本文整理汇总了C++中Notification::getOwnerID方法的典型用法代码示例。如果您正苦于以下问题:C++ Notification::getOwnerID方法的具体用法?C++ Notification::getOwnerID怎么用?C++ Notification::getOwnerID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Notification
的用法示例。
在下文中一共展示了Notification::getOwnerID方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: fireNotification
void FaceView::fireNotification(const Notification& note) const
{
// owner ID 0 means, it is owned by this application, no need to notify
if(note.getOwnerID() == 0)
return;
wxSocketBase* sock = 0;
SocketIDHashMap::const_iterator it = m_SocketIdHash.begin();
while(it != m_SocketIdHash.end())
{
if(it->second == note.getOwnerID())
{
sock = (wxSocketBase*)it->first;
std::string xml_note = XMLUtils::xmlify(note);
sock->SaveState();
NotificationSenderThread* pThread = new NotificationSenderThread(sock, xml_note);
pThread->Create();
pThread->Run();
sock->RestoreState();
break;
}
++it;
}
}
示例2: OnSocketEvent
void ControlPanel::OnSocketEvent(wxSocketEvent& event)
{
switch(event.GetSocketEvent())
{
case wxSOCKET_CONNECTION :
break;
case wxSOCKET_LOST :
wxLogMessage(_T("Connection to server lost!"));
Connection(false);
break;
case wxSOCKET_INPUT: // gets only notifications
{
// We disable input events, so that the test doesn't trigger
// wxSocketEvent again.
m_pSocket->SetNotify(wxSOCKET_LOST_FLAG);
// get data
wxString msg = ReadFromSocket(m_pSocket);
// translate it to notification
Notification note = XMLUtils::xmlToNotification((const char*)msg.c_str());
if(note.getName() == "CONNECTION_OK")
{
m_clientId = note.getOwnerID();
m_bConnected = true;
wxLogMessage(_T("Connected successfully to server with ClientID %d."), m_clientId);
}
else
onNotification(note);
// Enable input events again.
m_pSocket->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG);
break;
}
}
}