当前位置: 首页>>代码示例>>C++>>正文


C++ OverlayContainer类代码示例

本文整理汇总了C++中OverlayContainer的典型用法代码示例。如果您正苦于以下问题:C++ OverlayContainer类的具体用法?C++ OverlayContainer怎么用?C++ OverlayContainer使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了OverlayContainer类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createOverlay

OverlayContainer* MenuSheet::createOverlay(int id, const std::string& text, int x, int y, int w, int h) {
    std::string ovname = mName + "/" + Ogre::StringConverter::toString(id);

    OverlayContainer* ov;

    if (text.empty())
        ov = static_cast<OverlayContainer*>(OverlayManager::getSingleton().createOverlayElement("Panel", ovname));
    else
        ov = static_cast<OverlayContainer*>(OverlayManager::getSingleton().createOverlayElement("TextArea", ovname));

    ov->setMetricsMode(GMM_PIXELS);

    // text area centered around X point, so we create it with w/2 surplus
    if (text.empty())
        ov->setPosition(x, y);
    else
        ov->setPosition(x + w/2, y);

    ov->setDimensions(w, h);

    ov->setCaption(text);
    ov->setParameter("font_name", mFont);
    ov->setParameter("char_height", StringConverter::toString(mFontSize));

    ov->setParameter("alignment", "center");

    ov->show();

    mOverlay->add2D(ov);

    return ov;
}
开发者ID:volca02,项目名称:request,代码行数:32,代码来源:MenuSystem.cpp

示例2: OGRE_EXCEPT

void GraphicsController::addTextureDebugOverlay(const Ogre::String& texname, size_t i)
{
    using namespace Ogre;
    Overlay* debugOverlay = OverlayManager::getSingleton().getByName("PRJZ/DebugOverlay");

	MaterialPtr debugMat = MaterialManager::getSingleton().getByName("PRJZ/BasicTexture", "PROJECT_ZOMBIE");
	if(debugMat.isNull())
		OGRE_EXCEPT(Ogre::Exception::ERR_INVALIDPARAMS, "PRJZ/BasicTexture material was not found.", "GraphicsController::addTextureDebugOverlay");
    debugMat->getTechnique(0)->getPass(0)->setLightingEnabled(false);
    TextureUnitState *t = debugMat->getTechnique(0)->getPass(0)->createTextureUnitState(texname);
    t->setTextureAddressingMode(TextureUnitState::TAM_CLAMP);

    Ogre::TexturePtr tex = Ogre::TextureManager::getSingleton().getByName(texname);
    Ogre::Real tWidth = tex->getWidth();
    Ogre::Real tHeight = tex->getHeight();

    //ratio 
    Ogre::Real ratio = tHeight / tWidth;
    OverlayContainer* debugPanel = (OverlayContainer*)
        (OverlayManager::getSingleton().createOverlayElement("Panel", "Ogre/DebugTexPanel" + StringConverter::toString(i)));
    debugPanel->_setPosition(0.0, 0.0);
    debugPanel->_setDimensions(0.5f, 0.5f * ratio);
    debugPanel->setMaterialName(debugMat->getName());
    debugOverlay->add2D(debugPanel);
}
开发者ID:beyzend,项目名称:OgrePRJZSample,代码行数:25,代码来源:GraphicsController.cpp

示例3: while

	//---------------------------------------------------------------------
	void OverlayManager::destroyAllOverlayElementsImpl(ElementMap& elementMap)
	{
		ElementMap::iterator i;

		while ((i = elementMap.begin()) != elementMap.end())
		{
			OverlayElement* element = i->second;

			// Get factory to delete
			FactoryMap::iterator fi = mFactories.find(element->getTypeName());
			if (fi == mFactories.end())
			{
				OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, "Cannot locate factory for element " 
					+ element->getName(),
					"OverlayManager::destroyAllOverlayElements");
			}

			// remove from parent, if any
			OverlayContainer* parent;
			if ((parent = element->getParent()) != 0)
			{
				parent->_removeChild(element->getName());
			}

			// children of containers will be auto-removed when container is destroyed.
			// destroy the element and remove it from the list
			fi->second->destroyOverlayElement(element);
			elementMap.erase(i);
		}
	}
开发者ID:Ali-il,项目名称:gamekit,代码行数:31,代码来源:OgreOverlayManager.cpp

示例4: changePage

//-----------------------------------------------------------------------------------
void Sample_Compositor::setupControls(void) 
{
	mTrayMgr->createButton(TL_TOPLEFT, "PageButton", "Compositors", 175);

	for (size_t i=0; i < COMPOSITORS_PER_PAGE; i++)
	{
		String checkBoxName = "Compositor_" + Ogre::StringConverter::toString(i);
		CheckBox* cb = mTrayMgr->createCheckBox(TL_TOPLEFT, checkBoxName, "Compositor", 175);
		cb->hide();
	}

	changePage(0);
	
	mDebugTextureSelectMenu = mTrayMgr->createThickSelectMenu(TL_TOPRIGHT, "DebugRTTSelectMenu", "Debug RTT", 180, 5);
	mDebugTextureSelectMenu->addItem("None");

	mTrayMgr->createSeparator(TL_TOPRIGHT, "DebugRTTSep1");  // this is a hack to give the debug RTT a bit more room

	DecorWidget* debugRTTPanel = mTrayMgr->createDecorWidget(TL_NONE, "DebugRTTPanel", "SdkTrays/Picture");
	OverlayContainer* debugRTTContainer = (OverlayContainer*)debugRTTPanel->getOverlayElement();
	mDebugTextureTUS = debugRTTContainer->getMaterial()->getBestTechnique()->getPass(0)->getTextureUnitState(0);
	//mDebugTextureTUS->setTextureName("CompositorDemo/DebugView");
	debugRTTContainer->setDimensions(128, 128);
	debugRTTContainer->getChild("DebugRTTPanel/PictureFrame")->setDimensions(144, 144);
	debugRTTPanel->hide();

	mTrayMgr->createSeparator(TL_TOPRIGHT, "DebugRTTSep2");  // this is a hack to give the debug RTT a bit more room

	mTrayMgr->showCursor();
	mTrayMgr->showLogo(TL_BOTTOMLEFT);
	mTrayMgr->toggleAdvancedFrameStats();
}
开发者ID:MrLobo,项目名称:El-Rayo-de-Zeus,代码行数:33,代码来源:Compositor.cpp

示例5: processTextureShadows

int ShadowManager::updateShadowTechnique()
{
    float scoef = 0.5;
    gEnv->sceneManager->setShadowColour(Ogre::ColourValue(0.563 + scoef, 0.578 + scoef, 0.625 + scoef));
    gEnv->sceneManager->setShowDebugShadows(false);

    RoR::App::GfxShadowType type = RoR::App::GetGfxShadowType();

    if (type == RoR::App::GFX_SHADOW_TYPE_TEXTURE)
    {
        gEnv->sceneManager->setShadowFarDistance(RoR::App::GetGfxSightRange());
        processTextureShadows();
    }
    else if (type == RoR::App::GFX_SHADOW_TYPE_PSSM)
    {
        processPSSM();
        if (gEnv->sceneManager->getShowDebugShadows())
        {
            // add the overlay elements to show the shadow maps:
            // init overlay elements
            OverlayManager& mgr = Ogre::OverlayManager::getSingleton();
            Overlay* overlay = mgr.create("DebugOverlay");

            for (int i = 0; i < PSSM_Shadows.ShadowsTextureNum; ++i)
            {
                TexturePtr tex = gEnv->sceneManager->getShadowTexture(i);

                // Set up a debug panel to display the shadow
                MaterialPtr debugMat = MaterialManager::getSingleton().create("Ogre/DebugTexture" + StringConverter::toString(i), ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
                debugMat->getTechnique(0)->getPass(0)->setLightingEnabled(false);
                TextureUnitState* t = debugMat->getTechnique(0)->getPass(0)->createTextureUnitState(tex->getName());
                t->setTextureAddressingMode(TextureUnitState::TAM_CLAMP);

                OverlayContainer* debugPanel = (OverlayContainer*)(OverlayManager::getSingleton().createOverlayElement("Panel", "Ogre/DebugTexPanel" + StringConverter::toString(i)));
                debugPanel->_setPosition(0.8, i * 0.25);
                debugPanel->_setDimensions(0.2, 0.24);
                debugPanel->setMaterialName(debugMat->getName());
                debugPanel->setEnabled(true);
                overlay->add2D(debugPanel);
                overlay->show();
            }
        }
    }
    return 0;
}
开发者ID:fidoj,项目名称:rigs-of-rods,代码行数:45,代码来源:ShadowManager.cpp

示例6: mListener

// -------------------------------------------------------------------------
OgreBulletGuiListener::OgreBulletGuiListener(OgreBulletListener *listener, Ogre::RenderWindow *win) :
    mListener(listener),
    mWindow(win),
    mMouseOverlay(0),
    mMousePanel(0)
{	
        
    /******************* CREATE Cursor Overlay ***************************/
    mMouseOverlay = (Overlay*)OverlayManager::getSingleton().getByName("GuiOverlay");
    if (mMouseOverlay)
    {
        mMousePanel = OverlayManager::getSingleton().getOverlayElement ("GUIMouse");
    }
    else
    {
        mMouseOverlay = OverlayManager::getSingletonPtr()->create("GuiOverlay");
        mMouseOverlay->setZOrder(600);
        mMousePanel = (Ogre::OverlayElement *)
            OverlayManager::getSingletonPtr()->createOverlayElement("Panel", "GUIMouse");
        mMousePanel->setMaterialName("OgreBulletDemos/TargetSights");

        TexturePtr mouseTex = TextureManager::getSingleton().load("target.png", "Bullet");
        mMousePanel->setWidth (mouseTex->getWidth() / (float)win->getWidth());
        mMousePanel->setHeight (mouseTex->getHeight() / (float)win->getHeight());

        Ogre::OverlayContainer		*mouseContainer = (Ogre::OverlayContainer*) 
            OverlayManager::getSingletonPtr()->createOverlayElement("Panel", "GUIContainer");
        mMouseOverlay->add2D(mouseContainer);
        mouseContainer->addChild(mMousePanel);
    }

    mMouseOverlay->show(); 
    TexturePtr mouseTex = TextureManager::getSingleton().load("target.png", "Bullet");
    mMouseCursorHalfWidth = (Real(mouseTex->getWidth()) / mWindow->getWidth()) * 0.5;
    mMouseCursorHalfHeight = (Real(mouseTex->getHeight())  / mWindow->getHeight ()) * 0.5;

    /******************* CREATE GUI ***************************/
    mGui = new BetaGUI::GUI("OgreBulletGui", "BlueHighway", 14, win);
    OverlayContainer* mouseCursor = mGui->createMousePointer(Vector2(32, 32), "bgui.pointer");
    mouseCursor->hide();

    mGui->injectMouse(mWindow->getWidth() * 0.5, mWindow->getHeight() * 0.5, false);

}
开发者ID:bb123n4,项目名称:OgreBulletDemos,代码行数:45,代码来源:OgreBulletGuiListener.cpp

示例7: clone

    OverlayElement* OverlayContainer::clone(const String& instanceName)
    {
        OverlayContainer *newContainer;

        newContainer = static_cast<OverlayContainer*>(OverlayElement::clone(instanceName));

          ChildIterator it = getChildIterator();
          while (it.hasMoreElements())
              {
                    OverlayElement* oldChildElement = it.getNext();
                    if (oldChildElement->isCloneable())
                    {
                OverlayElement* newChildElement = oldChildElement->clone(instanceName);
                newContainer->_addChild(newChildElement);
            }
        }

        return newContainer;
    }
开发者ID:yiliu1203,项目名称:OGRE,代码行数:19,代码来源:OgreOverlayContainer.cpp

示例8: PlaneGenerator

//-------------------------------------------------------------------------------------
void ScriptInterpreter::createScene(void)
{
	if (mScriptSourceMode == SSM_SCRIPTDIR)
	{
		ResourceGroupManager::getSingleton().destroyResourceGroup("Scripts");
		ResourceGroupManager::getSingleton().createResourceGroup("Scripts");
		ResourceGroupManager::getSingleton().addResourceLocation(mScriptDir, "FileSystem", "Scripts");
	}
	mDefaultTriangleBuffer = PlaneGenerator().buildTriangleBuffer();
	Overlay* o = OverlayManager::getSingleton().create("myOverlay");
	OverlayContainer* cont = (OverlayContainer*)OverlayManager::getSingleton().createOverlayElement("Panel","myCont");
	o->add2D(cont);
	mTextMessage = OverlayManager::getSingleton().createOverlayElement("TextArea","myText");
	cont->addChild(mTextMessage);
	mTextMessage->setCaption("Ogre program");
	mTextMessage->setParameter("font_name","SdkTrays/Caption");
	o->show();

	checkScriptModified();
}
开发者ID:UIKit0,项目名称:ogre-procedural,代码行数:21,代码来源:ScriptInterpreter.cpp

示例9: while

 //-----------------------------------------------------------------------
 void OverlayProfileSessionListener::finializeSession()
 {
     OverlayContainer* container = dynamic_cast<OverlayContainer*>(mProfileGui);
     if (container)
     {
         OverlayContainer::ChildIterator children = container->getChildIterator();
         while (children.hasMoreElements())
         {
             OverlayElement* element = children.getNext();
             OverlayContainer* parent = element->getParent();
             if (parent) parent->removeChild(element->getName());
             OverlayManager::getSingleton().destroyOverlayElement(element);
         }
     }
     if(mProfileGui)
         OverlayManager::getSingleton().destroyOverlayElement(mProfileGui);
     if(mOverlay)
         OverlayManager::getSingleton().destroy(mOverlay);           
         
     mProfileBars.clear();
 }
开发者ID:LiberatorUSA,项目名称:GUCEF,代码行数:22,代码来源:OgreOverlayProfileSessionListener.cpp

示例10: multiplayer

void HUD::multiplayer()
{
	OverlayManager& overlayManager = OverlayManager::getSingleton();

	// Create a panel
	OverlayContainer* panel = static_cast<OverlayContainer*>(
	overlayManager.createOverlayElement("Panel", "MultiplayerPanel"));
	panel->setMetricsMode(Ogre::GMM_PIXELS);
	panel->setPosition(20, 20);
	panel->setDimensions(200, 250);
	panel->setMaterialName("PanelAchtergrondImage"); // Optional background material

	// Create a text area
	m_textMessages = static_cast<TextAreaOverlayElement*>(
	overlayManager.createOverlayElement("TextArea", "MultiplayerTextArea"));

	m_textMessages->setMetricsMode(Ogre::GMM_PIXELS);
	m_textMessages->setPosition(10, 50);
	m_textMessages->setDimensions(150, 100);
	m_textMessages->setCaption("GoClient 0.1");
	m_textMessages->setCharHeight(16);
	m_textMessages->setFontName("ArialFont");
	m_textMessages->setColourBottom(ColourValue(0.6, 0.6, 0.6));
	m_textMessages->setColourTop(ColourValue(1, 1, 1));

	// Create an overlay, and add the panel
	m_overlay = overlayManager.create("MultiplayerOverlay");
	m_overlay->add2D(panel);

	// Add the text area to the panel
	panel->addChild(m_textMessages);

	// Show the overlay
	m_overlay->show();
}
开发者ID:cheesecakenl,项目名称:git-c-plusplus,代码行数:35,代码来源:HUD.cpp

示例11: while

void OverlayHelper::SafeDestroyOverlayElement(OverlayElement *item)
{
	if (item->isContainer())
	{
		OverlayContainer *container = (OverlayContainer*) item;

		// Arrggghh the variable is protected
		// ((OverlayContainer*)item)->mOverlay->remove2D((OverlayContainer*)item);
		OverlayManager::OverlayMapIterator iter1 = OverlayManager::getSingleton().getOverlayIterator();
		while (iter1.hasMoreElements())
		{
			iter1.getNext()->remove2D(container);
		}

		OverlayContainer::ChildIterator iter2 = container->getChildIterator();
		while (iter2.hasMoreElements())
		{
			iter2.getNext()->_setParent(0);
		}

		OverlayContainer::ChildContainerIterator iter3 = container->getChildContainerIterator();
		while (iter3.hasMoreElements())
		{
			iter3.getNext()->_setParent(0);
		}
	}

	if (item->getParent())
		item->getParent()->removeChild(item->getName());
	OverlayManager::getSingleton().destroyOverlayElement(item);
	unsigned i;
	i=0;
	while (i < timedOverlays.Size())
	{
		if (timedOverlays[i].overlayElement==item)
			timedOverlays.RemoveAtIndex(i);
		else
			i++;
	}
}
开发者ID:AbdulRehmanDaud,项目名称:RakNet,代码行数:40,代码来源:OverlayHelper.cpp

示例12: initialize

    //-----------------------------------------------------------------------
    void Profiler::setEnabled(bool enabled) 
	{
        if (!mInitialized && enabled) 
		{
            // the user wants to enable the Profiler for the first time
            // so we initialize the GUI stuff
            initialize();
            mInitialized = true;
        }
        else
        {
            OverlayContainer* container = dynamic_cast<OverlayContainer*>(mProfileGui);
			if (container)
			{
				OverlayContainer::ChildIterator children = container->getChildIterator();
				while (children.hasMoreElements())
				{
                    OverlayElement* element = children.getNext();
                    OverlayContainer* parent = element->getParent();
                    if (parent) parent->removeChild(element->getName());
                    OverlayManager::getSingleton().destroyOverlayElement(element);
				}
			}
            if(mProfileGui)
                OverlayManager::getSingleton().destroyOverlayElement(mProfileGui);
            if(mOverlay)
                OverlayManager::getSingleton().destroy(mOverlay);			
			
			mProfileBars.clear();
            mInitialized = false;
			mEnabled = false;
        }
        // We store this enable/disable request until the frame ends
        // (don't want to screw up any open profiles!)
        mNewEnableState = enabled;
    }
开发者ID:JangoOs,项目名称:kbengine_ogre_demo,代码行数:37,代码来源:OgreProfiler.cpp

示例13: log

void Splash::createScene()
{
	log("[Loading] Creating the splash screen...");
	// Loading picture
	overlayManager = &OverlayManager::getSingleton();
	overlay = overlayManager->create("LoadingOverlay");
	((MaterialPtr)MaterialManager::getSingleton().create("LoadingMaterial","splash"))->getTechnique(0)->getPass(0)->createTextureUnitState("loading.png");
	OverlayContainer* panel = static_cast<OverlayContainer*>(overlayManager->createOverlayElement("Panel","LoadingPanel"));
	panel->setMaterialName("LoadingMaterial");
	panel->setDimensions(1,0.96f);

	// Progess bar
	OverlayContainer* progressBar = static_cast<OverlayContainer*>(overlayManager->createOverlayElement("Panel","ProgressBar"));
	progressBar->setDimensions(1,0.04f);
	progressBar->setPosition(0,0.96f);
	MaterialPtr progressBGMat = MaterialManager::getSingleton().create("progressBG","splash");
	progressBGMat->getTechnique(0)->getPass(0)->createTextureUnitState()->setColourOperationEx(LBX_SOURCE1,LBS_MANUAL,LBS_CURRENT,ColourValue(0.9f, 0.9f, 0.9f));;
	MaterialPtr progressFGMat = MaterialManager::getSingleton().create("progressFG","splash");
	progressFGMat->getTechnique(0)->getPass(0)->createTextureUnitState()->setColourOperationEx(LBX_SOURCE1,LBS_MANUAL,LBS_CURRENT,ColourValue(0.23f, 0.88f, 0.5f));;
	progressBG = static_cast<OverlayContainer*>(overlayManager->createOverlayElement("Panel","ProgressBarBG"));
	progressBG->setMaterialName("progressBG");
	progressBG->setDimensions(1,1);
	progressFG = static_cast<OverlayContainer*>(overlayManager->createOverlayElement("Panel","ProgressBarFG"));
	progressFG->setMaterialName("progressFG");
	progressFG->setDimensions(0,1);

	// Loading text
	FontManager::getSingleton().getByName("BlueHighway")->load(); // HACK: Workaround for bug #324 in Ogre
	progressText = static_cast<TextAreaOverlayElement*>(overlayManager->createOverlayElement("TextArea", "text"));
	progressText->setMetricsMode(GuiMetricsMode::GMM_RELATIVE);
	progressText->setLeft(0.01f);
	progressText->setTop(0.01f);
	progressText->setHorizontalAlignment(GHA_LEFT);
	progressText->setVerticalAlignment(GVA_TOP);
	progressText->setFontName("BlueHighway");
	progressText->setCharHeight(0.03f);
	progressText->setColour(Ogre::ColourValue(0,0,0));

	progressBar->addChild(progressBG);
	progressBar->addChild(progressFG);
	progressBar->addChild(progressText);
	overlay->add2D(panel);
	overlay->add2D(progressBar);
	overlay->show();
}
开发者ID:Nuke928,项目名称:PonyKart,代码行数:45,代码来源:Splash.cpp

示例14: createContainer

    //-----------------------------------------------------------------------
    OverlayContainer* Profiler::createContainer() {

        OverlayContainer* container = (OverlayContainer*) 
			OverlayManager::getSingleton().createOverlayElement(
				"BorderPanel", "profiler");
        container->setMetricsMode(GMM_PIXELS);
        container->setMaterialName("Core/StatsBlockCenter");
        container->setHeight(mGuiHeight);
        container->setWidth(mGuiWidth * 2 + 15);
        container->setParameter("border_size", "1 1 1 1");
        container->setParameter("border_material", "Core/StatsBlockBorder");
        container->setParameter("border_topleft_uv", "0.0000 1.0000 0.0039 0.9961");
        container->setParameter("border_top_uv", "0.0039 1.0000 0.9961 0.9961");
        container->setParameter("border_topright_uv", "0.9961 1.0000 1.0000 0.9961");
        container->setParameter("border_left_uv","0.0000 0.9961 0.0039 0.0039");
        container->setParameter("border_right_uv","0.9961 0.9961 1.0000 0.0039");
        container->setParameter("border_bottomleft_uv","0.0000 0.0039 0.0039 0.0000");
        container->setParameter("border_bottom_uv","0.0039 0.0039 0.9961 0.0000");
        container->setParameter("border_bottomright_uv","0.9961 0.0039 1.0000 0.0000");
        container->setLeft(5);
        container->setTop(5);

        return container;

    }
开发者ID:Anti-Mage,项目名称:ogre,代码行数:26,代码来源:OgreProfiler.cpp

示例15: ShadowCameraSetupPtr


//.........这里部分代码省略.........
		}
		
		mSceneMgr->setShadowTextureSelfShadow(bDepth ? true : false);  //-?
		mSceneMgr->setShadowCasterRenderBackFaces((bDepth && !bSoft) ? true : false);

		mSceneMgr->setShadowTextureCasterMaterial(bDepth ? "shadowcaster_default" : "");
	}

	mSceneMgr->setShadowColour(Ogre::ColourValue(0,0,0,1));


#if 0  /// TEST overlays
	//  add overlay elements to show shadow or terrain maps
	OverlayManager& mgr = OverlayManager::getSingleton();
	Overlay* overlay = mgr.getByName("DebugOverlay");
	if (overlay)
		mgr.destroy(overlay);
	overlay = mgr.create("DebugOverlay");
	TexturePtr tex;

	#if 0  /// shadow
	for (int i = 0; i < pSet->shadow_count; ++i)
	{	
		TexturePtr tex = mSceneMgr->getShadowTexture(i);
	#else  /// terrain
	for (int i = 0; i < 2/*pSet->shadow_count*/; ++i)
	{	
		TexturePtr tex = !terrain ? mSceneMgr->getShadowTexture(i) :
			i==0 ? terrain->getCompositeMap() : terrain->getLightmap();
	#endif
		// Set up a debug panel to display the shadow
		if (MaterialManager::getSingleton().resourceExists("Ogre/DebugTexture" + toStr(i)))
			MaterialManager::getSingleton().remove("Ogre/DebugTexture" + toStr(i));
		MaterialPtr debugMat = MaterialManager::getSingleton().create(
			"Ogre/DebugTexture" + toStr(i), rgDef);
			
		debugMat->getTechnique(0)->getPass(0)->setLightingEnabled(false);
		TextureUnitState *t = debugMat->getTechnique(0)->getPass(0)->createTextureUnitState(tex->getName());
		t->setTextureAddressingMode(TextureUnitState::TAM_CLAMP);

		OverlayContainer* debugPanel;
		
		// destroy container if exists
		try
		{
			if (debugPanel = static_cast<OverlayContainer*>(mgr.getOverlayElement("Ogre/DebugTexPanel" + toStr(i))))
				mgr.destroyOverlayElement(debugPanel);
		}
		catch (Ogre::Exception&) {}
		
		debugPanel = (OverlayContainer*)
			(OverlayManager::getSingleton().createOverlayElement("Panel", "Ogre/DebugTexPanel" + StringConverter::toString(i)));
		debugPanel->_setPosition(0.8, i*0.31);  //aspect.. 0.25 0.24
		debugPanel->_setDimensions(0.2, 0.3);
		debugPanel->setMaterialName(debugMat->getName());
		debugPanel->show();
		overlay->add2D(debugPanel);
		overlay->show();
	}
#endif
	
	UpdPSSMMaterials();


	//  rebuild static geom after materials change
	if (vdrTrack)
	{
		vdrTrack->destroy();
		vdrTrack->build();
	}

	LogO(String("::: Time Shadows: ") + fToStr(ti.getMilliseconds(),0,3) + " ms");
}


/// . . . . . . . . 
void CScene::UpdPSSMMaterials()
{
	if (app->pSet->shadow_type == Sh_None)  return;
	
	if (app->pSet->shadow_count == 1)  // 1 tex
	{
		float dist = app->pSet->shadow_dist;
		sh::Vector3* splits = new sh::Vector3(dist, 0,0);  //dist*2, dist*3);
		sh::Factory::getInstance().setSharedParameter("pssmSplitPoints", sh::makeProperty<sh::Vector3>(splits));
		return;
	}
	
	if (!mPSSMSetup.get())  return;
	
	//--  pssm params
	PSSMShadowCameraSetup* pssmSetup = static_cast<PSSMShadowCameraSetup*>(mPSSMSetup.get());
	const PSSMShadowCameraSetup::SplitPointList& sp = pssmSetup->getSplitPoints();
	const int last = sp.size()-1;

	sh::Vector3* splits = new sh::Vector3(
		sp[std::min(1,last)], sp[std::min(2,last)], sp[std::min(3,last)] );

	sh::Factory::getInstance().setSharedParameter("pssmSplitPoints", sh::makeProperty<sh::Vector3>(splits));
}
开发者ID:ddxxpp,项目名称:stuntrally,代码行数:101,代码来源:Shadows.cpp


注:本文中的OverlayContainer类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。