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C++ Objects::Destroy方法代码示例

本文整理汇总了C++中Objects::Destroy方法的典型用法代码示例。如果您正苦于以下问题:C++ Objects::Destroy方法的具体用法?C++ Objects::Destroy怎么用?C++ Objects::Destroy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Objects的用法示例。


在下文中一共展示了Objects::Destroy方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Update

// TODO: update function
void PhysicsManager::Update()
{
    //cout << "Helichopter hit box:" << endl;
    //cout << "minX=" << mHelichopter->getHitBoxMinX() << " minY=" << mHelichopter->getHitBoxMinY() <<
    //    " maxX=" << mHelichopter->getHitBoxMaxX() << " maxY=" << mHelichopter->getHitBoxMaxY() << endl;

    vector<MissileObj *>::const_iterator mh_begin = mHeliMissileObjs->begin();
    vector<MissileObj *>::const_iterator mh_end = mHeliMissileObjs->end();

    vector<MissileObj *>::const_iterator mt_begin = mTurretMissileObjs->begin();
    vector<MissileObj *>::const_iterator mt_end = mTurretMissileObjs->end();
    
    vector<ExplosiveObj *>::const_iterator e_begin = mExplosiveObjs->begin();
    vector<ExplosiveObj *>::const_iterator e_end = mExplosiveObjs->end();

    vector<WallObj *>::const_iterator w_begin = mWallObjs->begin();
    vector<WallObj *>::const_iterator w_end = mWallObjs->end();
    while(w_begin != w_end)
    {
        // Check for helichopter against walls
        Objects *obj = (Objects*)*w_begin;

        if(!mGodMode && HasColided((Objects*)mHelichopter, obj))
        {
            mHelichopter->Destroy();
        }

        mh_begin = mHeliMissileObjs->begin();
        while(mh_begin != mh_end)
        {
            // Check each missile against the helichopter
            Objects *missileObj = (Objects*)*mh_begin;

            // Check each missile against walls
            if(HasColided(missileObj, obj))
            {
                missileObj->Destroy();
            }
            mh_begin++;
        }

        mt_begin = mTurretMissileObjs->begin();
        while(mt_begin != mt_end)
        {
            // Check each missile against the helichopter
            Objects *missileObj = (Objects*)*mt_begin;

            // Check each missile against walls
            if(HasColided(missileObj, obj))
            {
                missileObj->Destroy();
            }
            mt_begin++;
        }

        e_begin = mExplosiveObjs->begin();
        while(e_begin != e_end)
        {
            // Check each missile against the helichopter
            Objects *ExplosiveObj = (Objects*)*e_begin;

            // Check each missile against walls
            if(HasColided(ExplosiveObj, obj))
            {
                ExplosiveObj->Destroy();
            }
            e_begin++;
        }

        // Incrememnt the wall pointer
        w_begin++;
    }

    // Turret bullets   
    mt_begin = mTurretMissileObjs->begin();
    while(mt_begin != mt_end)
    {
        // Check for helichopter against walls
        Objects *obj = (Objects*)*mt_begin;

        if(!mGodMode && HasColided((Objects*)mHelichopter, obj))
        {
            mHelichopter->Destroy();
            obj->Destroy();
        }

        // Incrememnt the wall pointer
        mt_begin++;
    }

    // check helicopter against planes
    vector<PlaneObj *>::const_iterator p_begin = mPlaneObjs->begin();
    vector<PlaneObj *>::const_iterator p_end = mPlaneObjs->end();

    p_begin = mPlaneObjs->begin();
    while(p_begin != p_end)
    {
        // Check for helichopter against walls
        Objects *obj = (Objects*)*p_begin;
//.........这里部分代码省略.........
开发者ID:gcbsumid,项目名称:Helicopter-Game,代码行数:101,代码来源:PhysicsManager.cpp


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