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C++ NodeMetadata::deSerialize方法代码示例

本文整理汇总了C++中NodeMetadata::deSerialize方法的典型用法代码示例。如果您正苦于以下问题:C++ NodeMetadata::deSerialize方法的具体用法?C++ NodeMetadata::deSerialize怎么用?C++ NodeMetadata::deSerialize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NodeMetadata的用法示例。


在下文中一共展示了NodeMetadata::deSerialize方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: deSerialize

void NodeMetadataList::deSerialize(std::istream &is, IGameDef *gamedef)
{
	m_data.clear();

	u8 version = readU8(is);
	
	if(version == 0){
		// Nothing
		return;
	}

	if(version != 1){
		infostream<<__FUNCTION_NAME<<": version "<<version<<" not supported"
				<<std::endl;
		throw SerializationError("NodeMetadataList::deSerialize");
	}

	u16 count = readU16(is);

	for(u16 i=0; i<count; i++)
	{
		u16 p16 = readU16(is);

		v3s16 p;
		p.Z = p16 / MAP_BLOCKSIZE / MAP_BLOCKSIZE;
		p16 &= MAP_BLOCKSIZE * MAP_BLOCKSIZE - 1;
		p.Y = p16 / MAP_BLOCKSIZE;
		p16 &= MAP_BLOCKSIZE - 1;
		p.X = p16;

		if(m_data.find(p) != m_data.end())
		{
			infostream<<"WARNING: NodeMetadataList::deSerialize(): "
					<<"already set data at position"
					<<"("<<p.X<<","<<p.Y<<","<<p.Z<<"): Ignoring."
					<<std::endl;
			continue;
		}

		NodeMetadata *data = new NodeMetadata(gamedef);
		data->deSerialize(is);
		m_data[p] = data;
	}
}
开发者ID:FunKetApp,项目名称:minetest,代码行数:44,代码来源:nodemetadata.cpp

示例2: deSerialize

void NodeMetadataList::deSerialize(std::istream &is, IItemDefManager *item_def_mgr)
{
	clear();

	u8 version = readU8(is);

	if (version == 0) {
		// Nothing
		return;
	}

	if (version != 1) {
		std::string err_str = std::string(FUNCTION_NAME)
			+ ": version " + itos(version) + " not supported";
		infostream << err_str << std::endl;
		throw SerializationError(err_str);
	}

	u16 count = readU16(is);

	for (u16 i=0; i < count; i++) {
		u16 p16 = readU16(is);

		v3s16 p;
		p.Z = p16 / MAP_BLOCKSIZE / MAP_BLOCKSIZE;
		p16 &= MAP_BLOCKSIZE * MAP_BLOCKSIZE - 1;
		p.Y = p16 / MAP_BLOCKSIZE;
		p16 &= MAP_BLOCKSIZE - 1;
		p.X = p16;

		if (m_data.find(p) != m_data.end()) {
			warningstream<<"NodeMetadataList::deSerialize(): "
					<<"already set data at position"
					<<"("<<p.X<<","<<p.Y<<","<<p.Z<<"): Ignoring."
					<<std::endl;
			continue;
		}

		NodeMetadata *data = new NodeMetadata(item_def_mgr);
		data->deSerialize(is);
		m_data[p] = data;
	}
}
开发者ID:hondalyfe88,项目名称:MultiCraft,代码行数:43,代码来源:nodemetadata.cpp

示例3: applyRevert

bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const
{
	try {
		switch (type) {
		case TYPE_NOTHING:
			return true;
		case TYPE_SET_NODE: {
			INodeDefManager *ndef = gamedef->ndef();
			// Make sure position is loaded from disk
			map->emergeBlock(getContainerPos(p, MAP_BLOCKSIZE), false);
			// Check current node
			MapNode current_node = map->getNodeNoEx(p);
			std::string current_name = ndef->get(current_node).name;
			// If current node not the new node, it's bad
			if (current_name != n_new.name) {
				return false;
			}
			// Create rollback node
			MapNode n(ndef, n_old.name, n_old.param1, n_old.param2);
			// Set rollback node
			try {
				if (!map->addNodeWithEvent(p, n)) {
					infostream << "RollbackAction::applyRevert(): "
						<< "AddNodeWithEvent failed at "
						<< PP(p) << " for " << n_old.name
						<< std::endl;
					return false;
				}
				if (n_old.meta.empty()) {
					map->removeNodeMetadata(p);
				} else {
					NodeMetadata *meta = map->getNodeMetadata(p);
					if (!meta) {
						meta = new NodeMetadata(gamedef);
						if (!map->setNodeMetadata(p, meta)) {
							delete meta;
							infostream << "RollbackAction::applyRevert(): "
								<< "setNodeMetadata failed at "
								<< PP(p) << " for " << n_old.name
								<< std::endl;
							return false;
						}
					}
					std::istringstream is(n_old.meta, std::ios::binary);
					meta->deSerialize(is);
				}
				// Inform other things that the meta data has changed
				v3s16 blockpos = getContainerPos(p, MAP_BLOCKSIZE);
				MapEditEvent event;
				event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
				event.p = blockpos;
				map->dispatchEvent(&event);
				// Set the block to be saved
				MapBlock *block = map->getBlockNoCreateNoEx(blockpos);
				if (block) {
					block->raiseModified(MOD_STATE_WRITE_NEEDED,
						MOD_REASON_REPORT_META_CHANGE);
				}
			} catch (InvalidPositionException &e) {
				infostream << "RollbackAction::applyRevert(): "
					<< "InvalidPositionException: " << e.what()
					<< std::endl;
				return false;
			}
			// Success
			return true; }
		case TYPE_MODIFY_INVENTORY_STACK: {
			InventoryLocation loc;
			loc.deSerialize(inventory_location);
			std::string real_name = gamedef->idef()->getAlias(inventory_stack.name);
			Inventory *inv = imgr->getInventory(loc);
			if (!inv) {
				infostream << "RollbackAction::applyRevert(): Could not get "
					"inventory at " << inventory_location << std::endl;
				return false;
			}
			InventoryList *list = inv->getList(inventory_list);
			if (!list) {
				infostream << "RollbackAction::applyRevert(): Could not get "
					"inventory list \"" << inventory_list << "\" in "
					<< inventory_location << std::endl;
				return false;
			}
			if (list->getSize() <= inventory_index) {
				infostream << "RollbackAction::applyRevert(): List index "
					<< inventory_index << " too large in "
					<< "inventory list \"" << inventory_list << "\" in "
					<< inventory_location << std::endl;
			}
			// If item was added, take away item, otherwise add removed item
			if (inventory_add) {
				// Silently ignore different current item
				if (list->getItem(inventory_index).name != real_name)
					return false;
				list->takeItem(inventory_index, inventory_stack.count);
			} else {
				list->addItem(inventory_index, inventory_stack);
			}
			// Inventory was modified; send to clients
			imgr->setInventoryModified(loc);
//.........这里部分代码省略.........
开发者ID:4aiman,项目名称:MultiCraft,代码行数:101,代码来源:rollback_interface.cpp


注:本文中的NodeMetadata::deSerialize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。