本文整理汇总了C++中NodeRecPtr::subChild方法的典型用法代码示例。如果您正苦于以下问题:C++ NodeRecPtr::subChild方法的具体用法?C++ NodeRecPtr::subChild怎么用?C++ NodeRecPtr::subChild使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NodeRecPtr
的用法示例。
在下文中一共展示了NodeRecPtr::subChild方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: undo
void AddLightToSceneCommand::undo(void)
{
Inherited::undo();
dynamic_cast<ApplicationBuilder*>(MainApplication::the()->getBuilderMode())->getMainWindow()->getSceneComponentTree()->getTreeModel()->lightWillBeRemoved(dynamic_cast<Light*>(_CreatedLightNode->getCore()));
//Get the Root node
NodeRecPtr RootNode = _RootScene->getPrimaryViewport()->getRoot();
//Move all of the child nodes on the root onto children of the light node
while(_CreatedLightNode->getNChildren() != 0)
{
RootNode->addChild(_CreatedLightNode->getChild(0));
}
//Add the Light node to the root
RootNode->subChild(_CreatedLightBeaconNode);
dynamic_cast<ApplicationBuilder*>(MainApplication::the()->getBuilderMode())->getMainWindow()->getSceneComponentTree()->getTreeModel()->lightRemoved(dynamic_cast<Light*>(_CreatedLightNode->getCore()));
}
示例2:
OpenSGEnvironmentSceneGraphAttachment::~OpenSGEnvironmentSceneGraphAttachment() {
if (envGroupeNode->getNChildren() > 0) {
printd(ERROR,
"OpenSGEnvironmentSceneGraphAttachment::destructor(): Environment Group-Node still has children attached! FORCING REMOVE!\n");
for (int i=envGroupeNode->getNChildren()-1; i >= 0 ; i--) {
#if OSG_MAJOR_VERSION >= 2
envGroupeNode->subChild(i);
#else //OpenSG1:
beginEditCP(envGroupeNode);
envGroupeNode->subChild(i);
endEditCP(envGroupeNode);
#endif
} // for
} // if
#if OSG_MAJOR_VERSION >= 2
if (envTransNode->getParent() != NULL) {
printd(ERROR,
"OpenSGEnvironmentSceneGraphAttachment::destructor(): Environment Transformation Node still in SceneGraph! FORCING REMOVE!\n");
NodeRecPtr parentNode = envTransNode->getParent();
parentNode->subChild(envTransNode);
} // if
#else //OpenSG1:
if (envTransNode->getParent() != NullFC) {
printd(ERROR,
"OpenSGEnvironmentSceneGraphAttachment::destructor(): Environment Transformation Node still in SceneGraph! FORCING REMOVE!\n");
NodePtr parentNode = envTransNode->getParent();
beginEditCP(parentNode);
parentNode->subChild(envTransNode);
endEditCP(parentNode);
} // if
subRefCP(envTransNode);
#endif
} // ~OpenSGEnvironmentSceneGraphAttachment