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C++ ObjectData::updateObject方法代码示例

本文整理汇总了C++中ObjectData::updateObject方法的典型用法代码示例。如果您正苦于以下问题:C++ ObjectData::updateObject方法的具体用法?C++ ObjectData::updateObject怎么用?C++ ObjectData::updateObject使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ObjectData的用法示例。


在下文中一共展示了ObjectData::updateObject方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: update

void update()
{

    glm::vec3 tempPlayerOne = glm::vec3(objectsDataList.getModelMatrix(1)[3][0], objectsDataList.getModelMatrix(1)[3][1], objectsDataList.getModelMatrix(1)[3][2]);

    //glm::vec3 tempPlayerTwo = glm::vec3(objectsDataList.getModelMatrix(2)[3][0], objectsDataList.getModelMatrix(2)[3][1], objectsDataList.getModelMatrix(2)[3][2]);

    //glm::vec3 puckLoc = glm::vec3(objectsDataList.getModelMatrix(3)[3][0], objectsDataList.getModelMatrix(3)[3][1], objectsDataList.getModelMatrix(3)[3][2]);

    //cout << "Makes it to update!" << endl;
    float dt = getDT();
    int counter; 

    // pass dt to all objects and let them update themselves based on their
    // current flags/status
    if(!pauseBool)
    {
        dynamicsWorld->setGravity(btVector3(gravityX, -10, gravityZ)); 
        dynamicsWorld->stepSimulation(dt, 10.0f);

        for (counter = 0; counter < globalObjCount; counter++)
        {
            objectsDataList.updateObject(counter);
        }
    }

    switch(viewNum)
        {
            case 0:
                 view = glm::lookAt( glm::vec3(camX, camY, camZ), //Eye Position
                                glm::vec3(0, 0.0, 0.0), //Focus point
                                glm::vec3(0.0, 0.0, 1.0)); //Positive Y is up
                break;

            case 1:
                view = glm::lookAt( glm::vec3(tempPlayerOne.x + camX + offsetX, 30.0 + offsetY, tempPlayerOne.z + camZ + offsetZ), //Eye Position
                        glm::vec3(tempPlayerOne.x + offsetX, tempPlayerOne.y + offsetY, tempPlayerOne.z + offsetZ), //Focus point
                        glm::vec3(0.0, 0.0, 1.0)); //Positive Y is up
                break;

            case 2:
                //view = glm::lookAt( glm::vec3(tempPlayerTwo.x, 40.0, tempPlayerTwo.z), //Eye Position
                        //glm::vec3(tempPlayerTwo.x, tempPlayerTwo.y, tempPlayerTwo.z), //Focus point
                        //glm::vec3(0.0, 0.0, 1.0)); //Positive Y is up
                break;

        }

    //checkGoal();
   
    // Update the state of the scene
    glutPostRedisplay();//call the display callback    
}
开发者ID:alexwardCS480,项目名称:CS480Ward,代码行数:53,代码来源:main.cpp

示例2: update

void update()
{
    //cout << "Makes it to update!" << endl;
    float dt = getDT();
    int counter; 

    // pass dt to all objects and let them update themselves based on their
    // current flags/status

    //cout << "Gets to before stepsim" << endl;  
    dynamicsWorld->stepSimulation(dt, 10.0f);

    //cout << "GLOBAL COUNT" << globalObjCount << endl;

    for (counter = 0; counter < globalObjCount; counter++)
    {
        objectsDataList.updateObject(counter);
    }

    // Update the state of the scene
    glutPostRedisplay();//call the display callback
}
开发者ID:alexwardCS480,项目名称:CS480Ward,代码行数:22,代码来源:main.cpp


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