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C++ OutputMessage_ptr::AddBytes方法代码示例

本文整理汇总了C++中OutputMessage_ptr::AddBytes方法的典型用法代码示例。如果您正苦于以下问题:C++ OutputMessage_ptr::AddBytes方法的具体用法?C++ OutputMessage_ptr::AddBytes怎么用?C++ OutputMessage_ptr::AddBytes使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OutputMessage_ptr的用法示例。


在下文中一共展示了OutputMessage_ptr::AddBytes方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: parsePacket


//.........这里部分代码省略.........
						addLogLine(this, LOGTYPE_WARNING, 1, "wrong encrypted packet");
					}
				} else {
					output->AddByte(AP_MSG_ENCRYPTION_FAILED);
					output->AddString("no valid key type");
					addLogLine(this, LOGTYPE_WARNING, 1, "no valid client key type");
				}
			} else {
				output->AddByte(AP_MSG_ENCRYPTION_FAILED);
				output->AddString("can not set encryption");
				addLogLine(this, LOGTYPE_EVENT, 1, "can not set encryption");
			}

			break;
		}

		case AP_MSG_KEY_EXCHANGE: {
			if (m_state == ENCRYPTION_NO_SET && g_adminConfig->requireEncryption()) {
				uint8_t keyType = msg.GetByte();

				if (keyType == ENCRYPTION_RSA1024XTEA) {
					RSA* rsa = g_adminConfig->getRSAKey(ENCRYPTION_RSA1024XTEA);

					if (!rsa) {
						output->AddByte(AP_MSG_KEY_EXCHANGE_FAILED);
						addLogLine(this, LOGTYPE_WARNING, 1, "no valid server key type");
						break;
					}

					output->AddByte(AP_MSG_KEY_EXCHANGE_OK);
					output->AddByte(ENCRYPTION_RSA1024XTEA);
					char RSAPublicKey[128];
					rsa->getPublicKey(RSAPublicKey);
					output->AddBytes(RSAPublicKey, 128);
				} else {
					output->AddByte(AP_MSG_KEY_EXCHANGE_FAILED);
					addLogLine(this, LOGTYPE_WARNING, 1, "no valid client key type");
				}
			} else {
				output->AddByte(AP_MSG_KEY_EXCHANGE_FAILED);
				output->AddString("can not get public key");
				addLogLine(this, LOGTYPE_WARNING, 1, "can not get public key");
			}

			break;
		}

		case AP_MSG_COMMAND: {
			if (m_state != LOGGED_IN) {
				addLogLine(this, LOGTYPE_ERROR, 1, "recvbyte == AP_MSG_COMMAND && m_state != LOGGED_IN !!!");
				// We should never reach this point
				break;
			}

			uint8_t command = msg.GetByte();

			switch (command) {
				case CMD_BROADCAST: {
					const std::string message = msg.GetString();
					addLogLine(this, LOGTYPE_EVENT, 1, "broadcast: " + message);
					g_dispatcher.addTask(createTask(boost::bind(&Game::broadcastMessage, &g_game, message, MSG_STATUS_WARNING)));
					output->AddByte(AP_MSG_COMMAND_OK);
					break;
				}

				case CMD_CLOSE_SERVER: {
开发者ID:Remoq7,项目名称:forgottenserver,代码行数:67,代码来源:admin.cpp

示例2: sendStatusString

void ProtocolStatus::sendStatusString()
{
	OutputMessage_ptr output = OutputMessagePool::getInstance()->getOutputMessage(this, false);
	if (!output) {
		getConnection()->closeConnection();
		return;
	}

	setRawMessages(true);

	pugi::xml_document doc;

	pugi::xml_node decl = doc.prepend_child(pugi::node_declaration);
	decl.append_attribute("version") = "1.0";

	pugi::xml_node tsqp = doc.append_child("tsqp");
	tsqp.append_attribute("version") = "1.0";

	pugi::xml_node serverinfo = tsqp.append_child("serverinfo");
	uint64_t uptime = (OTSYS_TIME() - ProtocolStatus::start) / 1000;
	serverinfo.append_attribute("uptime") = std::to_string(uptime).c_str();
	serverinfo.append_attribute("ip") = g_config.getString(ConfigManager::IP).c_str();
	serverinfo.append_attribute("servername") = g_config.getString(ConfigManager::SERVER_NAME).c_str();
	serverinfo.append_attribute("port") = std::to_string((uint32_t)g_config.getNumber(ConfigManager::LOGIN_PORT)).c_str();
	serverinfo.append_attribute("location") = g_config.getString(ConfigManager::LOCATION).c_str();
	serverinfo.append_attribute("url") = g_config.getString(ConfigManager::URL).c_str();
	serverinfo.append_attribute("server") = STATUS_SERVER_NAME;
	serverinfo.append_attribute("version") = STATUS_SERVER_VERSION;
	serverinfo.append_attribute("client") = CLIENT_VERSION_STR;

	pugi::xml_node owner = tsqp.append_child("owner");
	owner.append_attribute("name") = g_config.getString(ConfigManager::OWNER_NAME).c_str();
	owner.append_attribute("email") = g_config.getString(ConfigManager::OWNER_EMAIL).c_str();

	pugi::xml_node players = tsqp.append_child("players");
	players.append_attribute("online") = std::to_string(g_game.getPlayersOnline()).c_str();
	players.append_attribute("max") = std::to_string((uint32_t)g_config.getNumber(ConfigManager::MAX_PLAYERS)).c_str();
	players.append_attribute("peak") = std::to_string(g_game.getPlayersRecord()).c_str();

	pugi::xml_node monsters = tsqp.append_child("monsters");
	monsters.append_attribute("total") = std::to_string(g_game.getMonstersOnline()).c_str();

	pugi::xml_node npcs = tsqp.append_child("npcs");
	npcs.append_attribute("total") = std::to_string(g_game.getNpcsOnline()).c_str();

	pugi::xml_node rates = tsqp.append_child("rates");
	rates.append_attribute("experience") = std::to_string((uint32_t)g_config.getNumber(ConfigManager::RATE_EXPERIENCE)).c_str();
	rates.append_attribute("skill") = std::to_string((uint32_t)g_config.getNumber(ConfigManager::RATE_SKILL)).c_str();
	rates.append_attribute("loot") = std::to_string((uint32_t)g_config.getNumber(ConfigManager::RATE_LOOT)).c_str();
	rates.append_attribute("magic") = std::to_string((uint32_t)g_config.getNumber(ConfigManager::RATE_MAGIC)).c_str();
	rates.append_attribute("spawn") = std::to_string((uint32_t)g_config.getNumber(ConfigManager::RATE_SPAWN)).c_str();

	pugi::xml_node map = tsqp.append_child("map");
	map.append_attribute("name") = g_config.getString(ConfigManager::MAP_NAME).c_str();
	map.append_attribute("author") = g_config.getString(ConfigManager::MAP_AUTHOR).c_str();

	uint32_t mapWidth, mapHeight;
	g_game.getMapDimensions(mapWidth, mapHeight);
	map.append_attribute("width") = std::to_string(mapWidth).c_str();
	map.append_attribute("height") = std::to_string(mapHeight).c_str();

	pugi::xml_node motd = tsqp.append_child("motd");
	motd.text() = g_config.getString(ConfigManager::MOTD).c_str();

	std::ostringstream ss;
	doc.save(ss, "", pugi::format_raw);

	std::string data = ss.str();
	output->AddBytes(data.c_str(), data.size());
	OutputMessagePool::getInstance()->send(output);
	getConnection()->closeConnection();
}
开发者ID:HeavenIsLost,项目名称:ChronusServer,代码行数:72,代码来源:protocolstatus.cpp


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