本文整理汇总了C++中NoteData::SetNumTracks方法的典型用法代码示例。如果您正苦于以下问题:C++ NoteData::SetNumTracks方法的具体用法?C++ NoteData::SetNumTracks怎么用?C++ NoteData::SetNumTracks使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NoteData
的用法示例。
在下文中一共展示了NoteData::SetNumTracks方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateBlank
void Steps::CreateBlank( StepsType ntTo )
{
m_StepsType = ntTo;
NoteData noteData;
noteData.SetNumTracks( GAMEMAN->GetStepsTypeInfo(ntTo).iNumTracks );
this->SetNoteData( noteData );
}
示例2: CalculateRadarValues
void Steps::CalculateRadarValues( float fMusicLengthSeconds )
{
// If we're autogen, don't calculate values. GetRadarValues will take from our parent.
if( parent != NULL )
return;
if( m_bAreCachedRadarValuesJustLoaded )
{
m_bAreCachedRadarValuesJustLoaded = false;
return;
}
// Do write radar values, and leave it up to the reading app whether they want to trust
// the cached values without recalculating them.
/*
// If we're an edit, leave the RadarValues invalid.
if( IsAnEdit() )
return;
*/
NoteData tempNoteData;
this->GetNoteData( tempNoteData );
FOREACH_PlayerNumber( pn )
m_CachedRadarValues[pn].Zero();
GAMESTATE->SetProcessedTimingData(this->GetTimingData());
if( tempNoteData.IsComposite() )
{
vector<NoteData> vParts;
NoteDataUtil::SplitCompositeNoteData( tempNoteData, vParts );
for( size_t pn = 0; pn < min(vParts.size(), size_t(NUM_PLAYERS)); ++pn )
NoteDataUtil::CalculateRadarValues( vParts[pn], fMusicLengthSeconds, m_CachedRadarValues[pn] );
}
else if (GAMEMAN->GetStepsTypeInfo(this->m_StepsType).m_StepsTypeCategory == StepsTypeCategory_Couple)
{
NoteData p1 = tempNoteData;
// XXX: Assumption that couple will always have an even number of notes.
const int tracks = tempNoteData.GetNumTracks() / 2;
p1.SetNumTracks(tracks);
NoteDataUtil::CalculateRadarValues(p1,
fMusicLengthSeconds,
m_CachedRadarValues[PLAYER_1]);
// at this point, p2 is tempNoteData.
NoteDataUtil::ShiftTracks(tempNoteData, tracks);
tempNoteData.SetNumTracks(tracks);
NoteDataUtil::CalculateRadarValues(tempNoteData,
fMusicLengthSeconds,
m_CachedRadarValues[PLAYER_2]);
}
else
{
NoteDataUtil::CalculateRadarValues( tempNoteData, fMusicLengthSeconds, m_CachedRadarValues[0] );
fill_n( m_CachedRadarValues + 1, NUM_PLAYERS-1, m_CachedRadarValues[0] );
}
GAMESTATE->SetProcessedTimingData(NULL);
}
示例3: CopyFrom
void Steps::CopyFrom( Steps* pSource, StepsType ntTo, float fMusicLengthSeconds ) // pSource does not have to be of the same StepsType
{
m_StepsType = ntTo;
NoteData noteData;
pSource->GetNoteData( noteData );
noteData.SetNumTracks( GAMEMAN->GetStepsTypeInfo(ntTo).iNumTracks );
parent = NULL;
this->SetNoteData( noteData );
this->SetDescription( pSource->GetDescription() );
this->SetDifficulty( pSource->GetDifficulty() );
this->SetMeter( pSource->GetMeter() );
this->CalculateRadarValues( fMusicLengthSeconds );
}
示例4: GetNoteData
void Steps::GetNoteData( NoteData& noteDataOut ) const
{
Decompress();
if( m_bNoteDataIsFilled )
{
noteDataOut = *m_pNoteData;
}
else
{
noteDataOut.ClearAll();
noteDataOut.SetNumTracks( GAMEMAN->GetStepsTypeInfo(m_StepsType).iNumTracks );
}
}
示例5: RemoveHoles
void KSFLoader::RemoveHoles( NoteData &out, const Song &song )
{
/* Start at the second BPM segment; the first one is already aligned. */
for( unsigned seg = 1; seg < song.m_Timing.m_BPMSegments.size(); ++seg )
{
// const float FromBeat = song.m_Timing.m_BPMSegments[seg].m_fStartBeat;
const float FromBeat = song.m_Timing.m_BPMSegments[seg].m_fStartBeat * song.m_BPMSegments[seg].m_fBPM / song.m_BPMSegments[0].m_fBPM;
const int FromRow = (int) BeatToNoteRow(FromBeat);
const int ToRow = (int) BeatToNoteRow(song.m_Timing.m_BPMSegments[seg].m_fStartBeat);
LOG->Trace("from %f (%i) to (%i)", FromBeat, FromRow, ToRow);
// const int ToRow = (int) roundf(FromRow * song.m_Timing.m_BPMSegments[0].m_fBPM / song.m_BPMSegments[seg].m_fBPM);
// const int Rows = out.GetLastRow() - FromRow + 1;
// int LastRow;
// if(seg+1 < song.m_Timing.m_BPMSegments().size())
// LastRow = (int) NoteRowToBeat( song.m_Timing.m_BPMSegments[seg+1].m_fStartBeat ) - 1;
// else
// LastRow = out.GetLastRow();
NoteData tmp;
tmp.SetNumTracks(out.GetNumTracks());
tmp.CopyRange( &out, FromRow, out.GetLastRow() );
out.ClearRange( FromRow, out.GetLastRow() );
out.CopyRange( &tmp, 0, tmp.GetLastRow(), ToRow );
}
/*
out.ConvertHoldNotesTo2sAnd3s();
for( t = 0; t < notedata.GetNumTracks(); ++t )
{
const float CurBPM = song.GetBPMAtBeat( NoteRowToBeat(row) );
song.m_Timing.m_BPMSegments.size()
for( int row = 0; row <= notedata.GetLastRow(); ++row )
{
TapNote tn = notedata.GetTapNote(t, row);
if( tn == TAP_EMPTY )
continue;
const int RealRow = (int) roundf(row * OrigBPM / CurBPM);
if( RealRow == row )
continue;
LOG->Trace("from %i to %i", row, RealRow);
notedata.SetTapNote( t, RealRow, tn );
notedata.SetTapNote( t, row, TAP_EMPTY );
}
}
out.Convert2sAnd3sToHoldNotes();
*/
}
示例6: LoadFromKSFFile
//.........这里部分代码省略.........
out.SetDifficulty( Difficulty_Beginner );
if( !out.GetMeter() ) out.SetMeter( 4 );
}
else
{
out.SetDifficulty( Difficulty_Hard );
if( !out.GetMeter() ) out.SetMeter( 10 );
}
out.m_StepsType = StepsType_pump_single;
// Check for "halfdouble" before "double".
if(sFName.find("halfdouble") != string::npos ||
sFName.find("half-double") != string::npos ||
sFName.find("h_double") != string::npos ||
sFName.find("hdb") != string::npos )
out.m_StepsType = StepsType_pump_halfdouble;
// Handle bDoublesChart from above as well. -aj
else if(sFName.find("double") != string::npos ||
sFName.find("nightmare") != string::npos ||
sFName.find("freestyle") != string::npos ||
sFName.find("db") != string::npos ||
sFName.find("nm") != string::npos ||
sFName.find("fs") != string::npos || bDoublesChart )
out.m_StepsType = StepsType_pump_double;
else if( sFName.find("_1") != string::npos )
out.m_StepsType = StepsType_pump_single;
else if( sFName.find("_2") != string::npos )
out.m_StepsType = StepsType_pump_couple;
}
switch( out.m_StepsType )
{
case StepsType_pump_single: notedata.SetNumTracks( 5 ); break;
case StepsType_pump_couple: notedata.SetNumTracks( 10 ); break;
case StepsType_pump_double: notedata.SetNumTracks( 10 ); break;
case StepsType_pump_routine: notedata.SetNumTracks( 10 ); break; // future files may have this?
case StepsType_pump_halfdouble: notedata.SetNumTracks( 6 ); break;
default: FAIL_M( fmt::sprintf("%i", out.m_StepsType) );
}
int t = 0;
int iHoldStartRow[13];
for( t=0; t<13; t++ )
iHoldStartRow[t] = -1;
bool bTickChangeNeeded = false;
int newTick = -1;
float fCurBeat = 0.0f;
float prevBeat = 0.0f; // Used for hold tails.
for (auto &sRowString: vNoteRows)
{
sRowString = Rage::trim_right(sRowString, "\r\n");
if( sRowString == "" )
{
continue; // skip
}
// All 2s indicates the end of the song.
if( sRowString == "2222222222222" )
{
// Finish any holds that didn't get...well, finished.
for( t=0; t < notedata.GetNumTracks(); t++ )
{
if( iHoldStartRow[t] != -1 ) // this ends the hold
示例7: LoadFromKSFFile
bool KSFLoader::LoadFromKSFFile( const CString &sPath, Steps &out, const Song &song )
{
LOG->Trace( "Steps::LoadFromKSFFile( '%s' )", sPath.c_str() );
MsdFile msd;
if( !msd.ReadFile( sPath ) )
RageException::Throw( "Error opening file '%s'.", sPath.c_str() );
int iTickCount = -1; // this is the value we read for TICKCOUNT
CStringArray asRows;
for( unsigned i=0; i<msd.GetNumValues(); i++ )
{
const MsdFile::value_t &sParams = msd.GetValue(i);
CString sValueName = sParams[0];
// handle the data
if( 0==stricmp(sValueName,"TICKCOUNT") )
iTickCount = atoi(sParams[1]);
else if( 0==stricmp(sValueName,"STEP") )
{
CString step = sParams[1];
TrimLeft(step);
split( step, "\n", asRows, true );
}
else if( 0==stricmp(sValueName,"DIFFICULTY") )
out.SetMeter(atoi(sParams[1]));
}
if( iTickCount == -1 )
{
iTickCount = 2;
LOG->Warn( "\"%s\": TICKCOUNT not found; defaulting to %i", sPath.c_str(), iTickCount );
}
NoteData notedata; // read it into here
{
CString sDir, sFName, sExt;
splitpath( sPath, sDir, sFName, sExt );
sFName.MakeLower();
out.SetDescription(sFName);
if( sFName.Find("crazy")!=-1 )
{
out.SetDifficulty(DIFFICULTY_HARD);
if(!out.GetMeter()) out.SetMeter(8);
}
else if( sFName.Find("hard")!=-1 )
{
out.SetDifficulty(DIFFICULTY_MEDIUM);
if(!out.GetMeter()) out.SetMeter(5);
}
else if( sFName.Find("easy")!=-1 )
{
out.SetDifficulty(DIFFICULTY_EASY);
if(!out.GetMeter()) out.SetMeter(2);
}
else
{
out.SetDifficulty(DIFFICULTY_MEDIUM);
if(!out.GetMeter()) out.SetMeter(5);
}
notedata.SetNumTracks( 5 );
out.m_StepsType = STEPS_TYPE_PUMP_SINGLE;
/* Check for "halfdouble" before "double". */
if( sFName.Find("halfdouble") != -1 || sFName.Find("h_double") != -1 )
{
notedata.SetNumTracks( 6 );
out.m_StepsType = STEPS_TYPE_PUMP_HALFDOUBLE;
}
else if( sFName.Find("double") != -1 )
{
notedata.SetNumTracks( 10 );
out.m_StepsType = STEPS_TYPE_PUMP_DOUBLE;
}
else if( sFName.Find("_2") != -1 )
{
notedata.SetNumTracks( 10 );
out.m_StepsType = STEPS_TYPE_PUMP_COUPLE;
}
}
int iHoldStartRow[13];
int t;
for( t=0; t<13; t++ )
iHoldStartRow[t] = -1;
for( unsigned r=0; r<asRows.size(); r++ )
{
CString& sRowString = asRows[r];
StripCrnl( sRowString );
if( sRowString == "" )
continue; // skip
/* All 2s indicates the end of the song. */
//.........这里部分代码省略.........
示例8: LoadFromBMSFile
static bool LoadFromBMSFile( const RString &sPath, const NameToData_t &mapNameToData, Steps &out,
const MeasureToTimeSig_t &sigAdjustments, const map<RString,int> &idToKeySoundIndex )
{
LOG->Trace( "Steps::LoadFromBMSFile( '%s' )", sPath.c_str() );
out.m_StepsType = StepsType_Invalid;
// BMS player code. Fill in below and use to determine StepsType.
int iPlayer = -1;
RString sData;
if( GetTagFromMap( mapNameToData, "#player", sData ) )
iPlayer = atoi(sData);
if( GetTagFromMap( mapNameToData, "#playlevel", sData ) )
out.SetMeter( atoi(sData) );
NoteData ndNotes;
ndNotes.SetNumTracks( NUM_BMS_TRACKS );
/* Read time signatures. Note that these can differ across files in the same
* song. */
MeasureToTimeSig_t mapMeasureToTimeSig;
ReadTimeSigs( mapNameToData, mapMeasureToTimeSig );
int iHoldStarts[NUM_BMS_TRACKS];
int iHoldPrevs[NUM_BMS_TRACKS];
for( int i = 0; i < NUM_BMS_TRACKS; ++i )
{
iHoldStarts[i] = -1;
iHoldPrevs[i] = -1;
}
NameToData_t::const_iterator it;
for( it = mapNameToData.lower_bound("#00000"); it != mapNameToData.end(); ++it )
{
const RString &sName = it->first;
if( sName.size() != 6 || sName[0] != '#' || !IsAnInt( sName.substr(1, 5) ) )
continue;
// this is step or offset data. Looks like "#00705"
int iMeasureNo = atoi( sName.substr(1,3).c_str() );
int iRawTrackNum = atoi( sName.substr(4,2).c_str() );
int iRowNo = GetMeasureStartRow( mapMeasureToTimeSig, iMeasureNo, sigAdjustments );
float fBeatsPerMeasure = GetBeatsPerMeasure( mapMeasureToTimeSig, iMeasureNo, sigAdjustments );
const RString &sNoteData = it->second;
vector<TapNote> vTapNotes;
for( size_t i=0; i+1<sNoteData.size(); i+=2 )
{
RString sNoteId = sNoteData.substr( i, 2 );
if( sNoteId != "00" )
{
vTapNotes.push_back( TAP_ORIGINAL_TAP );
map<RString,int>::const_iterator it = idToKeySoundIndex.find( sNoteId );
if( it != idToKeySoundIndex.end() )
vTapNotes.back().iKeysoundIndex = it->second;
}
else
{
vTapNotes.push_back( TAP_EMPTY );
}
}
const unsigned iNumNotesInThisMeasure = vTapNotes.size();
for( unsigned j=0; j<iNumNotesInThisMeasure; j++ )
{
float fPercentThroughMeasure = (float)j/(float)iNumNotesInThisMeasure;
int row = iRowNo + lrintf( fPercentThroughMeasure * fBeatsPerMeasure * ROWS_PER_BEAT );
// some BMS files seem to have funky alignment, causing us to write gigantic cache files.
// Try to correct for this by quantizing.
row = Quantize( row, ROWS_PER_MEASURE/64 );
BmsTrack bmsTrack;
bool bIsHold;
if( ConvertRawTrackToTapNote(iRawTrackNum, bmsTrack, bIsHold) )
{
TapNote &tn = vTapNotes[j];
if( tn.type != TapNote::empty )
{
if( bmsTrack == BMS_AUTO_KEYSOUND_1 )
{
// shift the auto keysound as far right as possible
int iLastEmptyTrack = -1;
if( ndNotes.GetTapLastEmptyTrack(row, iLastEmptyTrack) &&
iLastEmptyTrack >= BMS_AUTO_KEYSOUND_1 )
{
tn.type = TapNote::autoKeysound;
bmsTrack = (BmsTrack)iLastEmptyTrack;
}
else
{
// no room for this note. Drop it.
continue;
}
}
else if( bIsHold )
{
if( iHoldStarts[bmsTrack] == -1 )
//.........这里部分代码省略.........
示例9: ParseNoteData
static NoteData ParseNoteData(RString &step1, RString &step2,
Steps &out, const RString &path)
{
g_mapDanceNoteToNoteDataColumn.clear();
switch( out.m_StepsType )
{
case StepsType_dance_single:
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_LEFT] = 0;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_DOWN] = 1;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_UP] = 2;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_RIGHT] = 3;
break;
case StepsType_dance_double:
case StepsType_dance_couple:
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_LEFT] = 0;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_DOWN] = 1;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_UP] = 2;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_RIGHT] = 3;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD2_LEFT] = 4;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD2_DOWN] = 5;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD2_UP] = 6;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD2_RIGHT] = 7;
break;
case StepsType_dance_solo:
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_LEFT] = 0;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_UPLEFT] = 1;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_DOWN] = 2;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_UP] = 3;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_UPRIGHT] = 4;
g_mapDanceNoteToNoteDataColumn[DANCE_NOTE_PAD1_RIGHT] = 5;
break;
DEFAULT_FAIL( out.m_StepsType );
}
NoteData newNoteData;
newNoteData.SetNumTracks( g_mapDanceNoteToNoteDataColumn.size() );
for( int pad=0; pad<2; pad++ ) // foreach pad
{
RString sStepData;
switch( pad )
{
case 0:
sStepData = step1;
break;
case 1:
if( step2 == "" ) // no data
continue; // skip
sStepData = step2;
break;
DEFAULT_FAIL( pad );
}
sStepData.Replace("\n", "");
sStepData.Replace("\r", "");
sStepData.Replace("\t", "");
sStepData.Replace(" ", "");
double fCurrentBeat = 0;
double fCurrentIncrementer = 1.0/8 * BEATS_PER_MEASURE;
for( size_t i=0; i<sStepData.size(); )
{
char c = sStepData[i++];
switch( c )
{
// begins a series
case '(':
fCurrentIncrementer = 1.0/16 * BEATS_PER_MEASURE;
break;
case '[':
fCurrentIncrementer = 1.0/24 * BEATS_PER_MEASURE;
break;
case '{':
fCurrentIncrementer = 1.0/64 * BEATS_PER_MEASURE;
break;
case '`':
fCurrentIncrementer = 1.0/192 * BEATS_PER_MEASURE;
break;
// ends a series
case ')':
case ']':
case '}':
case '\'':
case '>':
fCurrentIncrementer = 1.0/8 * BEATS_PER_MEASURE;
break;
default: // this is a note character
{
if( c == '!' )
{
LOG->UserLog(
"Song file",
path,
"has an unexpected character: '!'." );
continue;
}
//.........这里部分代码省略.........