本文整理汇总了C++中ObjectRef::getGameClass方法的典型用法代码示例。如果您正苦于以下问题:C++ ObjectRef::getGameClass方法的具体用法?C++ ObjectRef::getGameClass怎么用?C++ ObjectRef::getGameClass使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ObjectRef
的用法示例。
在下文中一共展示了ObjectRef::getGameClass方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: tryPlayerMove
void GameController::tryPlayerMove (Direction direction) {
if (isFinished ()) {
return;
}
Coords playerCoords = level.getObjectCoords (player);
Coords playerDestination = playerCoords + direction;
if (level.isValidCoord (playerDestination)) {
if (!level.isEmpty (playerDestination)) {
ObjectRef targetObject = level.getObject (playerDestination);
auto interaction = targetObject->getGameClass ().interactionFunction;
GameCommands commands (*this, targetObject);
interaction (commands);
} else {
level.setObject (playerDestination, player);
level.clear (playerCoords);
}
}
displayFunction (data, level);
}