本文整理汇总了C++中Objects::createWallZ方法的典型用法代码示例。如果您正苦于以下问题:C++ Objects::createWallZ方法的具体用法?C++ Objects::createWallZ怎么用?C++ Objects::createWallZ使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Objects
的用法示例。
在下文中一共展示了Objects::createWallZ方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: InitBulletPhysics
void InitBulletPhysics()
{
m_collisionConfiguration = new btDefaultCollisionConfiguration(); //collision configuration contains default setup for memory, collision setup
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration); //use the default collision dispatcher
m_broadphase = new btDbvtBroadphase();
m_solver = new btSequentialImpulseConstraintSolver; //the default constraint solver
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
m_dynamicsWorld->setGravity(btVector3(0,-20,0));
g_fPosX = 0.0f;
g_fPosY = -5.0f;
g_fPosZ = 0.0f;
Objects Object; //This Order Must Be Preserved
Object.createGround(-3.0f);
Object.createWallZ(5, 10, 2.0, 0.0f, 0.0f, 0.0f);
Object.createStones(50.0f, 0.0f, 10.0f, 1);
}