本文整理汇总了C++中OrderedTaskPoint::GetLocation方法的典型用法代码示例。如果您正苦于以下问题:C++ OrderedTaskPoint::GetLocation方法的具体用法?C++ OrderedTaskPoint::GetLocation怎么用?C++ OrderedTaskPoint::GetLocation使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OrderedTaskPoint
的用法示例。
在下文中一共展示了OrderedTaskPoint::GetLocation方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: projection
void
PaintTaskPoint(Canvas &canvas, const PixelRect &rc,
const OrderedTask &task, const OrderedTaskPoint &point,
const GeoPoint &location, const SETTINGS_MAP &settings_map,
const TaskLook &task_look,
const AirspaceLook &airspace_look,
const RasterTerrain *terrain)
{
ChartProjection projection(rc, point, point.GetLocation());
PaintTask(canvas, projection, task, location, settings_map,
task_look, airspace_look, terrain);
}
示例2: projection
void
PaintTaskPoint(Canvas &canvas, const PixelRect &rc,
const OrderedTask &task, const OrderedTaskPoint &point,
const GeoPoint &location,
const MapSettings &settings_map, const TaskLook &task_look,
const AirspaceLook &airspace_look,
const RasterTerrain *terrain, const Airspaces *airspaces,
int highlight_index)
{
/* TODO: check location_available in ChartProjection */
ChartProjection projection(rc, point, point.GetLocation());
PaintTask(canvas, projection, task, location,
settings_map,
task_look, airspace_look, terrain, airspaces,
false, highlight_index);
}
示例3: SetNeighbours
bool
OrderedTask::Append(const OrderedTaskPoint &new_tp)
{
if (/* is the new_tp allowed in this context? */
(!task_points.empty() && !new_tp.IsPredecessorAllowed()) ||
/* can a tp be appended after the last one? */
(task_points.size() >= 1 &&
!task_points[task_points.size() - 1]->IsSuccessorAllowed()))
return false;
task_points.push_back(new_tp.Clone(task_behaviour, ordered_settings));
if (task_points.size() > 1)
SetNeighbours(task_points.size() - 2);
else {
// give it a value when we have one tp so it is not uninitialised
last_min_location = new_tp.GetLocation();
}
SetNeighbours(task_points.size() - 1);
return true;
}
示例4:
bool
OrderedTask::Append(const OrderedTaskPoint &new_tp)
{
if (/* is the new_tp allowed in this context? */
(!task_points.empty() && !new_tp.predecessor_allowed()) ||
/* can a tp be appended after the last one? */
(task_points.size() >= 1 && !task_points[task_points.size() - 1]->successor_allowed()))
return false;
task_points.push_back(new_tp.clone(task_behaviour, m_ordered_behaviour));
if (task_points.size() > 1)
set_neighbours(task_points.size() - 2);
else {
// give it a value when we have one tp so it is not uninitialised
m_location_min_last = new_tp.GetLocation();
}
set_neighbours(task_points.size() - 1);
update_geometry();
return true;
}