本文整理汇总了C++中NxBounds3::combine方法的典型用法代码示例。如果您正苦于以下问题:C++ NxBounds3::combine方法的具体用法?C++ NxBounds3::combine怎么用?C++ NxBounds3::combine使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NxBounds3
的用法示例。
在下文中一共展示了NxBounds3::combine方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: shapeBBox
//-----------------------------------------------------------------------------
// CalcBBox
//-----------------------------------------------------------------------------
NxBox CPhysicModelSimple::CalcBBox (void) const
{
NxBounds3 bounds;
for (int i = 0; i < (int)m_ActorDesc.shapes.size(); i++)
{
NxShapeDesc* pShapeDesc = m_ActorDesc.shapes[i];
switch (pShapeDesc->getType())
{
case NX_SHAPE_BOX:
{
NxBoxShapeDesc* pBoxShape = (NxBoxShapeDesc*) pShapeDesc;
NxBox shapeBBox (pBoxShape->localPose.t, pBoxShape->dimensions, pBoxShape->localPose.M);
NxBounds3 shapeBounds;
shapeBounds.boundsOfOBB( shapeBBox.rot, shapeBBox.center, shapeBBox.extents );
bounds.combine (shapeBounds);
}
break;
case NX_SHAPE_SPHERE:
{
NxSphereShapeDesc* pSphereShape = (NxSphereShapeDesc*) pShapeDesc;
NxBox shapeBBox (pSphereShape->localPose.t, NxVec3(pSphereShape->radius), pSphereShape->localPose.M);
NxBounds3 shapeBounds;
shapeBounds.boundsOfOBB( shapeBBox.rot, shapeBBox.center, shapeBBox.extents );
bounds.combine (shapeBounds);
}
break;
default:
// Caso no soportado
assert(0);
break;
}
}
NxBox result;
bounds.getCenter (result.center);
bounds.getExtents (result.extents);
return result;
}
示例2: assert
//-----------------------------------------------------------------------------
// GetWorldBounds
//-----------------------------------------------------------------------------
NxBounds3 CPhysicObj::GetWorldBounds (void) const
{
assert( m_bActivated );
int nNumParts = GetNumParts();
// NOTA: Siempre tendremos que tener al menos 1 parte.
NxBounds3 result = GetWorldBounds (0);
// El resto de bounds los combinamos con el resultado
for (int i = 1; i < nNumParts; i++)
{
result.combine (GetWorldBounds(i));
}
return result;
}
示例3: getWorldBounds
Box3F PxBody::getWorldBounds()
{
AssertFatal( mActor, "PxBody::getTransform - The actor is null!" );
NxBounds3 bounds;
bounds.setEmpty();
NxBounds3 shapeBounds;
NxShape *const* pShapeArray = mActor->getShapes();
U32 shapeCount = mActor->getNbShapes();
for ( U32 i = 0; i < shapeCount; i++ )
{
// Get the shape's bounds.
pShapeArray[i]->getWorldBounds( shapeBounds );
// Combine them into the total bounds.
bounds.combine( shapeBounds );
}
return pxCast<Box3F>( bounds );
}