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C++ NodeRecPtr::getNChildren方法代码示例

本文整理汇总了C++中NodeRecPtr::getNChildren方法的典型用法代码示例。如果您正苦于以下问题:C++ NodeRecPtr::getNChildren方法的具体用法?C++ NodeRecPtr::getNChildren怎么用?C++ NodeRecPtr::getNChildren使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NodeRecPtr的用法示例。


在下文中一共展示了NodeRecPtr::getNChildren方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: execute

void AddLightToSceneCommand::execute(void)
{

    //Make the Light Beacon node
    _CreatedLightBeaconNode = makeCoredNode<Transform>();
    setName(_CreatedLightBeaconNode, _LightType.getName() + "_Beacon_Node");

    //Make the Light node
    LightRecPtr NewLight = dynamic_pointer_cast<Light>(_LightType.createContainer());
    NewLight->setBeacon(_CreatedLightBeaconNode);
    setName(NewLight, _LightType.getName() + "_NodeCore");
    _CreatedLightNode = Node::create();
    setName(_CreatedLightNode, _LightType.getName() + "_Node");
    _CreatedLightNode->setCore(NewLight);

    //Get the Root node
    NodeRecPtr RootNode = _RootScene->getPrimaryViewport()->getRoot();

    //Move all of the child nodes on the root onto children of the light node
    while(RootNode->getNChildren() != 0)
    {
        _CreatedLightNode->addChild(RootNode->getChild(0));
    }
    _CreatedLightNode->addChild(_CreatedLightBeaconNode);

    //Add the Light node to the root
    RootNode->addChild(_CreatedLightNode);

    dynamic_cast<ApplicationBuilder*>(MainApplication::the()->getBuilderMode())->getMainWindow()->getSceneComponentTree()->getTreeModel()->lightAdded(dynamic_cast<Light*>(_CreatedLightNode->getCore()));

    _HasBeenDone = true;
}
开发者ID:djkabala,项目名称:KabalaEngine,代码行数:32,代码来源:KEAddLightToSceneCommand.cpp

示例2: redo

void AddLightToSceneCommand::redo(void)
{
    Inherited::redo();


    //Get the Root node
    NodeRecPtr RootNode = _RootScene->getPrimaryViewport()->getRoot();

    //Move all of the child nodes on the root onto children of the light node
    while(RootNode->getNChildren() != 0)
    {
        _CreatedLightNode->addChild(RootNode->getChild(0));
    }
    _CreatedLightNode->addChild(_CreatedLightBeaconNode);

    //Add the Light node to the root
    RootNode->addChild(_CreatedLightNode);
    dynamic_cast<ApplicationBuilder*>(MainApplication::the()->getBuilderMode())->getMainWindow()->getSceneComponentTree()->getTreeModel()->lightAdded(dynamic_cast<Light*>(_CreatedLightNode->getCore()));
}
开发者ID:djkabala,项目名称:KabalaEngine,代码行数:19,代码来源:KEAddLightToSceneCommand.cpp


注:本文中的NodeRecPtr::getNChildren方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。