本文整理汇总了C++中NoteData::GetTapNote方法的典型用法代码示例。如果您正苦于以下问题:C++ NoteData::GetTapNote方法的具体用法?C++ NoteData::GetTapNote怎么用?C++ NoteData::GetTapNote使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NoteData
的用法示例。
在下文中一共展示了NoteData::GetTapNote方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: MinTapNoteScore
/* Return the minimum tap score of a row. If the row isn't complete (not all
* taps have been hit), return TNS_None or TNS_Miss. */
TapNoteScore NoteDataWithScoring::MinTapNoteScore( const NoteData &in, unsigned row, PlayerNumber plnum )
{
//LOG->Trace("Hey I'm NoteDataWithScoring::MinTapNoteScore");
TapNoteScore score = TNS_W1;
for( int t=0; t<in.GetNumTracks(); t++ )
{
// Ignore mines (and fake arrows), or the score will always be TNS_None.
const TapNote &tn = in.GetTapNote( t, row );
if (tn.type == TapNoteType_Empty ||
tn.type == TapNoteType_Mine ||
tn.type == TapNoteType_Fake ||
tn.type == TapNoteType_AutoKeysound ||
( plnum != PlayerNumber_Invalid && tn.pn != plnum ) )
continue;
score = min( score, tn.result.tns );
}
//LOG->Trace( ssprintf("OMG score is?? %s",TapNoteScoreToString(score).c_str()) );
return score;
}
示例2: GetRowCounts
void ScoreKeeperNormal::GetRowCounts( const NoteData &nd, int iRow,
int &iNumHitContinueCombo, int &iNumHitMaintainCombo,
int &iNumBreakCombo )
{
iNumHitContinueCombo = iNumHitMaintainCombo = iNumBreakCombo = 0;
for( int track = 0; track < nd.GetNumTracks(); ++track )
{
const TapNote &tn = nd.GetTapNote( track, iRow );
if( tn.type != TapNoteType_Tap && tn.type != TapNoteType_HoldHead && tn.type != TapNoteType_Lift )
continue;
TapNoteScore tns = tn.result.tns;
if( tns >= m_MinScoreToContinueCombo )
++iNumHitContinueCombo;
else if( tns >= m_MinScoreToMaintainCombo )
++iNumHitMaintainCombo;
else
++iNumBreakCombo;
}
}
示例3: DetermineStepsType
static StepsType DetermineStepsType( int iPlayer, const NoteData &nd, const RString &sPath )
{
ASSERT( NUM_PMS_TRACKS == nd.GetNumTracks() );
bool bTrackHasNote[NUM_NON_AUTO_KEYSOUND_TRACKS];
ZERO( bTrackHasNote );
int iLastRow = nd.GetLastRow();
for( int t=0; t<NUM_NON_AUTO_KEYSOUND_TRACKS; t++ )
{
for( int r=0; r<=iLastRow; r++ )
{
if( nd.GetTapNote(t, r).type != TapNote::empty )
{
bTrackHasNote[t] = true;
break;
}
}
}
int iNumNonEmptyTracks = 0;
for( int t=0; t<NUM_NON_AUTO_KEYSOUND_TRACKS; t++ )
if( bTrackHasNote[t] )
iNumNonEmptyTracks++;
switch( iPlayer )
{
case 1:
switch( iNumNonEmptyTracks )
{
case 5: return StepsType_popn_five;
case 9: return StepsType_popn_nine;
default: return StepsType_Invalid;
}
default:
LOG->UserLog( "Song file", sPath, "has an invalid #PLAYER value %d.", iPlayer );
return StepsType_Invalid;
}
}
示例4: LoadFromBMSFile
//.........这里部分代码省略.........
iLastEmptyTrack >= BMS_AUTO_KEYSOUND_1 )
{
tn.type = TapNote::autoKeysound;
bmsTrack = (BmsTrack)iLastEmptyTrack;
}
else
{
// no room for this note. Drop it.
continue;
}
}
else if( bIsHold )
{
if( iHoldStarts[bmsTrack] == -1 )
{
// Start of a hold.
iHoldStarts[bmsTrack] = row;
iHoldPrevs[bmsTrack] = row;
}
else
{
// We're continuing a hold.
iHoldPrevs[bmsTrack] = row;
}
continue;
}
}
if( iHoldStarts[bmsTrack] != -1 )
{
// This is ending a hold.
const int iBegin = iHoldStarts[bmsTrack];
const int iEnd = iHoldPrevs[bmsTrack];
if( iBegin < iEnd )
ndNotes.AddHoldNote( bmsTrack, iBegin, iEnd, TAP_ORIGINAL_HOLD_HEAD );
else
ndNotes.SetTapNote( bmsTrack, iBegin, TAP_ORIGINAL_TAP );
iHoldStarts[bmsTrack] = -1;
iHoldPrevs[bmsTrack] = -1;
}
// Don't bother inserting empty taps.
if( tn.type != TapNote::empty )
ndNotes.SetTapNote( bmsTrack, row, tn );
}
}
}
// We're done reading in all of the BMS values. Time to check for any unfinished holds.
for( int iTrack = 0; iTrack < NUM_BMS_TRACKS; ++iTrack )
{
const int iBegin = iHoldStarts[iTrack];
const int iEnd = iHoldPrevs[iTrack];
if( iBegin == -1 )
continue;
if( iBegin < iEnd )
ndNotes.AddHoldNote( iTrack, iBegin, iEnd, TAP_ORIGINAL_HOLD_HEAD );
else
ndNotes.SetTapNote( iTrack, iBegin, TAP_ORIGINAL_TAP );
}
out.m_StepsType = DetermineStepsType( iPlayer, ndNotes, sPath );
if( out.m_StepsType == StepsType_beat_single5 && GetTagFromMap( mapNameToData, "#title", sData ) )
{
/* Hack: guess at 6-panel. */
// extract the Steps description (looks like 'Music <BASIC>')
const size_t iOpenBracket = sData.find_first_of( "<(" );
const size_t iCloseBracket = sData.find_first_of( ">)", iOpenBracket );
// if there's a 6 in the description, it's probably part of "6panel" or "6-panel"
if( sData.find('6', iOpenBracket) < iCloseBracket )
out.m_StepsType = StepsType_dance_solo;
}
if( out.m_StepsType == StepsType_Invalid )
{
LOG->UserLog( "Song file", sPath, "has an unknown steps type" );
return false;
}
// shift all of the autokeysound tracks onto the main tracks
for( int t=BMS_AUTO_KEYSOUND_1; t<BMS_AUTO_KEYSOUND_1+NUM_AUTO_KEYSOUND_TRACKS; t++ )
{
FOREACH_NONEMPTY_ROW_IN_TRACK( ndNotes, t, row )
{
TapNote tn = ndNotes.GetTapNote( t, row );
int iEmptyTrack;
if( ndNotes.GetTapFirstEmptyTrack(row, iEmptyTrack) )
{
ndNotes.SetTapNote( iEmptyTrack, row, tn );
ndNotes.SetTapNote( t, row, TAP_EMPTY );
}
else
{
LOG->UserLog( "Song file", sPath, "has no room to shift the autokeysound tracks." );
}
}
}
示例5: DetermineStepsType
static StepsType DetermineStepsType( int iPlayer, const NoteData &nd, const RString &sPath )
{
ASSERT( NUM_BMS_TRACKS == nd.GetNumTracks() );
bool bTrackHasNote[NUM_NON_AUTO_KEYSOUND_TRACKS];
ZERO( bTrackHasNote );
int iLastRow = nd.GetLastRow();
for( int t=0; t<NUM_NON_AUTO_KEYSOUND_TRACKS; t++ )
{
for( int r=0; r<=iLastRow; r++ )
{
if( nd.GetTapNote(t, r).type != TapNote::empty )
{
bTrackHasNote[t] = true;
break;
}
}
}
int iNumNonEmptyTracks = 0;
for( int t=0; t<NUM_NON_AUTO_KEYSOUND_TRACKS; t++ )
if( bTrackHasNote[t] )
iNumNonEmptyTracks++;
switch( iPlayer )
{
case 1: // "1 player"
/* Track counts:
* 4 - dance 4-panel
* 5 - pop 5-key
* 6 - dance 6-panel, beat 5-key
* 8 - beat 7-key
* 9 - popn 9-key */
switch( iNumNonEmptyTracks )
{
case 4: return StepsType_dance_single;
case 5: return StepsType_popn_five;
case 6:
// FIXME: There's no way to distinguish between these types.
// They use the same tracks. Assume it's a Beat type since they
// are more common.
//return StepsType_dance_solo;
return StepsType_beat_single5;
case 8: return StepsType_beat_single7;
case 9: return StepsType_popn_nine;
default: return StepsType_Invalid;
}
case 2: // couple/battle
return StepsType_dance_couple;
case 3: // double
/* Track counts:
* 8 - dance Double
* 12 - beat Double 5-key
* 16 - beat Double 7-key */
switch( iNumNonEmptyTracks )
{
case 8: return StepsType_beat_single7;
case 12: return StepsType_beat_double5;
case 16: return StepsType_beat_double7;
default: return StepsType_Invalid;
}
default:
LOG->UserLog( "Song file", sPath, "has an invalid #PLAYER value %d.", iPlayer );
return StepsType_Invalid;
}
}
示例6: WriteDWINotesField
static void WriteDWINotesField( RageFile &f, const Steps &out, int start )
{
NoteData notedata;
out.GetNoteData( notedata );
NoteDataUtil::InsertHoldTails( notedata );
const int iLastMeasure = int( notedata.GetLastBeat()/BEATS_PER_MEASURE );
for( int m=0; m<=iLastMeasure; m++ ) // foreach measure
{
NoteType nt = NoteDataUtil::GetSmallestNoteTypeForMeasure( notedata, m );
double fCurrentIncrementer = 0;
switch( nt )
{
case NOTE_TYPE_4TH:
case NOTE_TYPE_8TH:
fCurrentIncrementer = 1.0/8 * BEATS_PER_MEASURE;
break;
case NOTE_TYPE_12TH:
case NOTE_TYPE_24TH:
f.Write( "[" );
fCurrentIncrementer = 1.0/24 * BEATS_PER_MEASURE;
break;
case NOTE_TYPE_16TH:
f.Write( "(" );
fCurrentIncrementer = 1.0/16 * BEATS_PER_MEASURE;
break;
case NOTE_TYPE_32ND:
case NOTE_TYPE_64TH:
f.Write( "{" );
fCurrentIncrementer = 1.0/64 * BEATS_PER_MEASURE;
break;
case NOTE_TYPE_48TH:
case NOTE_TYPE_192ND:
case NoteType_Invalid:
// since, for whatever reason, the only way to do
// 48ths is through a block of 192nds...
f.Write( "`" );
fCurrentIncrementer = 1.0/192 * BEATS_PER_MEASURE;
break;
default:
ASSERT_M(0, ssprintf("nt = %d",nt) );
break;
}
double fFirstBeatInMeasure = m * BEATS_PER_MEASURE;
double fLastBeatInMeasure = (m+1) * BEATS_PER_MEASURE;
for( double b=fFirstBeatInMeasure; b<=fLastBeatInMeasure-1/64.0f; b+=fCurrentIncrementer ) // need the -0.0001 to account for rounding errors
{
int row = BeatToNoteRow( (float)b );
RString str;
switch( out.m_StepsType )
{
case StepsType_dance_single:
case StepsType_dance_couple:
case StepsType_dance_double:
str = NotesToDWIString(
notedata.GetTapNote(start+0, row),
notedata.GetTapNote(start+1, row),
notedata.GetTapNote(start+2, row),
notedata.GetTapNote(start+3, row) );
// Blank out the notes so we don't write them again if the incrementer is small
notedata.SetTapNote(start+0, row, TAP_EMPTY);
notedata.SetTapNote(start+1, row, TAP_EMPTY);
notedata.SetTapNote(start+2, row, TAP_EMPTY);
notedata.SetTapNote(start+3, row, TAP_EMPTY);
break;
case StepsType_dance_solo:
str = NotesToDWIString(
notedata.GetTapNote(0, row),
notedata.GetTapNote(1, row),
notedata.GetTapNote(2, row),
notedata.GetTapNote(3, row),
notedata.GetTapNote(4, row),
notedata.GetTapNote(5, row) );
// Blank out the notes so we don't write them again if the incrementer is small
notedata.SetTapNote(start+0, row, TAP_EMPTY);
notedata.SetTapNote(start+1, row, TAP_EMPTY);
notedata.SetTapNote(start+2, row, TAP_EMPTY);
notedata.SetTapNote(start+3, row, TAP_EMPTY);
notedata.SetTapNote(start+4, row, TAP_EMPTY);
notedata.SetTapNote(start+5, row, TAP_EMPTY);
break;
default:
ASSERT(0); // not a type supported by DWI. We shouldn't have called in here if that's the case
}
f.Write( str );
}
switch( nt )
{
case NOTE_TYPE_4TH:
case NOTE_TYPE_8TH:
break;
case NOTE_TYPE_12TH:
case NOTE_TYPE_24TH:
//.........这里部分代码省略.........
示例7: ParseNoteData
//.........这里部分代码省略.........
i++;
}
const int iIndex = BeatToNoteRow( (float)fCurrentBeat );
i--;
do {
c = sStepData[i++];
if( jump && c == '>' )
break;
int iCol1, iCol2;
DWIcharToNoteCol(
c,
(GameController)pad,
iCol1,
iCol2,
path );
if( iCol1 != -1 )
newNoteData.SetTapNote(iCol1,
iIndex,
TAP_ORIGINAL_TAP);
if( iCol2 != -1 )
newNoteData.SetTapNote(iCol2,
iIndex,
TAP_ORIGINAL_TAP);
if(i>=sStepData.length())
{
break;
//we ran out of data
//while looking for the ending > mark
}
if( sStepData[i] == '!' )
{
i++;
const char holdChar = sStepData[i++];
DWIcharToNoteCol(holdChar,
(GameController)pad,
iCol1,
iCol2,
path );
if( iCol1 != -1 )
newNoteData.SetTapNote(iCol1,
iIndex,
TAP_ORIGINAL_HOLD_HEAD);
if( iCol2 != -1 )
newNoteData.SetTapNote(iCol2,
iIndex,
TAP_ORIGINAL_HOLD_HEAD);
}
}
while( jump );
fCurrentBeat += fCurrentIncrementer;
}
break;
}
}
}
/* Fill in iDuration. */
for( int t=0; t<newNoteData.GetNumTracks(); ++t )
{
FOREACH_NONEMPTY_ROW_IN_TRACK( newNoteData, t, iHeadRow )
{
TapNote tn = newNoteData.GetTapNote( t, iHeadRow );
if( tn.type != TapNote::hold_head )
continue;
int iTailRow = iHeadRow;
bool bFound = false;
while( !bFound && newNoteData.GetNextTapNoteRowForTrack(t, iTailRow) )
{
const TapNote &TailTap = newNoteData.GetTapNote( t, iTailRow );
if( TailTap.type == TapNote::empty )
continue;
newNoteData.SetTapNote( t, iTailRow, TAP_EMPTY );
tn.iDuration = iTailRow - iHeadRow;
newNoteData.SetTapNote( t, iHeadRow, tn );
bFound = true;
}
if( !bFound )
{
/* The hold was never closed. */
LOG->UserLog("Song file",
path,
"failed to close a hold note in \"%s\" on track %i",
DifficultyToString(out.GetDifficulty()).c_str(),
t);
newNoteData.SetTapNote( t, iHeadRow, TAP_EMPTY );
}
}
}