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C++ NodeRecPtr::subChild方法代码示例

本文整理汇总了C++中NodeRecPtr::subChild方法的典型用法代码示例。如果您正苦于以下问题:C++ NodeRecPtr::subChild方法的具体用法?C++ NodeRecPtr::subChild怎么用?C++ NodeRecPtr::subChild使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NodeRecPtr的用法示例。


在下文中一共展示了NodeRecPtr::subChild方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: undo

void AddLightToSceneCommand::undo(void)
{
    Inherited::undo();

    dynamic_cast<ApplicationBuilder*>(MainApplication::the()->getBuilderMode())->getMainWindow()->getSceneComponentTree()->getTreeModel()->lightWillBeRemoved(dynamic_cast<Light*>(_CreatedLightNode->getCore()));
    //Get the Root node
    NodeRecPtr RootNode = _RootScene->getPrimaryViewport()->getRoot();

    //Move all of the child nodes on the root onto children of the light node
    while(_CreatedLightNode->getNChildren() != 0)
    {
        RootNode->addChild(_CreatedLightNode->getChild(0));
    }

    //Add the Light node to the root
    RootNode->subChild(_CreatedLightBeaconNode);

    dynamic_cast<ApplicationBuilder*>(MainApplication::the()->getBuilderMode())->getMainWindow()->getSceneComponentTree()->getTreeModel()->lightRemoved(dynamic_cast<Light*>(_CreatedLightNode->getCore()));
}
开发者ID:djkabala,项目名称:KabalaEngine,代码行数:19,代码来源:KEAddLightToSceneCommand.cpp

示例2:

OpenSGEnvironmentSceneGraphAttachment::~OpenSGEnvironmentSceneGraphAttachment() {
	if (envGroupeNode->getNChildren() > 0) {
		printd(ERROR,
				"OpenSGEnvironmentSceneGraphAttachment::destructor(): Environment Group-Node still has children attached! FORCING REMOVE!\n");
		for (int i=envGroupeNode->getNChildren()-1; i >= 0 ; i--) {
#if OSG_MAJOR_VERSION >= 2
			envGroupeNode->subChild(i);
#else //OpenSG1:
			beginEditCP(envGroupeNode);
				envGroupeNode->subChild(i);
			endEditCP(envGroupeNode);
#endif
		} // for
	} // if

#if OSG_MAJOR_VERSION >= 2
	if (envTransNode->getParent() != NULL) {
		printd(ERROR,
				"OpenSGEnvironmentSceneGraphAttachment::destructor(): Environment Transformation Node still in SceneGraph! FORCING REMOVE!\n");
		NodeRecPtr parentNode = envTransNode->getParent();
		parentNode->subChild(envTransNode);
	} // if

#else //OpenSG1:
	if (envTransNode->getParent() != NullFC) {
		printd(ERROR,
				"OpenSGEnvironmentSceneGraphAttachment::destructor(): Environment Transformation Node still in SceneGraph! FORCING REMOVE!\n");
		NodePtr parentNode = envTransNode->getParent();
		beginEditCP(parentNode);
			parentNode->subChild(envTransNode);
		endEditCP(parentNode);
	} // if

	subRefCP(envTransNode);
#endif
} // ~OpenSGEnvironmentSceneGraphAttachment
开发者ID:flair2005,项目名称:inVRs,代码行数:36,代码来源:OpenSGEnvironmentSceneGraphAttachment.cpp


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