本文整理汇总了C++中OutdoorPvP::SetupOutdoorPvP方法的典型用法代码示例。如果您正苦于以下问题:C++ OutdoorPvP::SetupOutdoorPvP方法的具体用法?C++ OutdoorPvP::SetupOutdoorPvP怎么用?C++ OutdoorPvP::SetupOutdoorPvP使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OutdoorPvP
的用法示例。
在下文中一共展示了OutdoorPvP::SetupOutdoorPvP方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: InitOutdoorPvP
void OutdoorPvPMgr::InitOutdoorPvP()
{
// create new opvp
OutdoorPvP * pOP = new OutdoorPvPSI;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : SI init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.push_back(pOP);
sLog.outDebug("OutdoorPvP : SI successfully initiated.");
}
pOP = new OutdoorPvPEP;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : EP init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.push_back(pOP);
sLog.outDebug("OutdoorPvP : EP successfully initiated.");
}
}
示例2: CreateOutdoorPvP
void OutdoorPvPMgr::CreateOutdoorPvP(uint32 typeId)
{
OutdoorPvP * pOP = NULL;
switch (typeId)
{
case OUTDOOR_PVP_HP: pOP = new OutdoorPvPHP; break;
case OUTDOOR_PVP_NA: pOP = new OutdoorPvPNA; break;
case OUTDOOR_PVP_TF: pOP = new OutdoorPvPTF; break;
case OUTDOOR_PVP_ZM: pOP = new OutdoorPvPZM; break;
case OUTDOOR_PVP_SI: pOP = new OutdoorPvPSI; break;
case OUTDOOR_PVP_EP: pOP = new OutdoorPvPEP; break;
case OUTDOOR_PVP_LA: pOP = new OutdoorPvPLA; break;
default: break;
}
if(!pOP)
{
sLog.outDebug("OutdoorPvPMgr: init failed for %i.", typeId);
return;
}
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvPMgr: SetupOutdoorPvP failed for %i.", typeId);
delete pOP;
return;
}
pOP->SetTypeId(typeId);
m_OutdoorPvPSet.insert(pOP);
sLog.outDebug("OutdoorPvPMgr: init successfull for %i.", typeId);
}
示例3: InitOutdoorPvP
void OutdoorPvPMgr::InitOutdoorPvP()
{
uint32 oldMSTime = getMSTime();
// 0 1
QueryResult result = WorldDatabase.Query("SELECT TypeId, ScriptName FROM outdoorpvp_template");
if(!result)
{
sLog->outErrorDb(">> Loaded 0 outdoor PvP definitions. DB table `outdoorpvp_template` is empty.");
sLog->outString();
return;
}
uint32 count = 0;
uint32 typeId = 0;
do
{
Field* fields = result->Fetch();
typeId = fields[0].GetUInt32();
if(sDisableMgr->IsDisabledFor(DISABLE_TYPE_OUTDOORPVP, typeId, NULL))
continue;
if(typeId >= MAX_OUTDOORPVP_TYPES)
{
sLog->outErrorDb("Invalid OutdoorPvPTypes value %u in outdoorpvp_template; skipped.", typeId);
continue;
}
OutdoorPvPData* data = new OutdoorPvPData();
OutdoorPvPTypes realTypeId = OutdoorPvPTypes(typeId);
data->TypeId = realTypeId;
data->ScriptId = sObjectMgr->GetScriptId(fields[1].GetCString());
m_OutdoorPvPDatas[realTypeId] = data;
++count;
}
while(result->NextRow());
OutdoorPvP* pvp;
for(uint8 i = 1; i < MAX_OUTDOORPVP_TYPES; ++i)
{
OutdoorPvPDataMap::iterator iter = m_OutdoorPvPDatas.find(OutdoorPvPTypes(i));
if(iter == m_OutdoorPvPDatas.end())
{
sLog->outErrorDb("Could not initialize OutdoorPvP object for type ID %u; no entry in database.", uint32(i));
continue;
}
pvp = sScriptMgr->CreateOutdoorPvP(iter->second);
if(!pvp)
{
sLog->outError("Could not initialize OutdoorPvP object for type ID %u; got NULL pointer from script.", uint32(i));
continue;
}
if(!pvp->SetupOutdoorPvP())
{
sLog->outError("Could not initialize OutdoorPvP object for type ID %u; SetupOutdoorPvP failed.", uint32(i));
delete pvp;
continue;
}
m_OutdoorPvPSet.push_back(pvp);
}
sLog->outString(">> Loaded %u outdoor PvP definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
示例4: InitOutdoorPvP
void OutdoorPvPMgr::InitOutdoorPvP()
{
// create new opvp
OutdoorPvP * pOP = new OutdoorPvPHP;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : HP init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.insert(pOP);
sLog.outDebug("OutdoorPvP : HP successfully initiated.");
}
pOP = new OutdoorPvPNA;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : NA init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.insert(pOP);
sLog.outDebug("OutdoorPvP : NA successfully initiated.");
}
pOP = new OutdoorPvPTF;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : TF init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.insert(pOP);
sLog.outDebug("OutdoorPvP : TF successfully initiated.");
}
pOP = new OutdoorPvPZM;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : ZM init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.insert(pOP);
sLog.outDebug("OutdoorPvP : ZM successfully initiated.");
}
pOP = new OutdoorPvPSI;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : SI init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.insert(pOP);
sLog.outDebug("OutdoorPvP : SI successfully initiated.");
}
pOP = new OutdoorPvPEP;
// respawn, init variables
if(!pOP->SetupOutdoorPvP())
{
sLog.outDebug("OutdoorPvP : EP init failed.");
delete pOP;
}
else
{
m_OutdoorPvPSet.insert(pOP);
sLog.outDebug("OutdoorPvP : EP successfully initiated.");
}
}