本文整理汇总了C++中Notification::getName方法的典型用法代码示例。如果您正苦于以下问题:C++ Notification::getName方法的具体用法?C++ Notification::getName怎么用?C++ Notification::getName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Notification
的用法示例。
在下文中一共展示了Notification::getName方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onNotification
void ControlPanel::onNotification(const Notification& note)
{
if(note.getStatus() == Notification::kQueued)
wxLogMessage(_T("Task %s sent and queued by server successfully (TaskID=%d)"), note.getName().c_str(), note.getTaskID());
else if(note.getStatus() == Notification::kError)
{
wxLogMessage(_T("An error occured while sending task %s!"), note.getName().c_str());
m_canSend = true;
#ifndef DEBUG
if(note.getName() == "UPLOAD_SCRIPT")
{
wxMessageBox(_T("You have encountered an external error, not created by Xface!\nThe error comes from the FAP generator.\nSo, please make sure that in XfacePlayer side;\n\t- you have installed your FAP generator (expml2fap + Festival usually) properly\n\t- the path for the FAP generator in the menu is set correctly."),
_T("External FAP Generation error!"), wxICON_EXCLAMATION | wxOK);
}
#endif
}
else if(note.getStatus() == Notification::kStarted)
wxLogMessage(_T("%s status: STARTED received for task %d"), note.getName().c_str(), note.getTaskID());
else if(note.getStatus() == Notification::kFinished)
{
wxLogMessage(_T("%s status: FINISHED received for task %d"), note.getName().c_str(), note.getTaskID());
m_canSend = true;
}
else
wxLogMessage(_T("%s status:%d received for task %d"), note.getName().c_str(), (int)note.getStatus(), note.getTaskID());
}
示例2: executeCommand
void Controller::executeCommand(const Notification& notification)
{
CommandMap::iterator result = m_CommandMap.end();
do
{
result = m_CommandMap.find(notification.getName());
if (result == m_CommandMap.end())
{
return;
}
} while (false);
Command* pCmd = CommandManager::getSingletonPtr()->createObject(result->second, BLANK);
pCmd->initializeNotifier(m_szName);
pCmd->go(notification);
CommandManager::getSingletonPtr()->destoryObject(pCmd);
}
示例3: go
//-----------------------------------------------------------------------
void TransCommand::go(const Notification& notification)
{
if (NTF_Predefined_Trans != notification.getName())
{
return;
}
typedef std::tuple<u2::Context*, ContextQueue::eTransType, u2::Context*> TransCommandData;
const TransCommandData* pData = static_cast<const TransCommandData*>(notification.getData());
if (pData == nullptr)
{
assert(0);
}
else
{
u2::Context* pFrom = std::get<0>(*pData);
ContextQueue::eTransType eType = std::get<1>(*pData);
u2::Context* pTo = std::get<2>(*pData);
_createMediator(pFrom, nullptr, eType, pTo);
}
}
示例4: OnSocketEvent
void ControlPanel::OnSocketEvent(wxSocketEvent& event)
{
switch(event.GetSocketEvent())
{
case wxSOCKET_CONNECTION :
break;
case wxSOCKET_LOST :
wxLogMessage(_T("Connection to server lost!"));
Connection(false);
break;
case wxSOCKET_INPUT: // gets only notifications
{
// We disable input events, so that the test doesn't trigger
// wxSocketEvent again.
m_pSocket->SetNotify(wxSOCKET_LOST_FLAG);
// get data
wxString msg = ReadFromSocket(m_pSocket);
// translate it to notification
Notification note = XMLUtils::xmlToNotification((const char*)msg.c_str());
if(note.getName() == "CONNECTION_OK")
{
m_clientId = note.getOwnerID();
m_bConnected = true;
wxLogMessage(_T("Connected successfully to server with ClientID %d."), m_clientId);
}
else
onNotification(note);
// Enable input events again.
m_pSocket->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG);
break;
}
}
}