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C++ NodeOperation::initExecution方法代码示例

本文整理汇总了C++中NodeOperation::initExecution方法的典型用法代码示例。如果您正苦于以下问题:C++ NodeOperation::initExecution方法的具体用法?C++ NodeOperation::initExecution怎么用?C++ NodeOperation::initExecution使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NodeOperation的用法示例。


在下文中一共展示了NodeOperation::initExecution方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: execute

void ExecutionSystem::execute()
{
	const bNodeTree *editingtree = this->m_context.getbNodeTree();
	editingtree->stats_draw(editingtree->sdh, (char *)"Compositing | Initializing execution");

	DebugInfo::execute_started(this);
	
	unsigned int order = 0;
	for (vector<NodeOperation *>::iterator iter = this->m_operations.begin(); iter != this->m_operations.end(); ++iter) {
		NodeOperation *operation = *iter;
		if (operation->isReadBufferOperation()) {
			ReadBufferOperation *readOperation = (ReadBufferOperation *)operation;
			readOperation->setOffset(order);
			order++;
		}
	}
	unsigned int index;

	// First allocale all write buffer
	for (index = 0; index < this->m_operations.size(); index++) {
		NodeOperation *operation = this->m_operations[index];
		if (operation->isWriteBufferOperation()) {
			operation->setbNodeTree(this->m_context.getbNodeTree());
			operation->initExecution();
		}
	}
	// Connect read buffers to their write buffers
	for (index = 0; index < this->m_operations.size(); index++) {
		NodeOperation *operation = this->m_operations[index];
		if (operation->isReadBufferOperation()) {
			ReadBufferOperation *readOperation = (ReadBufferOperation *)operation;
			readOperation->updateMemoryBuffer();
		}
	}
	// initialize other operations
	for (index = 0; index < this->m_operations.size(); index++) {
		NodeOperation *operation = this->m_operations[index];
		if (!operation->isWriteBufferOperation()) {
			operation->setbNodeTree(this->m_context.getbNodeTree());
			operation->initExecution();
		}
	}
	for (index = 0; index < this->m_groups.size(); index++) {
		ExecutionGroup *executionGroup = this->m_groups[index];
		executionGroup->setChunksize(this->m_context.getChunksize());
		executionGroup->initExecution();
	}

	WorkScheduler::start(this->m_context);

	executeGroups(COM_PRIORITY_HIGH);
	if (!this->getContext().isFastCalculation()) {
		executeGroups(COM_PRIORITY_MEDIUM);
		executeGroups(COM_PRIORITY_LOW);
	}

	WorkScheduler::finish();
	WorkScheduler::stop();

	editingtree->stats_draw(editingtree->sdh, (char *)"Compositing | Deinitializing execution");
	for (index = 0; index < this->m_operations.size(); index++) {
		NodeOperation *operation = this->m_operations[index];
		operation->deinitExecution();
	}
	for (index = 0; index < this->m_groups.size(); index++) {
		ExecutionGroup *executionGroup = this->m_groups[index];
		executionGroup->deinitExecution();
	}
}
开发者ID:Andrewson3D,项目名称:blender-for-vray,代码行数:69,代码来源:COM_ExecutionSystem.cpp


注:本文中的NodeOperation::initExecution方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。