSys & guiSys, char const * soundName, double const limitSeconds )
{
	double curTime = vrapi_GetTimeInSeconds();
	double t = curTime - LastPlayTime;
	//LOG_WITH_TAG( "VrMenu", "PlaySoundEffect( '%s', %.2f ) - t == %.2f : %s", soundName, limitSeconds, t, t >= limitSeconds ? "PLAYING" : "SKIPPING" );
	if ( t >= limitSeconds )
	{
		guiSys.GetSoundEffectPlayer().Play( soundName );
		LastPlayTime = curTime;
	}
}
开发者ID:8BitRick,项目名称:GearVRNative,代码行数:13,代码来源:SoundLimiter.cpp

示例8: Frame

//==============================
//  TheaterSelectionComponent::Frame
eMsgStatus TheaterSelectionComponent::Frame( OvrGuiSys & guiSys, VrFrame const & vrFrame,
        VRMenuObject * self, VRMenuEvent const & event )
{
    double t = vrapi_GetTimeInSeconds();
    if ( StartFadeInTime >= 0.0f && t >= StartFadeInTime )
    {
        HilightFader.StartFadeIn();
        StartFadeInTime = -1.0f;
    }
    else if ( StartFadeOutTime >= 0.0f && t > StartFadeOutTime )
    {
        HilightFader.StartFadeOut();
        StartFadeOutTime = -1.0f;
    }

    float const fadeRate = 1.0f / FadeDuration;
    HilightFader.Update( fadeRate, vrFrame.DeltaSeconds );

    float const hilightAlpha = HilightFader.GetFinalAlpha();

    float const scale = ( ( HilightScale - 1.0f ) * hilightAlpha ) + 1.0f;
    self->SetHilightScale( scale );


#if 0
	if ( ( CallbackView != NULL ) && self->IsHilighted() && ( vrFrame.Input.buttonReleased & BUTTON_A ) )
	{
		if ( vrFrame.Input.buttonPressed & BUTTON_A )
		{
			Sound.PlaySound( guiSys.GetApp(), "touch_down", 0.1 );
		}
		if ( vrFrame.Input.buttonReleased & BUTTON_A )
		{
			Sound.PlaySound( guiSys.GetApp(), "touch_up", 0.1 );
			CallbackView->SelectPressed();
		}
	}
#endif

    return MSG_STATUS_ALIVE;
}
开发者ID:Ncit,项目名称:StreamTheater,代码行数:43,代码来源:TheaterSelectionComponent.cpp

示例9: FocusGained

//==============================
//  MovieSelectionComponent::FocusGained
eMsgStatus MovieSelectionComponent::FocusGained( OvrGuiSys & guiSys, VrFrame const & vrFrame,
        VRMenuObject * self, VRMenuEvent const & event )
{
	LOG( "FocusGained" );
    // set the hilight flag
    self->SetHilighted( true );
    CallbackView->SelectionHighlighted( true );

    Sound.PlaySound( guiSys.GetApp(), "gaze_on", 0.1 );
	
    return MSG_STATUS_ALIVE;
}
开发者ID:Ncit,项目名称:StreamTheater,代码行数:14,代码来源:MovieSelectionComponent.cpp

示例10: Frame

//==============================
//  MovieSelectionComponent::Frame
eMsgStatus MovieSelectionComponent::Frame( OvrGuiSys & guiSys, VrFrame const & vrFrame,
        VRMenuObject * self, VRMenuEvent const & event )
{
	CallbackView->SelectionHighlighted( self->IsHilighted() );

#if 0
	if ( self->IsHilighted() )
	{
		if ( vrFrame.Input.buttonPressed & BUTTON_A )
		{
			Sound.PlaySound( guiSys.GetApp(), "touch_down", 0.1 );
		}
		if ( vrFrame.Input.buttonReleased & BUTTON_A )
		{
			Sound.PlaySound( guiSys.GetApp(), "touch_up", 0.1 );
			CallbackView->SelectMovie();
		}
	}
#endif

    return MSG_STATUS_ALIVE;
}
开发者ID:Ncit,项目名称:StreamTheater,代码行数:24,代码来源:MovieSelectionComponent.cpp

示例11: FocusGained

//==============================
//  TheaterSelectionComponent::FocusGained
eMsgStatus TheaterSelectionComponent::FocusGained( OvrGuiSys & guiSys, VrFrame const & vrFrame,
        VRMenuObject * self, VRMenuEvent const & event )
{
    // set the hilight flag
    self->SetHilighted( true );

    StartFadeOutTime = -1.0;
    StartFadeInTime = vrapi_GetTimeInSeconds();

    Sound.PlaySound( guiSys.GetApp(), "gaze_on", 0.1 );

    return MSG_STATUS_ALIVE;
}
开发者ID:Ncit,项目名称:StreamTheater,代码行数:15,代码来源:TheaterSelectionComponent.cpp

示例12: PlayMenuSound

void ovrSoundLimiter::PlayMenuSound( OvrGuiSys & guiSys, char const * appendKey, char const * soundName, double const limitSeconds )
{
	char overrideSound[ 1024 ];
	OVR_sprintf( overrideSound, 1024, "%s_%s", appendKey, soundName );

	if ( guiSys.GetSoundEffectPlayer().Has( overrideSound ) )
	{
		PlaySoundEffect( guiSys, overrideSound, limitSeconds );
	}
	else
	{
		PlaySoundEffect( guiSys, soundName, limitSeconds );
	}
}
开发者ID:8BitRick,项目名称:GearVRNative,代码行数:14,代码来源:SoundLimiter.cpp

示例13: OnFrameUpdate

//==============================
// OvrSliderComponent::OnFrameUpdate
eMsgStatus OvrSliderComponent::OnFrameUpdate( OvrGuiSys & guiSys, VrFrame const & vrFrame, 
		VRMenuObject * self, VRMenuEvent const & event )
{
	OVR_UNUSED( event );

	if ( TouchDown )
	{
		UpdateText( guiSys.GetVRMenuMgr(), self, BubbleId );
		UpdateText( guiSys.GetVRMenuMgr(), self, TextId );
	}

	if ( BubbleFadeOutTime > 0.0 )
	{
		if ( vrapi_GetTimeInSeconds() >= BubbleFadeOutTime )
		{
			BubbleFadeOutTime = -1.0;
			BubbleFader.StartFadeOut();
		}
	}

	VRMenuObject * bubble = guiSys.GetVRMenuMgr().ToObject( self->ChildHandleForId( guiSys.GetVRMenuMgr(), BubbleId ) );
	if ( bubble != NULL )
	{
		float const fadeTime = 0.5f;
		float const fadeRate = 1.0 / fadeTime;
		BubbleFader.Update( fadeRate, vrFrame.DeltaSeconds );

		Vector4f color = bubble->GetColor();
		color.w = BubbleFader.GetFinalAlpha();
		bubble->SetColor( color );
		Vector4f textColor = bubble->GetTextColor();
		textColor.w = color.w;
		bubble->SetTextColor( textColor );
	}

	return MSG_STATUS_ALIVE;
}
开发者ID:8BitRick,项目名称:GearVRNative,代码行数:39,代码来源:SliderComponent.cpp

示例14: FocusGained

//==============================
//  ResumeMovieComponent::FocusGained
eMsgStatus ResumeMovieComponent::FocusGained( OvrGuiSys & guiSys, VrFrame const & vrFrame,
        VRMenuObject * self, VRMenuEvent const & event )
{
	//LOG( "FocusGained" );
	HasFocus = true;
	Sound.PlaySound( guiSys.GetApp(), "gaze_on", 0.1 );

	self->SetHilighted( true );
	self->SetTextColor( HighlightColor );
	if ( Icon != NULL )
	{
		Icon->SetColor( HighlightColor );
	}

	return MSG_STATUS_ALIVE;
}
开发者ID:Ncit,项目名称:StreamTheater,代码行数:18,代码来源:ResumeMovieComponent.cpp

示例15: FocusLost

//==============================
//  ResumeMovieComponent::FocusLost
eMsgStatus ResumeMovieComponent::FocusLost( OvrGuiSys & guiSys, VrFrame const & vrFrame,
        VRMenuObject * self, VRMenuEvent const & event )
{
	//LOG( "FocusLost" );

	HasFocus = false;
	Sound.PlaySound( guiSys.GetApp(), "gaze_off", 0.1 );

	self->SetHilighted( false );
	self->SetTextColor( self->IsHilighted() ? HighlightColor : NormalColor );
	if ( Icon != NULL )
	{
		Icon->SetColor( self->IsHilighted() ? HighlightColor : NormalColor );
	}

	return MSG_STATUS_ALIVE;
}
开发者ID:Ncit,项目名称:StreamTheater,代码行数:19,代码来源:ResumeMovieComponent.cpp


注:本文中的OvrGuiSys类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。